Items And Loot Archive

Thread: No fix for recyclers?!?

CaptainAshcart
Sun Aug 24, 2003 1:40 pm
#1

ok...yet another pub and still broken after they fixed it when it was broken. are we starting to see a pattern. my solution. pull all staff and do nothing but fix bugs that are in game at this moment. no new content, just simply fix the game. that might balance out this combat (in)balance that was pushed on us. it might take 6 months to fix all the bugs but i would be happier with all of the crud that was shoveled out of some gamers nightmare.


i have lost way to many friends to this CU and the only way to have any type of fun is to group. oh and tiggs, i am not learning to like this.



"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
CaptainAshcart
Wed Jun 29, 2005 1:40 pm
#2

ok...yet another pub and still broken after they fixed it when it was broken. are we starting to see a pattern. my solution. pull all staff and do nothing but fix bugs that are in game at this moment. no new content, just simply fix the game. that might balance out this combat (in)balance that was pushed on us. it might take 6 months to fix all the bugs but i would be happier with all of the crud that was shoveled out of some gamers nightmare.


i have lost way to many friends to this CU and the only way to have any type of fun is to group. oh and tiggs, i am not learning to like this.



"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
Crusaders
Wed Jun 29, 2005 2:00 pm
#3

hmm mine worked fine i crafted a creature and a metal one last night




BEER Von Rockefeller
**First Master Weapon Smith on Wanderhome**

Mos Krayt(5652,2643)Tatoonie(kryat tissue drop off), Coronet(-595,-3582)Corellia (weapon shop)Weapon Loot Buying Guide
"Master Force Crafter""Master Privateer""Master Artisan""Master 12 pt Weapon Smith"
vaterg
Wed Jun 29, 2005 2:35 pm
#4

yeah good luck on the recyclers...seems like they rather keep feeding us new things to try and keep us happy rather then fix the bugs. i like the new stuff, but damn i want to do my recyclers. and i agree on the CU i'm putting up with it, but i'm not a fan of it



*edited by admin*
BinaryT
Fri Jul 01, 2005 9:33 am
#5

A few things:

1)It's my understanding that the recycler construction itself isn't bugged, it's the subcomponents (specifically the agitator motor) that can't be assembled. I heard a report of somebody paying 1K for a finished agitator motor on the bazaar (heck of a deal) and was able to use it to craft the recycler without problems.

2)[quote]pull all staff and do nothing but fix bugs that are in game at this moment. no new content, just simply fix the game. [/quote]

You do realize that the people who fix bugs, and the people who write new content, are often not the same people?



--Eeneos (Radiant)
Master BH, (almost)Master Carb
Former Master Shipwright and Weaponsmith (first maker of Vibro Knucklers on Radiant)

--Lecadli Oja (Bloodfin)
Aspiring Master Rifleman/Master CH, part-time Musician
CaptainAshcart
Fri Jul 01, 2005 10:47 am
#6








BinaryT wrote:
A few things:

1)It's my understanding that the recycler construction itself isn't bugged, it's the subcomponents (specifically the agitator motor) that can't be assembled. I heard a report of somebody paying 1K for a finished agitator motor on the bazaar (heck of a deal) and was able to use it to craft the recycler without problems. you are correct with the sub coponents being bugged, again.

2)[quote]pull all staff and do nothing but fix bugs that are in game at this moment. no new content, just simply fix the game. [/quote]

You do realize that the people who fix bugs, and the people who write new content, are often not the same people?


yes, i am aware that there are seperate personnel that work on new content and ppl that work on the bugs. If there are so many bugs, and there are, then they need to stop and fix it...



if a truck has a flat tire and there is a load on it...then why do you still continue to put more of a load on a flat tire? 2 choses...take the first load off and fix the tire or stop putting more load on and fix the tire as is.


or if you are cleaning a room do you continue bringing in more stuff when you haven't gotten the room cleaned in the first place.











"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
BinaryT
Fri Jul 01, 2005 11:02 am
#7

Your analogies are not appropriate for the actual situation, because they rely on the assumption that the persons involved are actually capable of completing both roles: the guy putting more weight on the truck can also fix the tire, the person moving stuff into your room is also responsible for cleaning it.

What if the people who are writing more new content aren't trained enough or capable enough to fix bugs? What if SOE hired them because they can come up with new content, but can't sort through millions of lines of code to figure out why you don't get expected item Z when combining components W, X, and Y?

Do you actually stop those people, spend what could be months or potentially even a YEAR to train them to fix bugs, before letting them go on the code?

Quite honestly, I'd prefer the people who are more qualified to make new content than fix bugs do just that. Forcing people who don't have extensive bugfix experience on such complicated software to fix bugs means they'll probably introduce two bugs for every one they fix and the game will be even MORE screwed up than it is now.

Not to mention, I GUARANTEE you that if SOE stopped all new content development on this game for even six months, people would bail out complaining about a lack of new content.



--Eeneos (Radiant)
Master BH, (almost)Master Carb
Former Master Shipwright and Weaponsmith (first maker of Vibro Knucklers on Radiant)

--Lecadli Oja (Bloodfin)
Aspiring Master Rifleman/Master CH, part-time Musician
CaptainAshcart
Fri Jul 01, 2005 11:09 am
#8

people are already bailing out due to the new bugs, even the bugs that were on test center and were reported to the devs. i will concede in part to the concept that new content people might not be have the understanding but they have to have some debugging skills to even get the stuff to halfway run on any game.



"There's a great deal of talk about loyalty from the bottom to the top. Loyalty from the top down is even more necessary and is much less prevalent. One of the most frequently noted characteristics of great men who have remained great is loyalty to their subordinates." General G. Patton

WHY PAY TO PLAY A BETA?
BinaryT
Fri Jul 01, 2005 11:30 am
#9

Yes, people are bailing out because of bugs... But new people are also subscribing because of cross-promotion with the movies and new content.

I'm willing to bet that if the devs completely dropped new content development for, say, 6 months just to fix bugs, that their subscription numbers will be lower than if they continued on the current new content/bugfix path they have been.

If developers switched solely to bugfixing:

1)There would be nothing like RotW to draw in new players.
2)Inevitably somebody's bug wouldn't get fixed and they'd quit anyway.
3)Some people would simply get bored with the game and drop because there's nothing new to do.

In the end, for SOE it's going to come down to what gives them the best subscription numbers in the short- to medium-term... and for them a 100% devotion to bugfixing while sacrificing new content probably isn't the means to that end.



--Eeneos (Radiant)
Master BH, (almost)Master Carb
Former Master Shipwright and Weaponsmith (first maker of Vibro Knucklers on Radiant)

--Lecadli Oja (Bloodfin)
Aspiring Master Rifleman/Master CH, part-time Musician
wbalson
Fri Jul 01, 2005 1:39 pm
#10

My experience in software development is that high quality and high content go together. Same is true for apps and games. Poor quality control inevitably is an inefficient use of resources. Many of the bugs in SWG are examples of lack of proper code archiving. Recyclers are an excellent example of a fixed bug being reintroduced. There are plenty of other examples. Quality control only comes from attention at the top and I htink its clear the decisions for SWG are made by people unfamiliar with software development. Its a bit like releasing a Star Wars movie with poor quality sound, partial scenes, and missing dialog - and then waiting for audience "feedback" to direct the editor where to fix up the mistakes.
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