Items And Loot Archive
Thread: skill enhancing attachment question
And to those who are dissing the Dev team b/c a dev didn't know the answer to a question.. did you not read what he said "I am an artist at SOE" not that he was in the programming group.. get your facts straight before dissing someone over something. That'd be like a customer calling me and b!t**ing at me for some furniture being spec'd wrong with i'm the IT manager... that has NOTHING to do with my department... I'm not a CAD operator.
And also wanted to say IBTL.
SWG-Goliath wrote:
SmugglinZane wrote:
SWG-Goliath wrote:
If a CA has the following mods, +5 heavy weapon accuracy +7 melee defense and +12 rifle speed, which sticks first if i only have one slot left?
p.s. Not a dev question, but a player question LOL. Forgot to use my player forum name
Message Edited by SWG-Goliath on 08-25-200509:01 PM
So you stack commando or rifleman with Smuggler?
I have 5 characters, one is a smuggler/commando.
I have much luv for devs who use rocket launchers on Jedi with concussion shots <3
Well Goliath, it's good to know you play the game....at least now we know you can walk down the hall and yell at the other devs to get you new Smuggler content. ![]()
gladiatory2k wrote:
Well Goliath, it's good to know you play the game....at least now we know you can walk down the hall and yell at the other devs to get you new Smuggler content.
and *coughcommandocough*
Cafa wrote:
Of course, maybe if you guys could treat Goliath kindly we could get those combat SEAs working again. There's a thought.
Fivo Asia
P.S. Goliath, Premium Pearls FTW!
Most of us did... there's just a few sadistic whiners who feel their life isn't complete if they can't flame somebody.
SkullnBonez wrote:
just ran a test with the following items:
4 socket gloves
CA#1 (mods listed in order they are listed on tape)
musical healing +14
Genereal ranged Spd +4
Disease resistance +2
CA#2 (mods listed in order they are listed on tape)
Camoflage +2
Droid customization +4
Musical enhancement +7
Added CA#1 to gloves, 1 socket left, added CA#2 to gloves, skill mods on gloves are as follows:
Musical healing +14
General ranged spd +4
Disease resistance +2
Musical enhancement +7
So with 1 socket left the mod that sticks is the HIGHEST one, the order is unimportant unless ALL mods on the tape are equal, in which case the one listed FIRST will stick.
Hope this helps clears things up for everyone
Actually, in the event that they are all equal, I believe whichever mod comes first in alphabetical order will stick.
RagNoRock5x wrote:
/comfort SWG-Goliath
QFE and...
Not everyone knows everything. Maybe he felt that it would be better time spent querying the user community that so often whines about lack of communication and interaction with developers for a question that would distractthe real code writers from coding.
Message Edited by bryno on 08-26-2005 02:25 AM
RagNoRock5x wrote:/comfort SWG-Goliath
I'll QFE this one too.
And back on topic, If you have one slot and put a 3 mod SEA in that piece of clothing/armor you will get to keep the top one on the list. Tried that with a carbine/something else attachment. The carbine +7 stuck and it was the top one in the list, the other mod was something +8.
And my +25 in carbine speed tapes work great. The toolar icons dial up a lot faster when I'm equipped. Although it's very noticable because the character they're on is 0110 carbineer right now. When you double your speed, you notice. But with the diminishing returns of the CU, +25 weapon, stacked on your own +90 weapon and +40 general you just don't get the same proportional bonus.
Mektos wrote:
Do people honestly understand object oriented programming? During programming class, I was given a project to create a timing mechanism for an elevator. It had to accept input in a certian way and give output in a certian way. This object had to control a couple of other objects called light and floor. It sent information to them and recieved information back from them.
Another programmer in my class had to write an object named floor. It had to send information to an object called scheduler. This repeated throughout the entire class with different parts of the whole thing. All of these objects were placed in a master program called building. None of the programmers knew if it was even going to work at all until the final project was done. In the end we spent two weeks debugging various parts of the whole. Because we got strange responses back from certian parts of the system.
Very frequently, in large programming shops people don't see even what the project they are working on effects. I have a very good friend that programs parts to a missile guidance system. He is told if his program works or not by management. We have an advantage in MMORPGS in the fact that programmers actually get a chance to mess with their product.
Goliath is a artist. He is asked to make artwork objects for another team that codes a game portion of the game. It is very unlikely he has alot of knowledge how the base system works. He can see his artwork running about on things and tell if it looks correct. But that is like saying the painter can tell if his painting is straight on the wall to the new museum. He didn't exactly make the wall to the museum fit his painting. That was done by the construction workers.
100% right.
I bet the people who are here flaming him maybe did an HTML page and sence they did it all themselves they think that that is all there is and he should know everything about this game.
I work for a company that devels video games and we have an art department (they do the graphics for the games), a programming department (we write the code). When the game is finished we all sit down and test it to see if we have any bugs and what not. The artists do not know how I programmed the game and its not their job to its my job their job is to come up with the graphics for the game and explain to me how they should look.
Its ok devs there are some of us out here that know how things work in the real world.