Items And Loot Archive
Thread: LOOT STACKING IS a necessity at this point in the game
DiggyNO wrote:
If they use the items, stacking is not needed.
The only ones this would benefit is loot-hogs who camp certain points for lengthy time and put the loot up for sale.
If you have 20 smuggler tools you don't need and don't know anyone who need them, perhaps there's plenty already and you can safely destroy it.
I don't see any need for this at all.
I collect and save all items that I know will be of use to my guild, or of future recruits. That means bio clothing, armour, weapons, meds.....and a big old pile of smuggler tools. In this game it's certainly a good idea to live by the saying "It's better to have it and not need it, than to need it and not have it".
I currently have 3 houses which are only for item storage, taking up 4 of my 10 lots. I don't think I'm a hog, as most of the stuff I have is low level stuff; I sell on or use things which have an immediate value. But such a small change would have a big positive impact on the game, compared to the few negative impacts.
DiggyNO wrote:
If they use the items, stacking is not needed.
The only ones this would benefit is loot-hogs who camp certain points for lengthy time and put the loot up for sale.
If you have 20 smuggler tools you don't need and don't know anyone who need them, perhaps there's plenty already and you can safely destroy it.
I don't see any need for this at all.
Wwho's hoarding smuggler tools? Since whenare people camping spawns for smuggler tools? They're so common now that there's no real need to - why not let them stack to save inventory space instead of just trashing them?
Smugglers do use the items, but its not like they know when they'll need to slice a weapon or a suit of armor - they have to be ready when someone comes looking for a slice. There's no reason to say every smuggler in the game should carry around 7 mandalorian intraframes at all times in case someone should need a suit of armor sliced, if they could just carry around a stack of 7 instead.
Kev0r wrote:
DiggyNO wrote:
If they use the items, stacking is not needed.
The only ones this would benefit is loot-hogs who camp certain points for lengthy time and put the loot up for sale.
If you have 20 smuggler tools you don't need and don't know anyone who need them, perhaps there's plenty already and you can safely destroy it.
I don't see any need for this at all.
I collect and save all items that I know will be of use to my guild, or of future recruits. That means bio clothing, armour, weapons, meds.....and a big old pile of smuggler tools. In this game it's certainly a good idea to live by the saying "It's better to have it and not need it, than to need it and not have it".
I currently have 3 houses which are only for item storage, taking up 4 of my 10 lots. I don't think I'm a hog, as most of the stuff I have is low level stuff; I sell on or use things which have an immediate value. But such a small change would have a big positive impact on the game, compared to the few negative impacts.
Well this problem resides elsewhere. I think if a guild cant have spare "recruit sets" theyre wasting alot of item slots on something, isn't the PA Hall itself (which in my opinion would qualify as a damn good place to store this) like 400 items?
droid327 wrote:
DiggyNO wrote:
If they use the items, stacking is not needed.
The only ones this would benefit is loot-hogs who camp certain points for lengthy time and put the loot up for sale.
If you have 20 smuggler tools you don't need and don't know anyone who need them, perhaps there's plenty already and you can safely destroy it.
I don't see any need for this at all.
Wwho's hoarding smuggler tools? Since whenare people camping spawns for smuggler tools? They're so common now that there's no real need to - why not let them stack to save inventory space instead of just trashing them?
Smugglers do use the items, but its not like they know when they'll need to slice a weapon or a suit of armor - they have to be ready when someone comes looking for a slice. There's no reason to say every smuggler in the game should carry around 7 mandalorian intraframes at all times in case someone should need a suit of armor sliced, if they could just carry around a stack of 7 instead.
Basically, "destroy it" should never be what the devs intend for you to do with any loot, especially brand new loot like the slicing drops.
I see now that smuggler tools was as bad an example as I could ever have used. Of course you're right, smugglers need their tools. But as I've understood it, the new smuggler items mean that theres no longer just two items needed for a full armor slice, but a whole set of tools.
Smugglers are a shady bunch, so the fact that they don't have to be in a private house to slice surprises me in the first, nevertheless, I couldn't imagine a smuggler running around with 100 of each smuggler tools because he afk-camped the warren one night and now is way ahead.
My number one concern with stackable loot is that afk macro looting will increase, POIs will all be the same show, different planet and vendors will be flooded with junk that should never had cost so much in the first place.
droid327 wrote:
[...]
I dont see any way that these things could ever be stackable, and no reason why anything that could be stackable shouldnt be.
I honestly dont see how people without vendors save anything. PA Hall with 400 max items = 8 backpacks of loot???
Droid Storage Vendor FTW. (Non-registered of course to reduce Bazaar Spam)
this is NOT the reason digi. YOU SIR, AS A TYPICAL JEDI POINTED OUT YOUR SHORT SIDEDNESS 'DONT GIVE SMUGGLERS ABLITIES THAT MIGHT ACTUALY HELP THEM"
i could care less about who loots what and from where and how many they have from looted from npc's as they afk grind them selfs to be uber and then runaround nekid in there diapers.
I care about the smugglers who over a month ago were FORCED to UNPACK ALL THE AUKS AND WUKS, before the loot patch came down, these items have been stored by smugglers for a very long time these items were then changed to the new loot system, having a full inventory full bank full houses of the stuff is game breaking.
WUK and AUK were craftable, meaning they came in crates. Now a lot of us ended up with crates and crates of tools that we have to uncrate one by one, salvage, and then be stuck with hundreds of non stackable tools. lol
woot! look at the TC notes.....
was a dev trolling in this thread? ![]()