Items And Loot Archive
Thread: Bounty Hunter Armor My Guide/Tactics/Drop Rate
Page 1 of 2
JediSpam
Sun Jun 19, 2005 6:16 pm
#1
Hi all,
I've been seeing a lot of questions regarding BH Armor so I decided to write this.
I've been seeing a lot of questions regarding BH Armor so I decided to write this.
General Info
BH Armor looks like this: http://mg.web-cites.com/armor.html (Look at Assault Armor)
It's exclusively dropped by Black Sun NPC's.
For info on where to go and what to hunt, see "Bounty Hunter Armor Loot Guide by Rodav (Chimaera)". Although the Kill Method mentioned is Pre-CU tactics, it should get you started.
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=274270
For info on where to go and what to hunt, see "Bounty Hunter Armor Loot Guide by Rodav (Chimaera)". Although the Kill Method mentioned is Pre-CU tactics, it should get you started.
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=274270
Post-CU BH Armor only has condition on them and no resists.
Post-CU Armor is NON-WEARABLE and is basically a component used to craft Mandalorian Armor in the DWB.
Only Pre-CU Armor has resists and is categorized as Assault Armor and IS WEARABLE.
Pre-CU Armor has "Crafted" behind the name of the Armor piece, whereas Post-CU does not.
Post-CU Armor is NON-WEARABLE and is basically a component used to craft Mandalorian Armor in the DWB.
Only Pre-CU Armor has resists and is categorized as Assault Armor and IS WEARABLE.
Pre-CU Armor has "Crafted" behind the name of the Armor piece, whereas Post-CU does not.
Black Sun NPS's are CL88 and CL89 Elite. They are pretty tough unless you know what you're doing.
Assassins, Thugs and Guards all use both Ranged and Melee attacks.
Henchmen are strictly Melee.
Assassins, Thugs and Guards all use both Ranged and Melee attacks.
Henchmen are strictly Melee.
Post-CU Hunting Guide
Method 1 (grouping)
You need a good tank that dishes out a lot of damage so the person can hold agro.
A Swordman/TKM will do the job wonderfully.
All others stand behind and make sure you use inferior weapons so you don't out-damage the tank.
Keep Roots on the BS at all possible times to help reduce damage taken by the tank.
If you have a healer, have the healer heal the tank from behind.
A small group of 3-4 CL80 players should be enough but if in doubt, bring more friends.
You can pretty much handle any type of BS if you just have a good tank.
If you have a healer, have the healer heal the tank from behind.
A small group of 3-4 CL80 players should be enough but if in doubt, bring more friends.
You can pretty much handle any type of BS if you just have a good tank.
All other tactics are the same as any other high-end MoB.
But since the drop rate is sooooo low, the majority of people that you take with you will get bored really fast.
If you are rich and/or dedicated, you might want to hire some people to go with you paying them an hourly rate. There are many newbs that would love the extra income and experience. I'd say 200K an hour is a good rate that nobody seems to turn down.
Method 2 (soloing)
When soloing, your only option should be killing Henchmen.
Only the Henchmen are pure melee, meaning a ranged profession can solo it.
I haven't tried soloing it with a Melee template, but since my template is Mrifle/Mcarbine/Mmarksman/Pistol 0303/Novice Medic, I wouldn't know.
Here's what I do personally. (Some useful hints)
Mykey to soloing them are pets, having a Ranged profession and understanding the game mechanics/AI.
I use pets to begin. Pets are used to pull BS's from out of range one at a time so you only have 1 to fight. Just use any droid/creature pet that you can use. Order the pet to attack from around 80-100m and this should get both pet and BS to meet up around 50-60m, which is within rifle range. This means you pulled the BS 40m closer to you. If it's still not close enough, order the pet to follow you and the BS should continue following the pet.. This is helpful when you have multiple BS's in a tight group and you only want one. Once in range, fire! Let the pet act as a DoT. Pets tend to lose agro during the fight due to not being hit for a XX amount of time, so don't forget to tell it to attack now and then.
