Items And Loot Archive
Thread: looting rights problem and a way to fix it
MasterArohk wrote:
only way i can think to fix it completely is to make instances such as in WoW for things like Nyax and POIs
That is exactly what should be done. Instance all the static spawns.
Message Edited by MasterArohk on 01-28-2005 03:51 AM
Message Edited by MasterArohk on 01-28-2005 12:51 PM
MasterArohk wrote:
sry to burst anyone sbubble but the economy in this game is already screwed. we got all this money that comes in through solo missions but it is not exiting the economy as in going back to NPC's. people horde alot of money and they are paying the bid doe for stuff so still prices on certain items will stay high for a while
Yes, the economy is currently suffering from inflation due to the effects of the now defunct solo mission exploit. It will "unscrew" itself in time. But just because there is already inflation doesn't mean it should be okay to introduce another source of inflation by introducing even more commodities such as CAs and AAs to the economy.
Also, your assertion that money isn't leaving the economy is false. Plenty of credits leave the economy through money sinks everyday -- transportation, vehicle/ship repair, structure maintenance, city maintenance fees, training, etc. Did you know half a million credits a week leave the game for every Metropolis on the map? There was an interesting Astromech Stat Friday Feature a few months ago that graphed stuff like that out.
In-game, as in real life, only about 10% of the player population controls something like 80% of the credits. The rest of us are middle class working stiffs who wouldn't be able to afford things if the people who control the credits overpriced them. So prices still remain reasonable for life essentials. Prices for luxuries such as Premium Pearls will still be high -- as they should be, being the luxury items that they are.