Items And Loot Archive

Thread: Alderaan Flora bugged

Lightburn
Fri Jun 24, 2005 11:02 am
#1

Alderaan Flora will not currently go inside the Dead eye prototype. I have tested this with my 2 characters and it will not take the alderaan flora or even recognise i have it on me. It just totally ignores it even when i try to drag it into the slot.



Lighters
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ordio
Fri Jun 24, 2005 11:32 am
#2

Hey,


The dead-eye prototype has always been bugged... you can get the flora, but it won't go in because there's no serial # on the flora... It's been like this since Act 3 was complete...






Valcyn: Etevei Iomag (CL 90 Jedi/Master Ace Smuggler Pilot), Ordio (Master Trader-Engineer)
Valcyn #2: Eppav Iomag (CL75 Smuggler), Yve Iomag (Master Entertainer). Living in Galatorbria, Rori.
Vendor located just outside of Restuss at (/wayp 4878 6375) - Spice, Looted Weapons, Armor, Buff Items and other Misc items. This is also the drop off location
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Lightburn
Fri Jun 24, 2005 11:37 am
#3

So is this a bug and should i submit a bug report coz i want it fixed asap.



Lighters
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ordio
Fri Jun 24, 2005 11:41 am
#4






Lightburn wrote:

So is this a bug and should i submit a bug report coz i want it fixed asap.





Yeah it's a bug.. but there's no point in submitting a bug report because this bug has been around for a VERY long time (long before i started in the game).

Also, the dead-eye prototype is supposed to be similar to the current looted stims..




Valcyn: Etevei Iomag (CL 90 Jedi/Master Ace Smuggler Pilot), Ordio (Master Trader-Engineer)
Valcyn #2: Eppav Iomag (CL75 Smuggler), Yve Iomag (Master Entertainer). Living in Galatorbria, Rori.
Vendor located just outside of Restuss at (/wayp 4878 6375) - Spice, Looted Weapons, Armor, Buff Items and other Misc items. This is also the drop off location
Sunrunner: Mumybecca (CL 14 BH).
GrimzKeeper
Fri Jun 24, 2005 5:57 pm
#5






Lightburn wrote:

So is this a bug and should i submit a bug report coz i want it fixed asap.





The bug has been around for a very long time back '03 days i believe. Wish they would fix it but doubt it now




AleronPre CU Jedi Elder

LAW
AEK
Fri Jun 24, 2005 8:19 pm
#6

It worked for a short time. I actually have a dead eye prototype in my museum (ranged defense or some mod.) Then a patch came along and removed the serial numbers making them unusable. I wouldn't plan on this getting fixed ever.
DarkBShadow
Fri Jun 24, 2005 9:50 pm
#7



AEK wrote:
It worked for a short time. I actually have a dead eye prototype in my museum (ranged defense or some mod.) Then a patch came along and removed the serial numbers making them unusable. I wouldn't plan on this getting fixed ever.




ya it sucks...

and it doesn't matter dead eye project stims were really horrible any way...



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ThGilsRooc
Fri Jun 24, 2005 11:31 pm
#8

Yeah us rebels got a harder end quest than the imperials since we won act 1 and 2. It was a beotch to finish solo (then when act 3 was finished, the difficulty went way way way down to almost joke like). We got the prototype if we won. The prototype would be removed from the game if the imps won. It did work but it didn't work for crap unless it was a master smuggler crafting it. But then, it still wasn't great. But then, nothing you'd buy from a faction recruiter was worth a damned anyway.

Message Edited by ThGilsRooc on 06-24-2005 11:32 PM



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Lightburn
Sat Jun 25, 2005 3:23 am
#9

Ok well apparantly the rebels won on my planet and the stats of the Dead Eye prototype was.


50% accuray


3 uses


lastest for 13mins.


That is one hell of an improvement. Especially for just collecting Flora. That was with 10pts and no exceptional resources. I had a few from ages ago and recently used them up. They never converted either so that was good to hear. I just want to create them again. They were so legendary.





Lighters
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Jaktar
Sat Jun 25, 2005 10:56 pm
#10

/bug this in game anyways. If they don't want us to use them they will take them out of the game.
Lightburn
Sun Jun 26, 2005 5:31 am
#11

I have, all of you aswell please use bug



Lighters
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