Items And Loot Archive
Thread: Tape Bug
if you have one remaining slot left on your hat, the highest mod of the sea will go into that slot.
But if there are two slot left, both mod should go into the hat.
I am new to this tape thing. I was told that if I have a +10 mod and another +10 with the same mod I should not put them in the same piece because they will not stack. Is ths correct? If there are enough slots in the piece could I put a different piece in with two different mods and get say 10+ engine experimentation, +15 Chassis experimentation, and +19 weapon experimentation by adding a +15 chassis/+20 weapon system SEA?
Much Thanks for the clarification...
This does explain alot about where I got lost at... DEVS do amazing things... but anyway that does help me better plan out how to use my tapes and to reorder a new hat with 4 slots Next time.
As to the previous stack questions:
As far as I know you can place tapes with same abilities on the same piece of clothing so that +10 +10 of different tapes need to go on seperate clothing to even count towards the +25 limit the tapes can go to. That would mean you could place on on your shirt another on a hat and still have room for a +5 or more tape on a pair of gloves.
Aysoru did clarify another bit of confusion... back before CU tape abilities had this thing that when drop the First ability of the tape wasnt registered for some reason but the second on would even if you did see both tapes... whether or not the DEVS did correct this one >shrug< I will not be sure till I start to waste my valuable tape stock on myself be for unleashing the scraps onto the public. But in Logical Theory the highest one should stick but in reality it may not even be seeing the first one thus the +8 buff to your clothing.
Again thanks for the replies to my inquiry.