Items And Loot Archive
Thread: SEAs fixed..?
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Zatvorenik
Thu May 12, 2005 6:05 am
#1
I looked around, but couldn't determine whether SEAs have been fixed or not. I have a belt with three mods on it that I looted pre-CU. I've held on to it in case they ever fix broken or useless mods. I recall a erally good post which outlined all the SAEs pre-cu. As I understood it, only one mod would stick (I never use them myself). I tried on the belt last night and all three mods showed up in My Skill Mods. Have changes been made that allow all mods to stick, or do they show up and just one actually work?
Ecnirp
Thu May 12, 2005 6:37 am
#2
Zatvorenik wrote:
I looked around, but couldn't determine whether SEAs have been fixed or not. I have a belt with three mods on it that I looted pre-CU. I've held on to it in case they ever fix broken or useless mods. I recall a erally good post which outlined all the SAEs pre-cu. As I understood it, only one mod would stick (I never use them myself). I tried on the belt last night and all three mods showed up in My Skill Mods. Have changes been made that allow all mods to stick, or do they show up and just one actually work?
Looted clothing with multiple mods on it has always works.... it was attachments with miltiple mods on that didn't (only the highest would stick)
The attachements have now been fixed, in that as long as you have enough free sockets all the mods will stick (1 SEA with 3 mods will require 3 sockets for all of them to stick)- but broken mods are still broken and lots of mods that worked prior to the CU are now useless.
Message Edited by Ecnirp on 05-12-2005 03:37 PM
Zatvorenik
Thu May 12, 2005 7:08 am
#3
Ok..cool. Thanks for the info! I'venever bothered using SEAs or modded clothing/weapons. I either sold them or destroyed them.
droid327
Thu May 12, 2005 8:26 am
#4
If you have only 1 free slot and you try to stick in a multi-mod SEA, will the old rules regarding mod sticking apply? IE if you have an unarmed speed +8 structure assembly +2 that you stick in a shirt with 1 socket left, will the unarmed speed be the one that sticks, being the higher mod? Or the structure assembly, being alphabetically first? Or will it tell you there arent enough free sockets for that SEA?
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