Items And Loot Archive
Thread: If the no tradable loot goes live...
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RT60
Sat Oct 15, 2005 12:19 am
#1
Then the loot you receive should be based on your character's profession. A group of people doing the quest could each receive a different reward. Something for the swordsman, something for the rifleman, something for the used-to-be-tank-turned-gimp Master Defender. Code it so that it checks to see which profession you are. If you have double mastery, let the player CHOOSE which item to receive.
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