Items And Loot Archive
Thread: skill enhancing attachment question
Page 8 of 8
-Biosphere-
Sun Aug 28, 2005 3:19 am
#92
Okay, just gotta get my 2 cents in.
Firstly the guy is an artist, IE 3D Models, backdrops, lighting........ Umm, no reason to CODE at all. He may dabble at a few pieces of code. But if anyone knows anything about programming, with a program on such a huge scale as SWG it's broken down into Modules(so they can be reused at later times.) Modules make the game easier to develope and easier to update. Also it splits the work load down.
Now, He's an artist developer, so I'm going out on a limb here and say he works with photoshop, 3D Studio Max or some other 3D animation program (His personal choice whatever). He can probably code some decent effects like water, lighting.
And to the person who said they make it their buisness to know what their other colleagues do? Well, aren't you the special 1 man company. Must make for interesting christmas parties seeing as only you is needed.... But making it your buisness to know how to do something else is just over ambitious. I don't need to know what my counter parts are doing, they just need to supply me with a base to which I can work with.
Good day to you whiners
Lolindir
Sun Aug 28, 2005 3:30 am
#93
-Biosphere- wrote:Okay, just gotta get my 2 cents in.Firstly the guy is an artist, IE 3D Models, backdrops, lighting........ Umm, no reason to CODE at all. He may dabble at a few pieces of code. But if anyone knows anything about programming, with a program on such a huge scale as SWG it's broken down into Modules(so they can be reused at later times.) Modules make the game easier to develope and easier to update. Also it splits the work load down.Now, He's an artist developer, so I'm going out on a limb here and say he works with photoshop, 3D Studio Max or some other 3D animation program (His personal choice whatever). He can probably code some decent effects like water, lighting.And to the person who said they make it their buisness to know what their other colleagues do? Well, aren't you the special 1 man company. Must make for interesting christmas parties seeing as only you is needed.... But making it your buisness to know how to do something else is just over ambitious. I don't need to know what my counter parts are doing, they just need to supply me with a base to which I can work with.Good day to you whiners
right on the nail
Assassin12B
Sun Aug 28, 2005 8:32 am
#94
Dirtyspoon wrote:
jd2134 wrote:
What really sad is a dev has to ask us players how the game works. Shouldnt he now or know who knows?
What's even sadder is that you are a jackass.read alittle more of the thread
L
O
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Xykatti
Sun Aug 28, 2005 8:53 am
#95
Ok, everyone thats flamed this guy, no more caffine He's an artist and IMO they are the best Devs to this game The Art looks great, especially to Kashyyyk, 2 thumbs up man, Good luck on Mustufar should be fun.
SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name
In answer, the +12 rifle speed will stick. On any SEA the highest mod sticks followed by the weaker ones in decending order, if there are 2 mods with equal numbers then I believe it goes it alphabetical order, not by how it is arranged on the attachment, though i could be wrong.
p.s. Love the artwork in the game wish I could get the same type of job
must be fun.
OsloisAwomaow
Sun Aug 28, 2005 9:52 am
#96
DragonRider24 wrote:
gladiatory2k wrote:
Well Goliath, it's good to know you play the game....at least now we know you can walk down the hall and yell at the other devs to get you new Smuggler content.
and *coughcommandocough*![]()
not *cough*commando*cough* its: COME ON AND LOOK AT COMMANDO ALREADY!
Ged_FM
Sun Aug 28, 2005 12:41 pm
#97
Well from the graphics viewpoint the game is breathtaking. My hats off to the artists. You Rock!
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