Items And Loot Archive

Thread: Question: About AA/CA

Corasona
Fri Feb 25, 2005 4:37 am
#1

Well if a CA or AA or a weapon has mods on it that is something like this:

+6 resist intimidate
+3 unarmed dmg

Do both apply or is it just the highest one of them (in this case intimidate)



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panino76
Fri Feb 25, 2005 4:39 am
#2

Only the highest. If there are mods equal on the same tape(like +6 wep exp and +6 def vs kd) then only the first listed will stick.



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Spectras
Fri Feb 25, 2005 5:59 am
#3

I have heard however that if you were to put that tape into a piece of clothing with def vrs intimidate higher then 6 then the second mod would take. I have not tested this and do not know for certain.



covetous Dark Jedi
Spectras Vectro Weaponsmith/Armorsmith
Corasona
Fri Feb 25, 2005 10:43 am
#4

Thanks for the info guys!



:: Pre-6 Fencer/Pistoleer
:: Pre-9 CM/Rifleman
:: Pre-12 Jedi
:: Pre-NGE uberness
:: Post-NGE a nobody
NHGLethos
Fri Feb 25, 2005 11:20 am
#5






Corasona wrote:

Well if a CA or AA or a weapon has mods on it that is something like this:

+6 resist intimidate
+3 unarmed dmg

Do both apply or is it just the highest one of them (in this case intimidate)







in the case of a CA or AA, only the highest mod applies, if there are two of the same value the one in alphabetical order applies.


IF for any reason theres already a mod of higher value than the one that should be transfered from the CA/AA, the next one in value (or alphabetical order if mods are the same value) gets applied.


In the case of if a mod is on a weapon, then all mods on that weaponhave there effect(if the mod itself works).




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