Items And Loot Archive
Thread: I killed Malfosa and it gave me this.
And got this: http://www.imagedump.com/index.cgi?pick=get&tp=337649
anyone encountered either before?
Im sure the loot goes in that weird box , but Im hoping its part of making somthing uber. I dont see the poison gland listed anywhere in that box guide.
Message Edited by RoundWallKing on 11-01-2005 12:34 PM
Message Edited by RoundWallKing on 11-01-2005 06:05 PM
i can tell you that the warmly glowing items are used in the gungundar what ever it is call cube to make stuff...got the have the right items to make the stuff you want.
problem is there are about 350 combinations of items that can give you anything from items to buff stims to schematics.
keep me informed.
Fate11357 wrote:
I saw this mob near one of my quests and attacked it without looking at the HAM. LOL what a big mistake that was. It this part of a quest and how did you guys kill it with such a small group? I remember reading something about a mob that you can use some crystal and get like 70k ham temporarily. Is this the one? If so please give deatils. Who, what, when, where, how............................
No mission, I just rolled up on him and my group wanted to kill it so we did.
All gold bar, boss types on Mustafar not related to a quest (like Malfosa, Tremorfoot, the two golds in the NE research instance,ect ect) will drop a glowy specific to that creature only. In other words, no other creature in the game will drop that glowy item except that mob. No one has posted recipes for their use because....well, they are not as easy to get as other glowies so experimenting with various combinations is limited. But it can almost be assured that the difficulty in getting these items will assure something of interest from the cube. It makes little sense to put a unique glowy on a random spawn boss mob and have it create only a health stim.*shrug* Then again.......
Raz-
raziviWH wrote:All gold bar, boss types on Mustafar not related to a quest (like Malfosa, Tremorfoot, the two golds in the NE research instance,ect ect) will drop a glowy specific to that creature only. In other words, no other creature in the game will drop that glowy item except that mob. No one has posted recipes for their use because....well, they are not as easy to get as other glowies so experimenting with various combinations is limited. But it can almost be assured that the difficulty in getting these items will assure something of interest from the cube. It makes little sense to put a unique glowy on a random spawn boss mob and have it create only a health stim.*shrug* Then again.......
Raz-
agreed however sense has never been SWG's strong point.