Use Snares, Roots and Knockdowns.
Use Stares to slow them down and keep kiting them.
If they get within 30m, toss in a Knockdown or Root to keep them out of range.
If they get within 15m, they start hitting Melee.
Use Stares to slow them down and keep kiting them.
If they get within 30m, toss in a Knockdown or Root to keep them out of range.
If they get within 15m, they start hitting Melee.
/way the original spot they spawned and kite them 200-250m away from the spot. If you have multiple BS's after you, the others tend to lose agro around 100m from the original spawn point if you don't attack them back.
If you successfully kite them more than 200m away, kill it, and return, another one should have spawned back so you can rinse and repeat. If it hasn't spawned, you can wait a few minutes for it to do so.
If you go more then 250m away from the original spawn point, the BS will start retreating.
If they do retreat, try /burstrun and follow it back. Once it gets back to its original spot, you'll notice other BS's have spawned back, but nevermind them and attack the one you were fighting and kite it out of there before it disappears. Your burstrun should still be active so it shouldn't be that hard (Read above about the others losing agro).
This also works when you are incapped. If you have a pet attacking the BS, once you get incapped, it will spend a few seconds incapping your pet before it retreats back. Once you are incapped, you can't get agro from it again until it rerturns back to its original spawnpoint. An incap from a BS only last about 10 seconds or less so you can get up and Stim>BactaShot>Ruby>Stim while you follow it back.
If they do retreat, try /burstrun and follow it back. Once it gets back to its original spot, you'll notice other BS's have spawned back, but nevermind them and attack the one you were fighting and kite it out of there before it disappears. Your burstrun should still be active so it shouldn't be that hard (Read above about the others losing agro).
This also works when you are incapped. If you have a pet attacking the BS, once you get incapped, it will spend a few seconds incapping your pet before it retreats back. Once you are incapped, you can't get agro from it again until it rerturns back to its original spawnpoint. An incap from a BS only last about 10 seconds or less so you can get up and Stim>BactaShot>Ruby>Stim while you follow it back.
I found the abovemethod to work late last night but I've only tried it twice so far so I need more data.
Loot Rate
The rate seems to vary a lot, but this is what I have so far.
I didn't keep tabs on the first 100 or so BS's, so I'll start at #101 since I have data after that.
#1-100 one Bicep and one Legging
#119 Bracer
#125 Legging
#155 Chest Plate
#163 Bicep
#207 Gloves
#214 JetPack Base
#225 Legging
#231 Boots
#234 Helmet
Logged out after #239
#119 Bracer
#125 Legging
#155 Chest Plate
#163 Bicep
#207 Gloves
#214 JetPack Base
#225 Legging
#231 Boots
#234 Helmet
Logged out after #239
So far, after about 239 kills, I've looted 10 pieces and a JetPack Base.
Very good average, but as you can see, the first 200 BS's only netted me 6 pieces.
Very good average, but as you can see, the first 200 BS's only netted me 6 pieces.
Long dry spells like between #125 and #155, #163 and 207 are common so don't expect a drop after killing just a handful of them.
Roughly 70% of the killswere soloed.
I was grouped with my pet on about 70% of the soloed ones. (Some say grouping affects the drop rate)
Value
I would think a piece of BH Armor would sell for an easy million - more like a few million depending on your server.
Helmets seem to be the mostpopular piece and usually sell for more than the rest of the pieces.
See your server trade boards for market value on these things.
That's all for now folks!
I'll update this with more info if I can.
JediSpam
Sun Jun 19, 2005 6:19 pm
#2
I POSTED THIS IN THE GAME GUIDES FORUM.
PLEASE GO THERE FOR COMMENTS.
THANKS.
Hi all,
I've been seeing a lot of questions regarding BH Armor so I decided to write this.
I've been seeing a lot of questions regarding BH Armor so I decided to write this.
General Info
BH Armor looks like this: http://mg.web-cites.com/armor.html (Look at Assault Armor)
It's exclusively dropped by Black Sun NPC's.
