Items And Loot Archive
Thread: healing efficiency pendant
Phase 2 FS Village Quest
Rewards:
Heightened Senses: Persuasion
Aurilian Plant
Ice Pendant
Silvarra (5391, -4075)
**Must have Master Medic**
Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant.
To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid).
Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up.
A medicine can cure up to 2 different things and can cause a 3rd new problem.
You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:
fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores == 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation
It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them.
If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.
Current information on the plant: It grows through the stages of Small Aurilian Plant, Medium Aurilian Plant and Aurilian Plant, after it reaches the largest stage it'll produce a fruit that is a 1k H/A/M heal (food filling 10). Each plant is unique so you must find the best settings for your plant yourself.
HyeStringer wrote:
Phase 2 FS Village Quest
Rewards:
Heightened Senses: Persuasion
Aurilian Plant
Ice Pendant
Silvarra (5391, -4075)
**Must have Master Medic**
Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant.
To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid).
Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up.
A medicine can cure up to 2 different things and can cause a 3rd new problem.
You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:
fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores == 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation
It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them.
If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.
Current information on the plant: It grows through the stages of Small Aurilian Plant, Medium Aurilian Plant and Aurilian Plant, after it reaches the largest stage it'll produce a fruit that is a 1k H/A/M heal (food filling 10). Each plant is unique so you must find the best settings for your plant yourself.
THANKS!!!
Message Edited by Sephilous on 09-17-2005 05:24 PM