Items And Loot Archive
Thread: FIX THE DAMAGE MODS WORK ON THE LOOTS ALREAY IM SICK OF THE INCOMPETANCE
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ogidwe
Sun Feb 06, 2005 10:03 am
#2
I have crazy ns elder loot, such as CA'S AA'S and LANCES/VIBRO'S...........however there is just one minor........wait minor? I HAVE ONE MAJOR PROBLEM!!!!!!! THEY DONT WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!! You dev's really need to fix that.......i mean i have tons of damage mod items that are worth a fortune but just dont work.......meaning no one will buy them........and with the money grinding out of the question........ money making is a pain in my a$$. fix this, and fix the game...........
Iowapoe
Sun Feb 06, 2005 10:32 am
#3
The bug is that there in the game, not that they dont work.
and tbh, im pretty sure the devs dont really care if you personally are sick of it
and tbh, im pretty sure the devs dont really care if you personally are sick of it
Rence
Sun Feb 06, 2005 10:48 am
#4
I don't understand what this guy is saying.
Is a saying his CA and AA don't work? Is it some of CA and AA that don't work?
Is he not happy that the CA and AA are not making him invulnerable?
Is he stacking the same CA and AA in the same article of equiptment?
If he is putting a +2 dodge and +10 dodge CA in the same shirt, He is going to lose one of those CA.
Is this guy trying to use CA or AA that are profession restricted such as Dodge? If you are Rifleman those Dodges will do you no good.
So if you going out and spending millions of credits on CA and AA and you are misplacing them or you trying to use restricted skills, well you know what they say about a fool and his money.
Ataho
Sun Feb 06, 2005 11:12 am
#5
I think he is talking about SEA's and weapons with multiple mods.....Like an AA with +25 Polearm dmg and +12 2h speed....its worth zip..
Message Edited by Ataho on 02-06-2005 01:12 PM
ObiQuixote
Sun Feb 06, 2005 11:18 am
#6
The should go through and change the mod names on all the broke ones to "Ha Ha Phsyche +25" at least.
KevinB02770
Sun Feb 06, 2005 12:45 pm
#7
I'm upset that the combat medicine effectiveness -3 attachment i looted from a treasure chest doesnt work 
ogidwe
Sun Feb 06, 2005 7:02 pm
#8
actually no guy, im no def stacker, im a jedi who doesnt have alot of money, and is trying to get it the best way possible, so pleae keep your ignorance to yourself.
ShinjoKazuki
Sun Feb 06, 2005 7:46 pm
#10
lol how are the loots worth a fortune if no one wants them
Kyus
Mon Feb 07, 2005 3:01 am
#11
what really needs to be done , as part of this loot revamp, is the whole CA/AA thing, they need an interface that lets you pick which mod will stick, they need to get rid of the obsolete ones, and they need to get rid of the +1 ones, i think they should only be +5,+10,+15,+20 and +25 , also they should make them stack , i have loads of ranged def +1, and they are nearly pointless
Feyne
Mon Feb 07, 2005 5:09 am
#12
I recently bought a Two-Handed damage +5 AA. Wasn't until later i realised they dont work. I feel stupid.
Oh well, bad things happen when you dont prepare. Although i would like to see them fixxed so i get a little boost i am not holdign out for it nor am I whining about it. Just giving an example of how someone can be suckered in by a, possibly, well meaning player with loot to sell.
On the other hand....if the guy who sold me the AA knew that it didn'y work...DAMN YOU!!! GIVE ME BACK MY MONEY!!!! j/k lol
kiowa27
Mon Feb 07, 2005 1:36 pm
#13
I can actually agree.. there are numerous mods that have been nerfed yet continue to be looted on various items/sea's ingame.. if they dun work anymore they should be removed, wonder how many poor noobs have bought that +5 polearm evasion aa for 10k off some vendor thinking they were gonna make a fortune reselling on the forums... grenade experimentation, damage, and many many more... if they're broken either fix em or scrap them (my cent and a halfs worth)
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