For info on where to go and what to hunt, see "Bounty Hunter Armor Loot Guide by Rodav (Chimaera)". Although the Kill Method mentioned is Pre-CU tactics, it should get you started.
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=274270
For info on where to go and what to hunt, see "Bounty Hunter Armor Loot Guide by Rodav (Chimaera)". Although the Kill Method mentioned is Pre-CU tactics, it should get you started.
http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=274270
Post-CU BH Armor only has condition on them and no resists.
Post-CU Armor is NON-WEARABLE and is basically a component used to craft Mandalorian Armor in the DWB.
Only Pre-CU Armor has resists and is categorized as Assault Armor and IS WEARABLE.
Pre-CU Armor has "Crafted" behind the name of the Armor piece, whereas Post-CU does not.
Post-CU Armor is NON-WEARABLE and is basically a component used to craft Mandalorian Armor in the DWB.
Only Pre-CU Armor has resists and is categorized as Assault Armor and IS WEARABLE.
Pre-CU Armor has "Crafted" behind the name of the Armor piece, whereas Post-CU does not.
Black Sun NPS's are CL88 and CL89 Elite. They are pretty tough unless you know what you're doing.
Assassins, Thugs and Guards all use both Ranged and Melee attacks.
Henchmen are strictly Melee.
Assassins, Thugs and Guards all use both Ranged and Melee attacks.
Henchmen are strictly Melee.
Post-CU Hunting Guide
Method 1 (grouping)
You need a good tank that dishes out a lot of damage so the person can hold agro.
A Swordman/TKM will do the job wonderfully.
All others stand behind and make sure you use inferior weapons so you don't out-damage the tank.
Keep Roots on the BS at all possible times to help reduce damage taken by the tank.
If you have a healer, have the healer heal the tank from behind.
A small group of 3-4 CL80 players should be enough but if in doubt, bring more friends.
You can pretty much handle any type of BS if you just have a good tank.
If you have a healer, have the healer heal the tank from behind.
A small group of 3-4 CL80 players should be enough but if in doubt, bring more friends.
You can pretty much handle any type of BS if you just have a good tank.
All other tactics are the same as any other high-end MoB.
But since the drop rate is sooooo low, the majority of people that you take with you will get bored really fast.
If you are rich and/or dedicated, you might want to hire some people to go with you paying them an hourly rate. There are many newbs that would love the extra income and experience. I'd say 200K an hour is a good rate that nobody seems to turn down.
Method 2 (soloing)
When soloing, your only option should be killing Henchmen.
Only the Henchmen are pure melee, meaning a ranged profession can solo it.
I haven't tried soloing it with a Melee template, but since my template is Mrifle/Mcarbine/Mmarksman/Pistol 0303/Novice Medic, I wouldn't know.
Here's what I do personally. (Some useful hints)
Mykey to soloing them are pets, having a Ranged profession and understanding the game mechanics/AI.
I use pets to begin. Pets are used to pull BS's from out of range one at a time so you only have 1 to fight. Just use any droid/creature pet that you can use. Order the pet to attack from around 80-100m and this should get both pet and BS to meet up around 50-60m, which is within rifle range. This means you pulled the BS 40m closer to you. If it's still not close enough, order the pet to follow you and the BS should continue following the pet.. This is helpful when you have multiple BS's in a tight group and you only want one. Once in range, fire! Let the pet act as a DoT. Pets tend to lose agro during the fight due to not being hit for a XX amount of time, so don't forget to tell it to attack now and then.
Use Snares, Roots and Knockdowns.
Use Stares to slow them down and keep kiting them.
If they get within 30m, toss in a Knockdown or Root to keep them out of range.
If they get within 15m, they start hitting Melee.
Use Stares to slow them down and keep kiting them.
If they get within 30m, toss in a Knockdown or Root to keep them out of range.
If they get within 15m, they start hitting Melee.
/way the original spot they spawned and kite them 200-250m away from the spot. If you have multiple BS's after you, the others tend to lose agro around 100m from the original spawn point if you don't attack them back.
