Items And Loot Archive

Thread: SEA +25 Cap Questions {Developers Please Answer}

Instigator54
Wed May 11, 2005 9:14 pm
#1


Ok here are my questions?


1) Do we still have a +25 cap on AAs, CAs and Bio Clothes? (pre-CU we had a +25 cap) For example, with the CU I can now buy a +18 Ranged Defense formfitting shirt and+18 Ranged Defense camo pants for a combined bonuse of +36 Ranged Defense. If I go into my stats for my character I can see that I got +36 Ranged Defense, but am I really only getting +25?


2) Do the other items like Aakuan Rings, Stims (e.g. +10Rifle Speed for 5 minutes),Bio Food, Weaponswith stat bonuses and Cyberneticscount towards this +25 cap?


These are big questions we need to know in order to properly build our characters and not waste money on items that don't really work because of the +25 cap.

Message Edited by Instigator54 on 05-11-2005 11:39 PM

droid327
Wed May 11, 2005 10:00 pm
#2

the devs answered the tailor's 3 questions about this......they said theres still a +25 cap from BE/SEAs, and I assume that food and skill stims stacks on top of that, as it did pre-CU. It shows you get more, but its that same old display bug



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
eddytheone
Thu May 12, 2005 4:50 am
#3

god knows lol




... I soloed a "You know what" (unarmored)
111011110011010101100001111001111111100100100010000110000101
110010101101011011111111101001000111011010110111111011111111
010111100000111010010010000100001010110010111001010011011110
101101110100101101100011001101100001010100011111000010101101
100010000001010000010010101100111011100000101100000010101001
001110000000000000101110011010010000000001110001110010110011
100101011110100110010110000101011000011010101001011110000010
010001111111010111000111111111111100110110000000100010101110
001010111000000110010011011101100001000111011100110010011011
001001110001110011110000010000110110010011111000111000111000


...
Hurricane0
Thu May 12, 2005 8:14 am
#4

i don't know if that's true - isn't there now no cap on any skills? with this change came teh diminishing returns concept on skill mods, so a +36 skill mod will not have the same effect that it did before the CU. i havent heard any comments on specifically clothing mods, but that was the general idea behind the new skill mods.


-Stormy



For in-game contact, PM any of my toons, Tyress, Hurricane or Stormii - Thanks
droid327
Thu May 12, 2005 8:23 am
#5






Hurricane0 wrote:

i don't know if that's true - isn't there now no cap on any skills? with this change came teh diminishing returns concept on skill mods, so a +36 skill mod will not have the same effect that it did before the CU. i havent heard any comments on specifically clothing mods, but that was the general idea behind the new skill mods.


-Stormy





Theres no cap on mods, but yes, diminishing returns will limit how much you really need to squeeze out. There still is a +25 per skill mod cap from BE tissues and SEAs, but remember that theres general and weapon mods for speed, acc, and defense that stack to +50 for both. Realistically, you'll never hit the DR cap, on the CU alpha boards we calculated it at about 140 for speed....figuring about 115 base speed, +25 general and weapon speed SEAs, and a +10 speed skill stim, the most you'd ever get to is 175 by yourself. After about 120-140 speed, maxing accuracy is going to be much more important



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
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