Items And Loot Archive

Thread: TOW Loot Camping Solutions. [Repost from Jedi Board]

Opie76
Wed Oct 26, 2005 5:09 am
#1

In the hopes that Helios, Blistex or Rogue5might be reading this, I really hope you consider some of the following ideas i'm about to express.



Well the cat's out of the bag when it comes to the new robes. THere are certain quest mobs that you can kill to loot the new robes. The respawn timer coupled with the eagerness of groups to get these new items for all their memebers is leading ot heated situations on some servers. Let's not forget about the people that have no intention of camping , but just want to finish the quest they are on.



Something needs to be done to prevent this camping from ruining what has been a good expansion in most folks eyes.



Possible Solutions



1. Quests that lead to Named Boss Marks, which can drop robes should be changed to unattackable to anyone outside of the quest holder. The NPC should no spawn until the quest holder is there. Change the loot so that there is a guarenteed of a robe on each kill. This might lead to multiple (XoS) for example spawning at once. That's ok as long as each remains unattackable to everyone but the quest holder and their groupmates.



2. IF the first plan cannot be implemented then we need to bring some order to this spawn camping. Implement a "Waiting Que" for anyone that enters the immediate vicininty. Upon arrival of xxx Meters of spawn area the person will get a message asking if they wish to get in line to kill the mob. Not quite sure how the system would differentiate between solo and group players as far as their place in line if their group status changes. That is open for discussion. Once a person has accepted their place in line they cannot attempt another entry into the waiting que until all immediate players have had a chance.



3. Instance the entire area where each of these mobs spawn. Make it similiar to Necrosis. There was nothing wrong with that system. Bh might complain, but tough luck for them. We are here to do the content, and not grind. THey have no right to disturb people doing quests like these.



Players should not have to compete with Loot campers who are just trying to make a quick buck off selling these items. We paid for this expansion also and deserve a fair shot at them.



Ho'mer

DanoCollins
Wed Oct 26, 2005 8:47 am
#2

New loot will generate interest in the expansion.


More players go after said loot.


Camping of loot begins.


People will scream about it in game and on the forums.


The loot will be nerfed.


No matter where we go, here we are.





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Neomonk
Wed Oct 26, 2005 10:24 am
#3

It is very sad how quick the campers set up, um, well, camp. I don't understand why they insist on camping.




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Mayor_Woosh
Wed Oct 26, 2005 10:30 am
#4






Opie76 wrote:

Players should not have to compete with Loot campers who are just trying to make a quick buck off selling these items. We paid for this expansion also and deserve a fair shot at them.





That is it in a nut shell





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