Items And Loot Archive
Thread: To the People Complaining about Loot...A Breakdown
Message Edited by Liander on 02-04-2005 04:47 PM
Message Edited by Wrathamus on 02-04-2005 04:36 PM
Message Edited by Wrathamus on 02-04-2005 04:43 PM
Wrathamus wrote:
sure, i mean people who are pikemen and thats it
usually just as long as your medic skills are good enough (i'm 1140) you can tank anything, usually doc/anything can solo anything unless it overwhelms your defenses... like master swords/doc wont be able to solo a rockshaper or something like that, but thats why you vary your professions to add other possible damage types... whenever i clear my guilds WS/AS/DOC factories and there are kunga rockshapers there i never use a sword, just use some other form of damage.
versitility and durabilityis the most important thing in pve, raw damage only matters in pvp.
yeah but what idiot is going to hunt with nothing but master pike as a template. even if you have doc with it it's good but still not wise to constantly hunt high level mobs with just 1 master combat profession. Doc don't protect against damage taken, it only heals it after the fact.....keeping the initial damage low in the beginning won't even give the mob a chance to worry you about how much damage your taking. People truely underestimate the power of defense in PVE....when you master 2 elite melee professions and possibly dabble in pistoleer....your defenses are so great that you don't even need healing...even if you do, you only need novice medic with some 440+ stim b's.....it's nice to be a doc and buff yourself quickly....but if your in a guild like me that runs a 24/7 buffing hut (doc, music and dance), it's not a problem....heck even before I joined a guild with a buffing hut, I still lasted longer than players with doc/whatever else templates.
The benefit of improved defense means that you don't have to heal any states (because you rarely get any to stick on you), you don't have to worry about being intimidated....the mobs will miss you more......the damage you take will be mitigated by block, counterattack or dodge......Toughness will absorb more damage than a doc can heal in the total fight (if you don't know why, I won't even explain it any further...maybe later)......You will only be vulnerable to possibly 1 state depending on which professions you take....your KD, Dizzy and stun will always be so good that it will take many many many hits before they stick. If you can find some composite armor with 80% kinetic, 80% energy, 80% electricity and 70% base....the only thing you have to worry about is stun (the least used type of damage by mobs). So you see with great defenses, you shouldn't need high level medic or doc skills to heal yourself everyfewhits you take....
I"m only speaking from experience....as I can tank an elder with pike, swordsman and novice medic and only heal twice that don't even equal 2k total healing....also I never loss more than half my HAM bars. When it comes to Acklay, he's a chump compared to elders.
Also, I want to add that elders are not a waste of time and armor to hunt.....the best and easiest profession to hunt them with is swordsman......they frequently drop very good dot weapons, armor shards and premium crystals which sells for 2-5 million maybe more. Spend 2 hours at either ns poi and you'll come out with a backpack and inventory full of crystals, armor shards, dot weapons and SEA's......then fight the elder 2 or 3 times and you'll definitely come out with at least aquality orpremium crystal. So with all of that, it's enough to buy 5 more suits of comp. Then also, if you do it with master rifleman, you should rarely get hit and thus can make 20 or more trips and don't have to replace armor (hell, as a master rifleman, I don't even wear armor at the ns poi's).....only drawback is that you have to also be a master TKM or Swordsman......you can kite them, but spellweavers and protectors are invulnerable to rifleman...so you have to switch to TKM or swordsmanand kill'em off.....their kinetic and blastresist is terrible.
Plus with the spawn rate of elders and all the nightsisters increased....you can kill2- 4elders in the time it takes for acklay to spawn and killonce (elders spawn about every 30 minutes now).....the other nightsisters in the forced labor camp spawn like every 5-10 minutes. Acklay is nice and all, but there is far more competition to kill him then there is for elders simply because only 2 professions are effective against elders (at least until her resist drop to 50%)......I take just about any profession and kill acklay as long as I'm not competing with others.
Anyway, with all things in this game, PVP or PVE, it's all about who has the most powerful weapon and the highest defenses. If your defenses are low, then that powerful weapon will hit you far more often and will likely kill you. With a legendary weapon, you can outdamage 99% of the server and plus do it faster which means you won't need as much defense (the faster you kill, the less time you have to spend fighting, the less damage you will take). So it mostly depends on which one you want to deal with. Personally I like defense better because it's easier to get and maintain....legendary weapons are extremely rare, hard to get and will eventually decay, defenses don't (even SEA's are easier to replace then legendary weapons).
This is all my opinion and experience though...not trying to say one is better than the other but I feel it's easier to fight through the NS poi's and kill an elder then it is to fight through the geo cave and sit and wait for acklay to spawn (of course if you want to camp him, then doc is great to have since your buffe will only last long enough to kill himj once maybe twice if your lucky)....however in that time, I can loot 100 more items fighting NS while waiting for the elders to respawn. So it's either 2 hours for hopefully some bones or 2 hours with a inv. and backpack full of stuff (with premium crystals arguably the most sought after loot right now with the jedi boom).