Items And Loot Archive

Thread: Multiple mod attachements

Teioh
Fri Mar 04, 2005 9:53 pm
#1

I looted a +13 carbine aiming, +9 two handed melee speed. If I put this in a piece of armor, the carbine speed will take precidence over the two handed speed. I was told that putting a +1 carbine aiming attachement and then using this attachement will make the +9 two handed speed mod work.

Is this true or do I need a +14 carbine aiming attachement?



Oh and one more thing. Have you guys ever seen those sigs that are lines of text and look like they are a part of the post?

-------
Ingame Names
Anno
rarely Teioh-II
almost never Aio

Puertoriqueno
Fri Mar 04, 2005 9:57 pm
#2

From what I understand, what you said, the first part, is true. Any lower existing tape will cancel out the current tape option in the multitape. That way the other one sticks.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Unagamer
Sat Mar 05, 2005 12:08 am
#3

Noooo not right. You need an equal or greater carbine aiming attachment to get the two-handed speed to stick. A +1 won't work. That'll just be replaced by the +13 when you drop the attachment in.



Unagamer :: Elder Dark Jedi :: Retired Co-Leader, Dark Star Avengers -DSA-

Removed professions that I played: Master Creature Handler, Teras Kasi Master, Master Pikeman, Master Swordsman, Master Brawler, Rifleman, Ranger, Master Scout, Master Bio-Engineer...

The message is clear -- "We don't want you here."

Faustie
Sat Mar 05, 2005 3:16 am
#4

Unagamer is correct. You need equal or higher stat already on the piece of clothing you're adding the attachment to or it will just replace the current one.

Which I understand as I had a belt with +2 riflespeed and a few defense mods on, I went up to a +7 riflespeed and dint have to find all those other attachments again to make another nice belt



Faust's LVA

(Warcry, Intim, Dot, Area2, Area2, Area KD, Area 2, Doubleclick, Tab, Tab, Tab)

PIKES ON A PLANE!

Minotauro
Sat Mar 05, 2005 8:11 am
#5


yeah, the higher mod will be what sticks, done it lots of times.


I've HEARD that putting negative tapes in first, will help cancel...like if you had a -5 carbine aiming in first...then dropped teh other one in...then the +13-5 =+8 so the +9 Speed would stick...never actually tried this out.


Also another thing...


if you had something with 2 sockets, you put a +1 speed AA in it first, then just any random AA, THEN dropped the one you have in...the speed would stick, since the speed could go ontop of the +1 but there would be no socket for the +13 to take up...so the speed would have to stick. Again, never actually tested either of these last two methods of cancelling...so dont waste a good sea without testing it with somecrappy ones first!



Xerxes Solon
These are the old days, the bad days, the all-or-nothing days. They're back! There's no choice left. And I'm ready for war.
Alexandar

-I support the removal of Raevin and all her alts *and personalities* from Star Wars Galaxies, and a full reimbursement to Xerxes Solon

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