Items And Loot Archive

Thread: Found +8/+9 CA/AA's dropping

Bockeroo
Sun Jul 10, 2005 8:47 pm
#66



Thoreson wrote:
yeh it works spent abbout 7 or so hours there tonight had 2 layers 300m from each other
we did lvl 81s and 82s and this is what i got, some things i looted im not auctioning, my LS exp tapes and such some other good stuff im gona keep my for my jedi
http://forums.station.sony.com/swg/board/message?board.id=bloodfin_trade&message.id=470504





*drool* damn, that is some excellent stuff



EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREGOKAZZACEOREGONOREGONOREG
ONOREGONOREGONOCHICKENWINGOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON
OREGONOREGONOREG827, 2990REGONOREGONOREG
ONOREGONOREGONKIMO THERAPYOREGONOREGONOR
EGONOREGONOREGONORELOKOREGONOREGONOREGON
OREGONOREGONOREGONOREGONOREGONOREGONOREG
ONOREGONOREGONOREGONOREGONOREGONOREGONOR
EGONOREGONOREGONOREGONOREGONOREGONOREGON



Aragorn532
Sun Jul 10, 2005 9:11 pm
#67






Ragnaat wrote:
what planet?

get off the boards and play the game




Pah Hogarth be nice!



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dubiousmastax
Mon Jul 11, 2005 12:01 am
#68

just found sentinels drop CAs too
Iron-Monkey
Mon Jul 11, 2005 5:42 am
#69






MochaF wrote:


cant get the back and forth between lairs to work at all

can someone who can get it to work elaborate a bit pls




I'll try...though I am no uber loot god.


Get two missions (doesn't matter difficulty from what I seen, higher level just means it will take longer to kill aaukans, which means you are wasting more time between missions). When they finally spawn make sure they are about 1k-1.5km apart. Also make sure that there is a champion there when it spawns. If a champ spawns the first time you visit the waypoint, a champ will always spawn there (at least from my 40 times visiting the same two waypoints recently).


Kill ALL aaukans at first spawn (don't touch lair), bike, yes you don't have to walk, bike tolair 2, repeat. Now when you drive back to lair 1 and you don't see it spawn there might be a few problems.


First, lair can be too close to other spawns, kill off the level 20-30 creatures and their lairs that might spawn too close to it.


Second, try to get a lair on a relatively flatarea. If the spawn is on/top a hillthe "redraw" process that the lair does upon respawn might not happen right.


Third, be paitent. The lair does not spawn instantly as soon as you get near it (at least not on my tiny server). Bike up to 70-80m away, then dismount and walk towards waypoint. Get to about 30-40m, stop. Wait. There is a good chance it will spawn after waiting a few seconds (10-20s).


If you still can't get it to spawn properly, abort the mission and pick up another one. It took me 7 to 8 times biking back and forth between mission and player city before I had two stable spawns with a champion. This is not a "get-rich-quick" scheme like the caves used to be, this is a paitent, invest your time, kind of thing. But, don't listen to me, I can't even get a CA drop (6 AAs)





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jedimasterluck
Mon Jul 11, 2005 6:25 am
#70

I have spend all the weekend killing this guys....


The lvl is important ...... for 80 + u ca get "better" CA/AA ( +10 +7 more or less that ) but the time to loot one is higher ( at least looks like that )


The missions lvl 78/79 the loot are +3 +2 +9 +-


The champion only gives me AA , and the defender / sentinel gives CA .


I cant tell how many some one need to kill because it looks like total randow. You can kill 50npcs and dont get any CA/AA....


Its luck....






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WookieOgre
Mon Jul 11, 2005 9:41 am
#71

My experience over the weekend, about 3-4 hrs total time spent doing the misisons.......4 AA and 3 CA's.


All the NPC's have a chance to drop a SEA from what I've noticed. As usual you can go hours without looting something then 3 missions in a row loot an attachment. It's all luck.


Also the traveling between missions to get it to respawn also works but it doesn't work at times so keep that in mind. I have yet to discover why it works sometimes and other times it won't.....maybe it has to do with server boundaries /shrug. Either way once you do get to where you can just keep going back and forth, eventually you'll get something just keep at it.
samijx
Mon Jul 11, 2005 11:21 am
#72

I spent 3-4 hours on Friday (7/7) and only got two AA's and an A'akuan ring. That said, it's still among the most productive loot hunts (solo) that I've had since CU. Thanks for the tip.



