Items And Loot Archive
Thread: krayt hunting template advice
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rhaws
Tue Sep 20, 2005 9:33 am
#1
Just wanted some input on this from the people who specialize in this kind of thing.
I am planning on going at least master carbs since I already have it,and a line of pistols for the root. After that, I was wondering on what I should look at doing. I was thinking some combat medic, but healing should not be necessary if I can snare and root correctly.
What are your thoughts and what works best for you?
Ulrek_Oden
Tue Sep 20, 2005 9:45 am
#2
I am MBH, MRM, CM4000 and krayts are easy....
As for your template.... I had a friend who had that and had no healing (he was MBH too) and had no trouble with them either...
If you dont have healing just carry along some stimpacks... you will eventually need them... either because root fails or lag kicks in...
Other than that get some good kinetic armor.. and you will find that they are easy.
As for your template.... I had a friend who had that and had no healing (he was MBH too) and had no trouble with them either...
If you dont have healing just carry along some stimpacks... you will eventually need them... either because root fails or lag kicks in...
Other than that get some good kinetic armor.. and you will find that they are easy.
Objectivist
Tue Sep 20, 2005 1:30 pm
#3
ive been very successful and quick using
mcm.mbh.novicecarb.some fs BS
just using my dots, snare state, and good gun
There are plenty of options for hunting these... i really just
started again post-cu and i was surprised how easy they are...
tho they do hit hard, if you fight smart you are sure to win
DanoCollins
Tue Sep 20, 2005 3:03 pm
#5
MBH/MR/Pistols x/x/x/3, Medic x/x/2/x here....
Isolate the little Junior Krayt...if he is 8 or more meters away from a Canyon Krayt, open up with any hard shot you want. I usually start with Cover, Conceal Shot, Conceal Shot, Conceal Shot, Sniper Shot, Leg Shot (snare), and drag him back so I can get a good distance from the Canyon without causing Junior to retreat.
Then, run in a circle and root him when snare wears off. Hammer away when he is rooted, but stay 45-50 meters away. This will buy you time before he can close and soon snare will be ready.
Use KD sparingly...because lag will almost guarantee that he will "warp" to your location, or he will simply charge at you to close the gap...if you want to KD, you better root him too.
Also, get SAC reduction PuPs if you don't already...you can keep piling in the damage this way. Also, remember that the higher level Krayt you fight, the higher the chance is that you will miss...so, Rifleman know that missing the KD, Root or snare can be a problem.
rhaws
Tue Sep 20, 2005 4:12 pm
#6
everyone thanks for the advice, i will take it to heart as the next couple weeks progress
Trenkor
Tue Sep 20, 2005 5:11 pm
#7
mbh/mcm, using a proton carbine and a macro to shoot, can kill ancients in 5-8 minutes, no sweat.
Trenkor
Wed Sep 21, 2005 12:03 am
#8
I kill ancients with just my chestplate and some legs with 3000 kinetic resistance. Get yourself a good snare and you can kill anything, except possibly jedi with force run
jayhof
Wed Sep 21, 2005 12:27 am
#9
Snare and root does work the best but some healing wouldnt help to hurt for those random spawns when you are fighting one and 5 spawn within a 100 meter radius around you. Other then that if your goingto be soloing ancients be sure to have a good damage gun gun cause it has crazy health regen. I soloed a ancient 1 times and it took me 25 minutes (crappy gun) but it never hit me either.
DarkReshi
Wed Sep 21, 2005 12:36 am
#10
MASTER RANGER
MASTER RIFLEMAN
Best snare in game pdarts, stacks with knee cap shot, which is like a root in its self. Great terrain nego. Great temp altogther.
mxxpower
Thu Sep 22, 2005 12:22 am
#12
DarthFeigl wrote:
how do you think a tkm/mpike/0030sword do against a krayt?
you would die
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