Items And Loot Archive
Thread: Junk Dealer Profession
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Neutrinoide
Thu May 26, 2005 7:16 pm
#1
I present youthe
JUNK DEALER PROFESSION
- Must collect and convert junk to gain xp .
- The junkis transform into random loot: power up, ressources, weapon or credit.
- Theloot get better when you're leveling up.
- The value of the junk could give better loot too. (Work like the stat of the ressources).
- You mustgrind some Artisan Branch to get access to this Elite Profession.
- Maybe he can temporary fix some brokevehicule, armor or weapon.(can be use for x hours, once before it destroy itself).
- Use your imagination for otherskills

Message Edited by Neutrinoide on 05-26-2005 08:30 PM
SixwalkerT
Thu May 26, 2005 7:53 pm
#2
AWSOME idea, i would have to try that one out, another idea though
- Player could set up special "Junk Shops" specified for certain needs of the consumer
AEK
Thu May 26, 2005 8:35 pm
#3
I would only need to gather the items from my museum/houses/spaceships to instantly become the most UBER LEET junk dealer the galaxy has ever know.
havenite
Tue Jul 26, 2005 11:49 am
#7
UltimateJason wrote:
whats that mean anyway? +12pt this...-12 pt that...
the +12 pt applies to mainly experimentation in crafting profs,it just means that they have the skill tapes to have a bonus 2 experiment points rather than the standard 10 that you get for mastering it.
Im a +12 architect
MasterArtisanPell
Wed Jul 27, 2005 12:12 am
#8
Also, when you master this profession, you are automaticly employed at Watto's Junk Shop!! lol
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