Items And Loot Archive
Thread: Make All the Mods on an SEA Stick
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Epak
Fri Mar 18, 2005 11:15 am
#1
Could we get an update to make all the mods on an SEA stick? As it is now, only the mod with highest value will stick once the attachment is used.
I don't know if this would be a bug fix or a feature enhancement, but either way it might make the game more enjoyable without any compromise.
I don't know if this would be a bug fix or a feature enhancement, but either way it might make the game more enjoyable without any compromise.
SexyJabbaTheHutt
Fri Mar 18, 2005 11:17 am
#2
Only the highest will ever stick, thats how they are coded. mebbe they wll fix them at some point
SithLordKobayashi
Fri Mar 18, 2005 11:23 am
#3
What is kind of dumb is if only the highest will stick then why bother even showning the others that are there. Some small coding on them could have it not show the other attachment enhancers.
Mosati
Fri Mar 18, 2005 11:39 am
#5
Easier fix for them would be to just make it so all new SEAs and AAs spawn with only one skill buff instead of what we currently get.
Amsterdoom
Fri Mar 18, 2005 12:22 pm
#6
Epak wrote:
Medical foraging +25
Two Hand Melee Speed +22
/cry
Polearm speed +25
med exp +15
is it asked to much to get them both to stick
Zatvorenik
Fri Mar 18, 2005 12:39 pm
#7
That's a great idea. It's too confusing trying to get the mod you want to stick. The multiple-modded attachments are generally wasted. I think having all the mods stick wouldn't work because, as far as I understand, you can't have a modifier for a skill you don't have. The single-modded attachment idea is the best solution.
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