Items And Loot Archive
Thread: Armor appears to be amplifying damage rather than mitigating damage.
I am currently
Caliet wrote:
Are you using TK perhaps? They are different in how armor works for them.
rifle 3000
Message Edited by AzzixxSWG on 05-04-2005 10:56 AM
I think an armour with 10000 armour points can be compared to 60% in the old system and that's max.
And the boots andgloves were removed as an hit location because Trandoshians couldn't wear either and it became their Achilles heel. (one shot death scenarios)
Message Edited by Zethcas on 05-05-2005 01:33 AM
I have ran the numbers. ummm I cant make heads or tails. I raised quite a few skill boxes involving scout armor damage mitigation and I am definately taking profoundly knoticable more damage with the armor on than with it off. Thats as scientific as I can get.
Yes I am encumbered in movement, accuracy, and the other thing we should not be loosing the damage mitigation as a result of the encumberance. The encumberence is the price paid for the protection.
AzzixxSWG wrote:
I am currently
Caliet wrote:
Are you using TK perhaps? They are different in how armor works for them.
rifle 3000
Pistol 1010
commando 2312
Smuggler 2422
At this point I'm guessing the issue is all in my paranoid imagination and poor observation skills.
Message Edited by AzzixxSWG on 05-04-2005 10:56 AM
Without full armor penalty mitigation, your offensive power is being crippled more than is being made up for by the benefit your armor is adding. That is why you are experiencing this. Basically you take 1 step forward in defence, then 2 steps back in offence. Get yourself to master commando, and you will be much happier.