Items And Loot Archive
Thread: New Stim Packs?!
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MaceSundancer
Sun May 01, 2005 10:12 pm
#1
I'm trying to figure out the whole medic/stim system now...
Whats the deal with stims? I hearyou don't have to even be a medic to use them? They are based on combat level?
And what are the benefits of being a novice medic now?
I used to have a few trees of medic with my combat trees so I can heal myself... so should I even bother with medic if I can heal myself anyways?
Someone shed the light!
Thanks.
ForceFielding
Sun May 01, 2005 11:07 pm
#2
Buy a crate of stimpack D's with like 1150 healing. If you are combat level 60 you can use it once per minute.
Eskie
Mon May 02, 2005 3:35 am
#3
Instant stims are useable as long as you have the required combat level, no medic skills needed. But they are on a 60 second reuse timer - so one heal for 1200+ (good stim-D), but then no heal at all for 60 seconds. It wont keep you alive. They are meant as a last resort to avoid incap should a medic / doc / CM not be able to get to you in time.
Medics have innate healing abilities not requiring items, and each one is on a 5 to 15 second reuse timer. Some are in different cooldown timer groups, so if you alternate between two heals in different cooldown groups, you can out-heal a stim-D user hands down.
Medics have innate healing abilities not requiring items, and each one is on a 5 to 15 second reuse timer. Some are in different cooldown timer groups, so if you alternate between two heals in different cooldown groups, you can out-heal a stim-D user hands down.
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