Items And Loot Archive

Thread: Question Regarding CA..

WeaponsmithKat
Thu May 19, 2005 8:48 pm
#1

My question is back in the days if there was more then one skill on a CA the highest will take account over the other skills unless they were the same number...I recently heard they fixedthis as long as you have enough slots on ur clothes that u are placing the CA on..can anybody plz confirm this for me before I invest credits in mulitple skill CA's


thanx.....




Katsumoto Sadow
Friend and Family of DOGZ
Light Jedi


haristyles
Thu May 19, 2005 9:08 pm
#2

Here is how it works now...


Example #1


CA with +5 Weps Experimentation, +6 Melee Defense, +2 Sleeping. If you have a shirt with 4 sockets open, all mods will stick.


Example #2


CA with +5 Weps Experimentation, +6 Melee Defense, +2 Sleeping. If you have a shirt with3 sockets open, all mods will stick.


Example #3


CA with +5 Weps Experimentation, +6 Melee Defense, +2 Sleeping. If you have a shirt with2 sockets open,the Weps and Defense will stick.


Example #4


CA with +5 Weps Experimentation, +6 Melee Defense, +2 Sleeping. If you have a shirt with1 socket open,only the defense (the highest value)will stick.


Now, if you have mods of equal value, say +5 Weps Experimentation and +5 Melee Defense, I think the one listed first will stick. But, if I were you, I would find a junk CA with this situation and try it on a useless shirt and see what happens. I know I did it but I can't remeber which one stuck.





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