Items And Loot Archive

Thread: healing efficiency pendant

khanute
Fri Sep 16, 2005 8:47 am
#1

does anyone have link to where this drops or quest if so


thanks zhar-coff
kjoy1
Fri Sep 16, 2005 9:23 am
#2

Think that is a reward when doing one of the quests for FS in Aurilla.



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SmokaFett1
Fri Sep 16, 2005 5:55 pm
#3

ooooooooh this would be nice to have...anyone know which village quest it comes from?



Baked Wookiee -|- Mandalorian Mercenary
Smoka
Speaker of Truth -|- Slayer of teh Mouthbreather

HyeStringer
Fri Sep 16, 2005 6:14 pm
#4





Phase 2 FS Village Quest


Rewards:
Heightened Senses: Persuasion
Aurilian Plant
Ice Pendant


Silvarra (5391, -4075)

**Must have Master Medic**

Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant.

To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid).

Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up.

A medicine can cure up to 2 different things and can cause a 3rd new problem.

You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:

fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores == 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation

It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them.

If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.

Current information on the plant: It grows through the stages of Small Aurilian Plant, Medium Aurilian Plant and Aurilian Plant, after it reaches the largest stage it'll produce a fruit that is a 1k H/A/M heal (food filling 10). Each plant is unique so you must find the best settings for your plant yourself.




ONEN


CANCELLED NOVEMBER 2, 2005 - SOE BURN IN HELL



SmokaFett1
Fri Sep 16, 2005 7:43 pm
#5






HyeStringer wrote:





Phase 2 FS Village Quest


Rewards:
Heightened Senses: Persuasion
Aurilian Plant
Ice Pendant


Silvarra (5391, -4075)

**Must have Master Medic**

Treat 5 villagers for the unlock, 5 additional for the necklace, 5 more for the plant.

To treat a patient you just talk to a droid (and when you complete a patient the droid resets so you never need to talk to more then one droid).

Each patient has about 7 things wrong with them, treat the last mentioned one first and work your way up.

A medicine can cure up to 2 different things and can cause a 3rd new problem.

You can experiment the primary cure, secondary cure or residual (exp-ing on the residual removes the added problem). The following is a chart as to which % experimentation maps to which cured disease:

fever = 0-8% experimentation
vomiting = 8-16% experimentation
open sores == 17-25% experimentation
puss filled lesions = 25-33% experimentation
erratic heart rate = 33-41% experimentation
respiratory failure = 42-50% experimentation
lost vision = 50-58% experimentation
partial paralysis = 58-66% experimentation
violent spasms = 67-75% experimentation
bloody cough = 75-83% experimentation
swelling = 83-91% experimentation
internal bleeding = 92-100% experimentation

It is best to bring high end resources (5 flora and 10 metal per med) for most medicines, and some extremely low end resources (it's OQ 66% PE 33%) for fever/vomiting, otherwise your assembly % will start too high to get them.

If you have a friendly doc who is currently doing the quest then they can create schematics for the medicine and run them in a factory, beware however, as they do not stack in crates. And they must be currently working on the quest, when you finish you lose the base schem and can't create any new meds. With just Novice Doc I was able to experiment up to partial paralysis with high end resources, but to get the top 4 you need some or all of the doc crafting chain.

Current information on the plant: It grows through the stages of Small Aurilian Plant, Medium Aurilian Plant and Aurilian Plant, after it reaches the largest stage it'll produce a fruit that is a 1k H/A/M heal (food filling 10). Each plant is unique so you must find the best settings for your plant yourself.






THANKS!!!



Baked Wookiee -|- Mandalorian Mercenary
Smoka
Speaker of Truth -|- Slayer of teh Mouthbreather

IceBerg1163
Sat Sep 17, 2005 1:31 am
#6

-Wow, gj man. I wish all my questions were answered this efficently.



~IceBerg~
Wannabe Dark Jedi Knight
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Runs-With-Scissors
Sat Sep 17, 2005 9:06 am
#7

Actually the persusion quest is in phase 1. You cure 5 villagers to unlock then another 5 for the Ice Pendant 5 more for the Aurillian Plant. I just did the quest this phase and got mine.
Sephilous
Sat Sep 17, 2005 9:20 am
#8

The mod is Combat Medicine Experimentation., not Healing efficiency. I'm concerned that they're not the same thing (I've yet to get a pendant to find out for myself).

Message Edited by Sephilous on 09-17-2005 05:24 PM



ED

Master Rifleman (N), Master Doctor (h)

Y = π


Runs-With-Scissors
Sat Sep 17, 2005 10:39 am
#9

I just did the quest this phase. I can't log on right now to double check but I am pretty sure that it says +5 Healing Eff. When I log on later this afternoon or evening I'll double check and let you know.
Runs-With-Scissors
Sun Sep 18, 2005 10:11 am
#10

OK sorry i didn't reply last night, but the guild got together to do a Corvette run. Anyways i did double check and the Ice Pendant from the village persusion quest is +5 healing eff.
Sephilous
Sun Sep 18, 2005 10:47 am
#11

Mine says +5 Combat Medicine Experimentation. Guess it was a Pre-CU one. I hope the mod still works the same.



ED

Master Rifleman (N), Master Doctor (h)

Y = π


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