Items And Loot Archive
Thread: New loot ideas and other stuff.
Page 1 of 1
WarWidow
Fri Jun 03, 2005 1:19 pm
#1
I would like to see loot items, weapons, and armor more based on race then class. Being versatile makes playing a game like SWG more fun. Each race should have more items they could only use.
Better combat droids. What about gernade droids? Why not? What about personnel protection droids that have no attack ability but aid you in defence, great for all classes including crafters. Assassian droids and droids with better protection, not tin can skin!
What about more unique cloaks, capes, masks, holesters, or other clothing? What about making better and useful clothes for those with Innate Armor, creatures, scouting, and etc.?
What about MASTER level quest clothes that are bio-linked and race based?
Example:
Human/Zabrak only
Black Sun Assassin Mask
Condition 100/100
+10 to cover
+10 to ranged acc
+500 to kinetic protection
SWG needs to get people to wear more clothes into battle instead of everyone being armor clones.
How about more eye-wear, glasses, or cybernetic eyes?
Faction, Gungan (alien toons only), and basic shields?
Example:
Gungan Energy Shield
Condition 7500/7500
+500 to energy based defence
+15 to ranged/melee defence
-25 to ranged/melee accuracy (may negate some moves)
Not useable by a Jedi.
Could work with a PSG if you choose. This way you have the option to start wearing a belt.
What about being able to design clothing to have 1 elemental protective ability.
Example:
Combat Bandolier
Condition 100/100
+10 melee defence
+10 ranged defence
+500 defence verse cold assaults
What about Quest based loot that is random to your class, abilities, race, and skills. Everyone seems to get all the same items. What if some Quest prizes where more based on the person completeing the quest and not the quest itself?
Reset all the theme parks to match the CU. If the Emperor only knew how lame his quests really were! Even the wookie quests send you to fight a crazied Jedi. Lets get with the program.
Create an ATTACHMENTS CA/AA junk dealer that will convert broken and old attachments on a 5 to 1 bases per skill. This way we can eliminate and use things that costed a ton of money during game play.
Example:
Trade in a +10 Polearm Evasion aa, a +5 Blind defence aa, and a +10 Foraging aa and switch it into a +4 Pistol speed aa. You sacarfice the points but you get the skill you need.
Also, allow clothes to work with cyber parts better. I can wear a shirt and gloves with a cyber arm but not a jacket? Is it that hard to cut the arm off the jacket and use it like the shirt?
Just a few ideas...stuck at work...
Better combat droids. What about gernade droids? Why not? What about personnel protection droids that have no attack ability but aid you in defence, great for all classes including crafters. Assassian droids and droids with better protection, not tin can skin!
What about more unique cloaks, capes, masks, holesters, or other clothing? What about making better and useful clothes for those with Innate Armor, creatures, scouting, and etc.?
What about MASTER level quest clothes that are bio-linked and race based?
Example:
Human/Zabrak only
Black Sun Assassin Mask
Condition 100/100
+10 to cover
+10 to ranged acc
+500 to kinetic protection
SWG needs to get people to wear more clothes into battle instead of everyone being armor clones.
How about more eye-wear, glasses, or cybernetic eyes?
Faction, Gungan (alien toons only), and basic shields?
Example:
Gungan Energy Shield
Condition 7500/7500
+500 to energy based defence
+15 to ranged/melee defence
-25 to ranged/melee accuracy (may negate some moves)
Not useable by a Jedi.
Could work with a PSG if you choose. This way you have the option to start wearing a belt.
What about being able to design clothing to have 1 elemental protective ability.
Example:
Combat Bandolier
Condition 100/100
+10 melee defence
+10 ranged defence
+500 defence verse cold assaults
What about Quest based loot that is random to your class, abilities, race, and skills. Everyone seems to get all the same items. What if some Quest prizes where more based on the person completeing the quest and not the quest itself?
Reset all the theme parks to match the CU. If the Emperor only knew how lame his quests really were! Even the wookie quests send you to fight a crazied Jedi. Lets get with the program.
Create an ATTACHMENTS CA/AA junk dealer that will convert broken and old attachments on a 5 to 1 bases per skill. This way we can eliminate and use things that costed a ton of money during game play.
Example:
Trade in a +10 Polearm Evasion aa, a +5 Blind defence aa, and a +10 Foraging aa and switch it into a +4 Pistol speed aa. You sacarfice the points but you get the skill you need.
Also, allow clothes to work with cyber parts better. I can wear a shirt and gloves with a cyber arm but not a jacket? Is it that hard to cut the arm off the jacket and use it like the shirt?
Just a few ideas...stuck at work...
Page 1 of 1