Items And Loot Archive
Thread: Treasure Maps (Petition)
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wyrwulf
Thu Feb 10, 2005 6:20 am
#40
Well I didnt take much stock in them untill yesterday, I looted 3 of them so with noting better to do for a few minutes read the first one got there nothing but the normal stuff, read the seconed one got there and found a +2 armor assembly CA, read the third one and found a + 3 Defense Vs Dizzy AA. Yes they need to make them better but I call these pretty good finds.
Message Edited by wyrwulf on 02-10-2005 08:21 AM
IstecOha
Sat Feb 12, 2005 3:28 pm
#42
Danto1 wrote:
Treasure Maps should be fun and exciting, instead of yay I got a stick and a CDEF!
So here is a proposal I saw on the Farstar Forum, different level Treasure Maps, with top level maps offering top level loot with different difficulty spawns to defeat to retrieve the loot.
Come on dev's make treasure hunting fun, and worthwhile, we dont like the goons that spawn dying in 1 hit, and we dont like the CDEF you get.
Well from my last 3 trrsure maps i got 2 CA's with stats at +5 on one and +3 on the other... but the last one had a crapy yellow CDEF rifle but my sowrdsman toon was happy with the 2hand speed CA i got
fufish
Sat Feb 12, 2005 10:43 pm
#44
In general, the loot acquired from a treasure hunt is absolutely worthless to the average player. We can all agree on that. *However,* those of us that have been persistent about running the treasure maps have found that from time to time some neat stuff does pop up. I had almost given up on treasure maps when I found some fairly rare loot in one. I agree with the general consensus that a tweak is in order for treasure hunts so that they live up to their name more, but some people are just too impatient and that's why they've never found good loot on a hunt. Maybe treasure hunts can follow the lead of mission terminals and tier as the player advances?
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