Items And Loot Archive
Thread: Some loot is great....others...well...
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Puertoriqueno
Sat Feb 19, 2005 5:28 am
#1
The radio for one.
I don't know if this was intended, but it is a rather plain item for the work it takes to make one. Would be nice if it was either easier or perhaps played some music....the only reason I say so is that demand has plummeted. Should be a dropping item by itself.
The gambling table. It is actually a nice decoration, just wondering if it is working as intended (which is not working) or if it was supposed to be useable.
Fictional flavor from the datadisks....again, alot of work for a small piece of story. The story is nice, but interest has wained considerably. The viewscreen printers are much easier to obtain and create nice paintings sometimes. Perhaps increase the drop rate of the datapad and datadisk kits or remove some of the required components.
I still think that our friends that manage to kill a Tuscan Observer should not get a CDEF pistol. The system used on lower mobs should not be used on higher ones. Those that kill the toughest mobs in the game should be rewarded with better luck.
Treasure maps....does anyone else think they have become almost silly? I would like to see them spawn both mobs and loot at least two levels above your character....make it hard for me to fight for the loot, and make the loot worthwhile. Just a suggestion.
Datadisk transmissions (Rebel and Imperial) should pay faction as well as credits. I just felt like this made sense. You give rebel plans to a rebel instead of an imperial, and they are going to like much more than they did 5 minutes ago. If i give them to an imperial instead, the rebels should like me less.
All of the extra mobs are great, i can hunt and loot to my hearts desire, but not when they spawn right in my house. This really needs to change. I can't build close to a lair or base, why can they?
Loot camping is not as much of a problem anymore, as I see it anyway....attitudes have changed for the lower level spawns in cities. Players are much more willing to allow others to share in the booty...but it seems it has gone the opposite way for higher end loot areas. Perhaps something should be done to discourage long term AFK looters in high end loot areas, like the Nyax cave....like a timer maybe?
Great job on the loot, lots to decorate with, some very interesting items indeed. Just a few points I wanted to share to polish the system.
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