Items And Loot Archive

Thread: FAQ for CA and AA's by Ssedi

heavyhitter
Tue Aug 02, 2005 2:01 pm
#92

Theforce power max mod on jedi robes is way over the +25 cap, i know its not a BE or sea skill mod.I was wondering if you can add another +25 force power max on top of the robe mod?


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Ssedi
Thu Aug 04, 2005 9:02 am
#93

Yes.



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JeffM
Thu Aug 04, 2005 9:20 pm
#94

Why are the def vs stun/blind/knockdown still dropping if they're worthless?
jonyank
Fri Aug 05, 2005 1:47 pm
#95

NICE GUIDE!



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DiggyNO
Thu Aug 11, 2005 1:01 am
#96

bumped



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Thu Aug 11, 2005 5:21 am
#97


Ender70
Fri Aug 12, 2005 11:02 pm
#98

ok will say i have my jedi robes on. i have gloves with 4 sockets and a hat with 4 sockets. in the gloves i put in the +15 droid speed ca and +11 2hand saber acc in the gloves. then say put a +13 2hand saber speed in the gloves. in the hat put +14 2hand saber acc and +12 2hand saber speed. would i then have the 2 +25's?

Message Edited by Ender70 on 08-13-2005 01:17 AM



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xsobekx
Mon Aug 15, 2005 12:59 am
#99

bump, so i can find it easier! excellent post





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Lycids
Sun Aug 21, 2005 9:22 am
#100

Good information




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imhigh2
Sun Aug 21, 2005 11:23 am
#101


Ok so i have a 4 socket piece of clothing.2 sockets are taken up, now i want to add a ca but it has 3 mod, now i know the highest will stick +12 but the other 2 mods are both +5's.


my question is which mod will stick of the 2 +5's?




now I'm assumimg this is where the alphebet comes into place. right?



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Ssedi
Mon Aug 22, 2005 12:01 am
#102

All test I have done, it's in alphabetical order. Worked everytime for me.

However, there has been a few people to pop in and say it didn't work for them and it worked some other way. I would take those with a grain of salt though.



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Antello
Mon Aug 29, 2005 6:10 pm
#103

got a question, didnt see it mentioned.


i have a shirt with 3 slots taken up(out of 4) +8 pistol spd +8 heal eff +4 droid assembly


now i dont want/need the droid assembly....


i just aquired a CA with pistol def +16 gen ranged acc +10 and trapping +6


now if i put this CA on the shirt, will the pistol def stick and nothing else? or will the highest overall values stick?


meaning, will i end up with a shirt with +8 pistol spd, +8 heal eff, +16 pistol def and +10 gen ranged acc? (the 2 lowest dropped) cuz thats what i want... or will it be+8 pistol spd, +8 heal eff, +16 pistol def and +4 droid assembly? i dont really have any cheapo SEAs to test this out on, and a answer from someone who is 100% sure would be very helpful, as this will end up being an expensive mistake if it is one....



ign antello
mattos90
Mon Aug 29, 2005 8:45 pm
#104



Antello wrote:
got a question, didnt see it mentioned.
i have a shirt with 3 slots taken up(out of 4) +8 pistol spd +8 heal eff +4 droid assembly
now i dont want/need the droid assembly....
i just aquired a CA with pistol def +16 gen ranged acc +10 and trapping +6
now if i put this CA on the shirt, will the pistol def stick and nothing else? or will the highest overall values stick?
meaning, will i end up with a shirt with +8 pistol spd, +8 heal eff, +16 pistol def and +10 gen ranged acc? (the 2 lowest dropped) cuz thats what i want... or will it be +8 pistol spd, +8 heal eff, +16 pistol def and +4 droid assembly? i dont really have any cheapo SEAs to test this out on, and a answer from someone who is 100% sure would be very helpful, as this will end up being an expensive mistake if it is one....




If an article of clothing has 1 slot left, and you have a SEA with 3 mods, the highest mod will stick, in your case the pistol defense, but the gen ranged accuracy is the most valuable mod on that attachment.



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