Items And Loot Archive

Thread: Kashyyyk loot stacks.....but you cannot split loot???

progman63
Sat Aug 27, 2005 4:58 am
#1


So I finally got my character up to a CL where I wouldn't die every 5 minutes, and I run out to Kashyyyk to find some of this neat new loot.


I start filling my backpack to make room in my inventory and notice the similar items are stacking.


Great! I think - reduced item count, reduced database usage, good idea all around for deco items as well as components that don't have (display) any stats.


All similar items should stack in the game.


But when I get home to try decorating with some of the items like thebooks and potionsand stuff........


I have stacks of 5 or 10 items, but I can't split them!


There is no possible reason for combining similar loot items without allowing splitting them.


It's a feature that just doesn't have any possible use.




Any news on fixing this 'bug'?

Message Edited by progman63 on 08-27-2005 05:01 AM







"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


SonGouki
Sat Aug 27, 2005 9:06 am
#2

Supposedly this will be fixed in the upcoming publish.


Here's a post by JFreeman that mentions the fix:

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=225801#M225801



I haven't had a chance to jump on TC though so I can't tell you if it's working or not...





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


Quiet420
Sat Aug 27, 2005 1:03 pm
#3

I have 67 Decomposing Skulls that need to be seperated, and stacked in a pyramid, although I let most walk away, each skull represents a BH that forced me to kill them....really wish I could name the skulls
progman63
Sun Aug 28, 2005 1:32 am
#4






SonGouki wrote:

Supposedly this will be fixed in the upcoming publish.







Excellent.


I thought I was hosed for good.


Tnx.







"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


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