Items And Loot Archive
Thread: PETITION TO REMOVE BROKEN SKILL MODS
Afterthot
Wed Feb 16, 2005 2:31 pm
#40
/sign
The closest I've ever coming to flaming a thread was from forever ago and a day, after 7- 8 months of having these broken SEA's in the game since launch, SOE decided to do a Friday Feature on them...
They of course never mentioned that almost half the SEA's dropped in the game are USELESS, UNUSABLE skills from Beta, of all places, and never got around to removing them from the game...
Nor did they mention what would stick in a multi-mod Sea.
Nor the advantages of placing one in a no condition item.
Nor did they mention the Limit of 6 mods on any item
Nor did they mention the cap of +25 total on any mod skills gained in clothing attachments....
/triple sign
and yes, if I was a DEV.... Having the most usefull and commonly traded items in the game 50 % broken, with ABSOLUTELY no documentation on the above, and above all, MISLEADING documentation when it did arrive...
Embarrasing!
Little-Green-Guy
Wed Feb 16, 2005 2:47 pm
#41
i think they should just get rid of all the (bonus) SKILL MODS
then nobody have anything to complain about.
hehehe 
/not sign
....so many things need fixing ASAP before this
i.e.
increasing the drop rate of - jawa beads-
maRRsTu
Wed Feb 16, 2005 2:58 pm
#42
Little-Green-Guy wrote:i think they should just get rid of all the (bonus) SKILL MODSthen nobody have anything to complain about.hehehe/not sign....so many things need fixing ASAP before thisi.e.increasing the drop rate of - jawa beads-
Ok wow great way to think DEs want some loot they can use to craft like schems and compunents why dont we take out all looted schems and components so "then nobody have anything to complain about"
Message Edited by maRRsTu on 02-16-2005 02:11 PM
DoodikusMangus
Thu Feb 17, 2005 3:17 pm
#44
/sign
i looted a +25 defense vs. dizzy tape that looks like a crystal and doesnt attach to anything!
aries_liak
Thu Feb 17, 2005 3:46 pm
#45
I actually don't disagree that BE's should be able to craft all skill mods. Just make it cost some time and effort of the BE to get "special" loot components for the mods. That would give you more options and help out our crafters who deserve to make the best items in the game.
maRRsTu wrote:
Little-Green-Guy wrote:
i think they should just get rid of all the (bonus) SKILL MODS
then nobody have anything to complain about.
hehehe
/not sign
....so many things need fixing ASAP before this
i.e.
increasing the drop rate of - jawa beads-
Ok wow great way to think DEs want some loot they can use to craft like schems and compunents why dont we take out all looted schems and components so "then nobody have anything to complain about"
Message Edited by maRRsTu on 02-16-2005 02:11 PM
slartislarti
Sat Feb 19, 2005 2:05 pm
#48
/sign
Also, I want returned the nearly 10 million credits I just spent on them.
Also, I want returned the nearly 10 million credits I just spent on them.
SloDragon
Sat Feb 19, 2005 3:10 pm
#50
/sign
/sign
/sign three accounts. There are still a lot of little glitches in this game that ruin my fun. Things that should never be allowed to continue as long as they do. Like the defunct CA's and AA's. Many players are ignorantto the fact that certain tapes do not work...lose tons of credits purchasing them from ignorant sellers and also to unscroupulous sellers that "know" they don't work.
Also lets keep letting critters turnto walk away after being almost killed...take a few steps, and then "warp" 128 meters away.......
Sorry, had to throw that in. That bug really causes me to see red.
Nema0879
Sat Mar 19, 2005 8:52 pm
#52
/sign /sign /sign /sign
Not because I'm tired of looting, but rather because I'm tired of having to explain to people which do/don't work ...
(hence me coming across this thread now while looking for the list of which do/don't to link to a guildie)