If you successfully kite them more than 200m away, kill it, and return, another one should have spawned back so you can rinse and repeat. If it hasn't spawned, you can wait a few minutes for it to do so.
If you go more then 250m away from the original spawn point, the BS will start retreating.
If they do retreat, try /burstrun and follow it back. Once it gets back to its original spot, you'll notice other BS's have spawned back, but nevermind them and attack the one you were fighting and kite it out of there before it disappears. Your burstrun should still be active so it shouldn't be that hard (Read above about the others losing agro).
This also works when you are incapped. If you have a pet attacking the BS, once you get incapped, it will spend a few seconds incapping your pet before it retreats back. Once you are incapped, you can't get agro from it again until it rerturns back to its original spawnpoint. An incap from a BS only last about 10 seconds or less so you can get up and Stim>BactaShot>Ruby>Stim while you follow it back.
If they do retreat, try /burstrun and follow it back. Once it gets back to its original spot, you'll notice other BS's have spawned back, but nevermind them and attack the one you were fighting and kite it out of there before it disappears. Your burstrun should still be active so it shouldn't be that hard (Read above about the others losing agro).
This also works when you are incapped. If you have a pet attacking the BS, once you get incapped, it will spend a few seconds incapping your pet before it retreats back. Once you are incapped, you can't get agro from it again until it rerturns back to its original spawnpoint. An incap from a BS only last about 10 seconds or less so you can get up and Stim>BactaShot>Ruby>Stim while you follow it back.
I found the abovemethod to work late last night but I've only tried it twice so far so I need more data.
Loot Rate
The rate seems to vary a lot, but this is what I have so far.
I didn't keep tabs on the first 100 or so BS's, so I'll start at #101 since I have data after that.
#1-100 one Bicep and one Legging
#119 Bracer
#125 Legging
#155 Chest Plate
#163 Bicep
#207 Gloves
#214 JetPack Base
#225 Legging
#231 Boots
#234 Helmet
Logged out after #239
#119 Bracer
#125 Legging
#155 Chest Plate
#163 Bicep
#207 Gloves
#214 JetPack Base
#225 Legging
#231 Boots
#234 Helmet
Logged out after #239
So far, after about 239 kills, I've looted 10 pieces and a JetPack Base.
Very good average, but as you can see, the first 200 BS's only netted me 6 pieces.
Very good average, but as you can see, the first 200 BS's only netted me 6 pieces.
Long dry spells like between #125 and #155, #163 and 207 are common so don't expect a drop after killing just a handful of them.
Roughly 70% of the killswere soloed.
I was grouped with my pet on about 70% of the soloed ones. (Some say grouping affects the drop rate)
Value
I would think a piece of BH Armor would sell for an easy million - more like a few million depending on your server.
Helmets seem to be the mostpopular piece and usually sell for more than the rest of the pieces.
See your server trade boards for market value on these things.
That's all for now folks!
I'll update this with more info if I can.
RenegadeQuestor
Sun Jun 19, 2005 6:33 pm
#3
JediSpam wrote:
/way the original spot they spawned and kite them 200-250m away from the spot. If you have multiple BS's after you, the others tend to lose agro around 100m from the original spawn point if you don't attack them back.
If you successfully kite them more than 200m away, kill it, and return, another one should have spawned back so you can rinse and repeat. If it hasn't spawned, you can wait a few minutes for it to do so.
If you go more then 250m away from the original spawn point, the BS will start retreating.
If they do retreat, try /burstrun and follow it back. Once it gets back to its original spot, you'll notice other BS's have spawned back, but nevermind them and attack the one you were fighting and kite it out of there before it disappears. Your burstrun should still be active so it shouldn't be that hard (Read above about the others losing agro).
This also works when you are incapped. If you have a pet attacking the BS, once you get incapped, it will spend a few seconds incapping your pet before it retreats back. Once you are incapped, you can't get agro from it again until it rerturns back to its original spawnpoint. An incap from a BS only last about 10 seconds or less so you can get up and Stim>BactaShot>Ruby>Stim while you follow it back.