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Venya
Mon Jul 11, 2005 11:44 am
#73


Yah it's a patience test. Got 3 CAs (all Jedi), 2 AAs, and an Aa'kuan Ring, Friday in about 2 hours. Last night...nada but bracelets and Aa'kuan clothingin 4 hours.


Still, it's worth it in my opinion.



So what are golden bracelets going or these days?




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jollyemu
Mon Jul 11, 2005 1:14 pm
#74

The drop-rate is really freaking weird. It seems to go like kill for hours nothing, and then kill 5 get 3 tapes. They are never spread out. Only in clumps heh.
Fate11357
Tue Jul 12, 2005 8:54 am
#75

Actually this is nothing new. This has been around since pre-cu. I've been farming mission Aakuan's for a long time now. The only difference is in the way missions have varying CL's.


I wrote a guide for this on my server some time ago (I'd have to dig it up). Some of the loot tables have most likely been changed but for the most part, all but 3 types of Aaukuans drop "usuable" loot (IE CA/AA's). They would be Keepers, Followers, and Stewards. In order from worse to best, the drop rate "used" to be Guardians (only spawn at the cave IIRC), Sentinels, Defenders, Warders (only spawn at the cave and randomly in the wild -not sure post cu), and Champions. Warders HAD an excellent drop rate and "used" to be tied for best drop rate IMHO. It's been some time since I hunted these reguarly and may have changed sice the CU.


Another source of attachments was on Lok. Again, this may have changed with some recent patching (wasn't there a patch that fixed drops from appropriate level mobs?). Nym's npcs would drop up to +8's and 9's from Bodyguards, Destroyers (best), and stong/elite Guards/Pirates/Patrols. Mercernaries would drop up to +12 IIRC (they'd also drop modded clothing, not sure now) from all but the "weak" and messenger (not sure if they still spawn) types with the Warlords, Commanders, and Destroyers having decent drop rates.


Yet another planet would be Endor. Marauders have dropped as high as +13 mods. I don't remember the NPC titles altho I think there are 5-6 types and all drop loot.


Things to take into consideration:


-Decent drop rate does not mean you will always get something after x amount of kills. It only means that with time invested, you will get something worthwhile. Also, any ratings I may give for NPCs (worse to best) does not indicate they have a better drop rate, but what I have noticed first hand (pre cu) to drop better items.


-Pre CU you could easily go in the wild and kill these NPC's and have the same chance of looting than from a mission. However post CU (and especially recently) this has changed. If you are having trouble finding high enough level NPCS from mission terms try locating a bigger PLAYER city (or higher level player city) on that specific planet. For example an NPC city (such as Dearic will tend to spawn level 15 or so missions. A "township" player city will tend to spawn level 74 or so missions. A "city" city will spawn higher (probably 80+) level missions. I've yet to find a "metropolis" type city on these planets on my server to see if higher level (above 82) missions can be spawned.


-Lair "farming" is spotty and I've yet to reproduce it recently.


-Almost all attachments dropped since the CU have either 2 or 3 mods on them with most having 3 mods. I have yet to loot a single modded attachment post CU. A good portion of the time all mods on an item will be about the same (ie 3 mods within 1 or 2 points of each other such as +11, +12, +13 etc). The exception of this would be for certain Jedi related mods that only seem to drop in extremely low amounts (such as force power max).


-Broken mods are still dropping. These include now defunct pre CU mods such as "defense vs x" and others. This is frustrating especially if you are having a "bad loot" day.


If anyone has any otherinfo to shed about what I mentioned above, please feel free to do so.


Good luck.




Master Nerf Herder
Benpimpin
Tue Jul 12, 2005 11:20 am
#76

My experience is that only the missions that spawn with tents have dropped CA/AAs for me, could jsut be coincidence, but I've looted a lot of em and they're only been from the camp spawns with tents not from the missons that are open.






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NickelRage
Tue Jul 12, 2005 1:33 pm
#77

I looted a AA last night off of a champion from an "open" lair, not a tent one....and it was the only one I looted after 2 hours of work. Also I have found a AA with only one mod at that one cave by the smugglers outpost. Dont remember what cave it is.



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Bonlador
Wed Jul 13, 2005 12:00 am
#78



Benpimpin wrote:

My experience is that only the missions that spawn with tents have dropped CA/AAs for me, could jsut be coincidence, but I've looted a lot of em and they're only been from the camp spawns with tents not from the missons that are open.






Noticed the same thing



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