Items And Loot Archive

Thread: The Current Loot state might not be all the bad for SWG

Skurr
Fri Mar 18, 2005 12:53 pm
#1

As everyone knows by now most mobs that have usually dropped great CAs AAs and loot are not as of now. This may be due to a glitch or not. But is it really that bad? For a person that has made their uber millions on trading Loot for credits yes. I see it as a way of putting focus back on crafters (weaponsmiths, armorsmiths, docs, artisans, etc) with the current solo group nerf and the nerfing of loot my eyes are starting to open. Now I understand why the Devs have given crafter this final push with 30k resource rewards and no power harvestor rewards, its to give the a chance to catch up. The inflation of prices on most items are already starting to come down to reasonal limits, in reach to even a Noob running artisan mission.

With the shift to the GCW this will put more players on an equal playing field, instead having some L33T Dood with outragous CA's and AA's attached to crappy armor, now the focus will be on the quality of crafting which means resource gatherers and hunters will now be back in demand for high end resources. And now with the purposed changes to armor rating, group that goes out without at least 1 Master Medic or better yet a good Doctor will ensure instant death.

It seems to be the writing on the wall, what do you think?



S K U R R
MASTER HEALER
RFLOWING FIST SOCIETYR
IGN: SKURR SERVER: BRIA
"Where I walk, I walk alone. Where I fight I fight alone"

Page 1 of 1
Previous Next