I found the abovemethod to work late last night but I've only tried it twice so far so I need more data.
I can confirm this. The sweet spot it seems is pulling them 180m away from the exact point the spawned. Distances up to about 240m are fine, but 180m is usually far enough.
This works on all mission enemies, wild spawn enemies, but does not work on NPCs spawned at GCW bases. Try to hit them once when you cross the 100m mark, they tend to turn around there. Just watch out...I believe this MAY be considered an exploit, which is why I dont use it
This works on all mission enemies, wild spawn enemies, but does not work on NPCs spawned at GCW bases. Try to hit them once when you cross the 100m mark, they tend to turn around there. Just watch out...I believe this MAY be considered an exploit, which is why I dont use it
JediSpam
Sun Jun 19, 2005 6:39 pm
#4
RenegadeQuestor wrote:
Just watch out...I believe this MAY be considered an exploit, which is why I dont use it
Do you think so?
I think this is how the AI is set up now.
Before the CU, the MoBs didn't have "retreat".
If they didn't want us to kite them for more than 180m or200m or whatever to trigger a respawn, I think they would have programed theretreat featureto kick inat around 150-170m and not 250m like it is now.
This is how I see that this is not an exploit.
Tefo
Sun Jun 19, 2005 8:36 pm
#5
thanks for posting your drop-rate calcs. do you know if Black Sun Initiates and Black Sun Smugglers drop?
JediSpam
Sun Jun 19, 2005 8:56 pm
#6
Tefo wrote:
thanks for posting your drop-rate calcs. do you know if Black Sun Initiates and Black Sun Smugglers drop?
I have no idea what those are.
Tork1
Sun Jun 19, 2005 10:42 pm
#7
Then what is post-cu crafted BH used for? only Mando or just for show?
Axis_WLF
Mon Jun 20, 2005 11:33 am
#8
Are the spawns the same post CU? I just checked them all but the dathomir prison and so far I have not come across a single spawn.
JediSpam
Mon Jun 20, 2005 3:50 pm
#9
Axis_WLF wrote:
Are the spawns the same post CU? I just checked them all but the dathomir prison and so far I have not come across a single spawn.
I don't go to Dath much, but yes, they still spawn in the same general area as pre-CU.
The thing about Dath is that LineOfSight sucks if you're in the mountainous area and there are a lot ot NS, SMCand other high-CL MoBs you have to worry about, whereas you only have to worry about Klikniks on Yavin. However, the Klikniks tend toleave you alone most of the time and don't DB.
Also, the spawns aren't guaranteed.Earlier todayon Yavin, I could only find 1 single spawn Assasin in like an hour of searching, but I was able to easily find like 10-20 spawns of them all last week and the past weekend within the same time. If I can't find them, I just go kill Krayts, GDKs, Gorax or whatever and go back after server reset.
JediSpam
Mon Jun 20, 2005 5:44 pm
#10
Tork1 wrote:
Then what is post-cu crafted BH used for? only Mando or just for show?
Well, at least you can wear it unlike post-CU looted armor.
But since stats are lousy, it's basically just for show unless you dismantle it.
Then it becomes a component for Mando andnon-wearable.
C-H-U-D
Tue Jun 21, 2005 1:53 am
#11
innitiates, smugglers (and the 3rd kind, don't remember what their titles were) DO NOT drop BH armor. they are simply a component of the Secrets of the Syren quest line. pre-CU BH armor that was converted into crafted BH Armor is purely for showing off. the stats suck even more than they did pre-CU and they can be dismantled into looted BH armor that cannot be equipped, but used for crafting mandalorina armor. if only they would let us dismantle it into crafted BH schem's like they were supposed to, i'd be able to wear it in combat and have something to show for my month straight of pre-CU BS hunting 
Tefo
Tue Jun 21, 2005 1:39 pm
#12
Just for the record, the third type of low-level Black Sun is a Minion.
JediSpam
Tue Jun 21, 2005 4:34 pm
#13
Are they the ones on Talus?
If so, they don't drop any armor and I haven't killed a single one of them.
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