Items And Loot Archive
Thread: Imperial NPC Bases outside Theed (Destructable Walls)
GalecSundari wrote:
Maybe it's new Commando content.
What makes it commando related? Squad was revamped, maybe for them, but then that would screw up Imp players (attacking their own faction base). I would have to guess, much like the new cave on tatoonie, its going to be "working" on Oct. 25th when the preorders get in the game. An example is that the new planet is added to the term. but cant travel there yet (i dont have access).
Try them walls on Oct. 25th ![]()
malice69 wrote:
GalecSundari wrote:
Maybe it's new Commando content.
What makes it commando related? Squad was revamped, maybe for them, but then that would screw up Imp players (attacking their own faction base). I would have to guess, much like the new cave on tatoonie, its going to be "working" on Oct. 25th when the preorders get in the game. An example is that the new planet is added to the term. but cant travel there yet (i dont have access).
Try them walls on Oct. 25th
Profession Commando
As some of you may know, Helios has been working with Keldarin and JFreeman to get the community's input on some of the requested commando changes. Here are some of the things that Commandos can look forward to in this update:
- Heavy weapon AOE damage % is now displayed on weapons that have splash damage.
- Fixed an issue where commando Area-Of-Effect weapons wouldn't give AOE damage.
- Heavy weapon AOE damage percentage is now explicitly determined by the maximum range of the weapon. Longer range weapons have smaller AOE damage %.
- Decreased the AOE range of commando grenades, should aggro less mobs now.
- Fixed an issue with grenades where the AOE radius of a grenade would be centered on where the attacker was instead of where the target was.
- Increased damage on all commando grenades.
- Slightly increased the chance of grenade effects sticking to their targets.
- Slightly increased the chance of some heavy weapon state effects sticking to their targets.
- Slightly increased the effect duration for some heavy weapons.
- Increased crafted grenade stack size from 5 to 10.
- Added 4 combat specials for Commandos (3 levels each).
- These specials are:
- Demolition Shot: This ability gives a damage bonus against droids and buildings.
- Focus Fire: This ability decreases the area of effect on AOE weapons & gives a damage bonus. The damage bonus is only for non-AOE weapons.
- Dead Bang Shot: This ability decreases the range of an AOE weapon & gives a damage bonus - damage bonus only for non-AOE weapons.
- Overkill Shot: This ability has a long warmpup/cooldown but gives a great damage bonus. This damage bonus is for non-AOE weapons.
imperialdremaer wrote:
Actually what it is is that it's a mustafar quest. The quest won't work unless you pre-ordered the expansion and will only begin to work on the 25th. That's this tuesday, just like cnet has bunch of new content but can't start it yet.
/cheers kinda like something i said
malice69 wrote:
imperialdremaer wrote:
Actually what it is is that it's a mustafar quest. The quest won't work unless you pre-ordered the expansion and will only begin to work on the 25th. That's this tuesday, just like cnet has bunch of new content but can't start it yet.
/cheers kinda like something i said![]()
hehe so sry mate saw the captial pink letters so i jumped the gun