Items And Loot Archive
Thread: Should There be Rare Loot?
1. Should there be rare loot?
2. Should people that have been in the game for a long time have any advantage over someone who’s been playing a month and just mastered their first elite profession?
What happens when there are not enough Nyax’s or krayts for everyone who wants them? What happens when there are more people that want loot then there is loot? Because that’s just the plain simple fact of the situation, twenty people want the same one thing. If 20 people want the some thing, 19 people are going to go home empty handed, there is nothing that can be done about that.
Most of the proposed solutions to this situation are along the same line. In one way or another all these plans give the loot to all 20 people, to anyone that wants it. What that does is make it so there is no rare loot. If the only thing it takes for someone to get loot is desire, then everything becomes common, everyone has the same stuff everyone is the same. In one way are another all these solutions say the answer to one or both of the questions should be no. There should be no rare loot and, no, people that have played a long time should not have any advantage over someone that has played a month.
So we have a catch 22. We give loot to everyone and have no rare loot, nothing that anyone wants to get because we all already have it. Or we have rare loot and a majority of people don’t get any but really want it. This isn’t like other RPG’s where we keep progressing in levels and rare loot can be guarded by monsters that only higher level toons can deal with. So rarity, if we are to have it, needs to be maintained by other means.
3. If you answer yes to the first two questions how would you decide who the nineteen people that don’t get the loot are?
2) No
Ok, then whats the point of playing for more then a month?
GodlyOne wrote:
2) No
ObiQuixote wrote:Ok, then whats the point of playing for more then a month?
GodlyOne wrote:
2) No
For fun? I've been playing for like 7 months and I still love the game. Now that I've answered your question, tell me why you're still here
1) Yes, and although exceptional and legendary items could be called "rare" , to me, they are more then just rare, more like "ultra rare." And just so you know, there are quite a few "rare" items that came with the new loot revamp. For example, I found a Diagnostic Screen schematic off of some random NPC that I have yet seen anyone post about or put up for trade. I've searched and searched for another one but I guess I was just lucky.
2) This isa tough question, as a long time player, I like the idea of having some kind of edge over the newer players as a reward for my loyalty to the game. You have to put into consideration the balance of the game first though. I for one would be against adding anything to the game that would make veterans have an advantage over newer players that doesn't have to do with pure skill or experience. So I would have to say no.
Because after a month I wasn't like everyone else with the same skills, equipment and treasures. There were still things to get, still things to do, still things I couldn't get and do, and there were still friends that kept playing for the same reason.
GodlyOne wrote:
For fun? I've been playing for like 7 months and I still love the game. Now that I've answered your question, tell me why you're still here
If after two months I saw I had nothing more or less then anyone else I would have left at month two. If after 12 months some one could come in and make it to the same place as me in a 1/12th the work then... we have the game you want.
2. yes
this isnt comunism, those who work hard live better. or are you really sending letters to your government complaining about your neightbour who has a bigger car than you and an a pcasso on the wall ?
Message Edited by DMSL on 02-20-2005 12:38 AM
Message Edited by DMSL on 02-20-2005 01:43 AM
i wrote that down in a few other threads too. you invest 10 hours a week in swg and and just be... moderate successful. in the time you dont play you work in rl perhaps and get real money so you can buy a big car in a few months. someone else doesnt want to spent 24/7 working in rl, he likes to spend 50 hours a week on swg. he wont get that much money in rl so he cant buy a big car, but you can. he can buy a big exceptional looted weapon because he spend the last 10 months selling resources 50 hours a week. doesnt he deserve it ? oh and dont come with - we all pay the same amount of money... we all pay the same amount of money in rl too - its always a matter of how much you are willed to invest and get because of that. when you wanna play a game where everyone has the same, doesnt matter how much time he invests play chess. i think i know some good downloading places for freeware chess programms - when you wanna have comunism in swg - please leave
WimoArtah wrote:
thats false... loot is determined by work, not luck, like in real life. you need to live with that what you wanted to invest, not with that what you wanted to have without work.
i wrote that down in a few other threads too. you invest 10 hours a week in swg and and just be... moderate successful. in the time you dont play you work in rl perhaps and get real money so you can buy a big car in a few months. someone else doesnt want to spent 24/7 working in rl, he likes to spend 50 hours a week on swg. he wont get that much money in rl so he cant buy a big car, but you can. he can buy a big exceptional looted weapon because he spend the last 10 months selling resources 50 hours a week. doesnt he deserve it ? oh and dont come with - we all pay the same amount of money... we all pay the same amount of money in rl too - its always a matter of how much you are willed to invest and get because of that. when you wanna play a game where everyone has the same, doesnt matter how much time he invests play chess. i think i know some good downloading places for freeware chess programms - when you wanna have comunism in swg - please leave
We're not talking about buying that "big exceptional looted weapon"....we're talking about actually looting that item. Sure, if you play more there is a better chance you will get that weapon but that doesn't mean that your rate of getting better loot goes up. Anyways, this game is for Sony to make money on a capitalist system right? So I think in order to maximize the money made in this game the developers would want to make everyone's chance equal. After all, if you don't make money in the beginning you would want to quit the game, but also if you see that noobs are getting better items than you who has been loyal to Sony, you would want to quit. So to keep most of the people, it would be logical to make everyone's chances equal. In my opinion, you are looking at this issue in a self-centered way....but thats just me..........
WimoArtah wrote:
thats false... loot is determined by work, not luck, like in real life. you need to live with that what you wanted to invest, not with that what you wanted to have without work.
i wrote that down in a few other threads too. you invest 10 hours a week in swg and and just be... moderate successful. in the time you dont play you work in rl perhaps and get real money so you can buy a big car in a few months. someone else doesnt want to spent 24/7 working in rl, he likes to spend 50 hours a week on swg. he wont get that much money in rl so he cant buy a big car, but you can. he can buy a big exceptional looted weapon because he spend the last 10 months selling resources 50 hours a week. doesnt he deserve it ? oh and dont come with - we all pay the same amount of money... we all pay the same amount of money in rl too - its always a matter of how much you are willed to invest and get because of that. when you wanna play a game where everyone has the same, doesnt matter how much time he invests play chess. i think i know some good downloading places for freeware chess programms - when you wanna have comunism in swg - please leave
Jeez, what does work and that stupid car have in common with looting? You kill some guys and luck determines if you get an item or not. Basically what you are saying is that you,for examplecamp a spot for 24 hours and are a Master Elite prof, should have a better chance of getting an item, instead of a new player with only novice Marksman that sticks there for only 1 hour?
Come on, that's BS and you know it. If you get a lottery ticket in real life and have been buying them for a year, why would that mean you have a larger chance of winning? It's all luck, plain and simple.
As Spock would say "your logic is flawed"
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