Items And Loot Archive
Thread: Well ... since no one really wants to fess up on +25 Attachments I will....
FourD wrote:
"This would be a pathing exploit."
Exceptthat it's not because I'm not exploiting anything. Is running away a crime? If it is, then aren't those who keep their opponents perma rooted/kded/snared doing the exact same thing? All I do is run in a way that keeps them in water, which they move slower through. A pathing exploit would be if I managed to get them stuck in a wall, then could stand still while pounding them non stop without any effort.
So explain to me how I'm exploiting would you please?
Oh wait it just occured to me, I'm exploiting the fact that they move slower through water. My bad, that never occured to me that taking advantage of an opponent's weakness is unfair. Ever fought an opponent pre-CU that didn't have much defense against dizzy/kd? Did you do it anyway? Uh oh, big bad exploiter here, you just took advantage of his weakness. OHHH NOOOOOO, I can hear the brains of people who actually careabout the well-being of a NPC popping. Which amounts to about one person. And that person is you.
Check your holocron, customer service tab. Search the knowledge base for 'exploit'. Click on 'Am I exploiting'?According to the article, using not a monster's weakness, but an AI flaw (ie, a monster will keep following you into water while you shoot him over and over, never being at risk yourself) is an exploit. *shrug* I don't actually care a whole lot, I just wanted to point this out to people who might think it's a perfectly fine thing to do. If a lvl 80 rifleman/whatnot is solo-killing a lvl 109 (or 289, as I've seen too), it's going to be an exploit. Those mobs haven't been CU-balanced, I presume
And I was a carbineer before and after CU. I didn't even spam /chargeshot when we could. ![]()
btw, how do you keep something perma-rooted? Not sure if that'd be an exploit or not.
Message Edited by Ackdel on 05-18-2005 07:25 PM
Its not an exploit, its using terrain to your advantage strategically, just like they said you'd be doing in the CU. Its no different than driving up a slope to lose an attacker with low TN. If the devs wanted this trick not to work, these guys wouldnt be melee-only, they'd tag you with a force lightning from across the bank or something
Or give them HAM and regen rates in line with their level. Its no different than using kneecap shot or phen darts, except its always going.
Thats the trick I use too....a pathing exploit would be swerving back and forth over the water while you go to the other shore, knowing that the NPC AI follows the exact path you took rather than going straight at youand will spend 2 minutes swerving back and forth in the water while you shoot at it
That would be an exploit........
Message Edited by droid327 on 05-18-2005 04:39 PM
FourD wrote:
Hahahahah, sorry for being so snappy, I've been having a pretty bad headache all day and yeah, it pretty much just let itself lose right there. Once again, I apologize for that. You can't really keep anything perma rooted solo though I don't think, but you can cycle between root/kd/snare so that the critter is always out of range and unable to touch you.
I think it's just a difference of opinions, I find that making use of these things isfair game, while I think you see it is a mistake by the devs that should be fixed. I actually agree with you on that, being that a level 109 NPC should not be this easy to kill, they're even easier thanelders which are only 82 these days.
The question is when you get into CU balancing though, is the level of a critter meant to be a marker of difficulty, or a scaling boundry of impossiblity? ie, Is the 109 marking just supposed to indicate a level of difficulty, or is there a cutoff (10 levelshigher or so) that you can not solo above? When I say can not, I don't mean possible if your good enough, great armor/weapons/buffs and whatnot, I mean absolutely impossible no matter what you do. It would be nice if the devs clarified the level system, that would make diagnosing an exploit alot easier.
dubiousmastax wrote:
it doesnt matter how you kill them...cause I've killed oaver 50 and so far gotten nothing but crap
A friend of mine looted a +13 lightsaber experimentation SEA that she sold for 40m.
Sorry for yet another response, but you have it exactly right. The AI engine doesn't allow these NPC's to attack intelligently.
droid327 wrote:
Its not an exploit, its using terrain to your advantage strategically, just like they said you'd be doing in the CU. Its no different than driving up a slope to lose an attacker with low TN. If the devs wanted this trick not to work, these guys wouldnt be melee-only, they'd tag you with a force lightning from across the bank or something
Or give them HAM and regen rates in line with their level. Its no different than using kneecap shot or phen darts, except its always going.
Thats the trick I use too....a pathing exploit would be swerving back and forth over the water while you go to the other shore, knowing that the NPC AI follows the exact path you took rather than going straight at youand will spend 2 minutes swerving back and forth in the water while you shoot at it
That would be an exploit........
Message Edited by droid327 on 05-18-2005 04:39 PM
after killing these guys for 2 and a half days I have 120,000 xp
theyre giving me approximately 1200xp per kill which means I have downed around a hundred and so far I have 4 holocrons and 4 quality crystals to show for it...
not a single tape. I did get a wookiee smock though! also a gunmans duster and a cloak, none of which had skill mods.
my last string of 8 were empty so I think the next one will have +25 force regen on it!
JeebusCrisp wrote:
Why are damned Jedi the solution to everything???!!!
I'm getting really, REALLY tired of having 'Just bring 'X profession Jedi' along with you', offered to me as a 'tactic'.
Aeniepo wrote:
I actually got killed earlier not paying attention.. NE of the MO a short distance.. I saw a "Dark Adept" what looked to be Level 39. I jumped off my bike and fired up the saber and then realized i was down and dead in about 3 seconds. Then I noticed the hidden 1 in the bubble before the 39. I'm master Defender and i had force Aura fired up and he still hit me for 2500 in a single hit, with knucklers. I'll hope that those things drop something descent because they would seem to be pretty tough. I believe it had 10K Health. Anyone seen any Dark Jedi Masters around? Are they about the same level wise as these Dark Adepts?
I saw a DJM on dantooine about a week after CU and he was level 137 with a level 87 guardian by him. He had around 25k health.
FourD wrote:
[...]
The question is when you get into CU balancing though, is the level of a critter meant to be a marker of difficulty, or a scaling boundry of impossiblity? ie, Is the 109 marking just supposed to indicate a level of difficulty, or is there a cutoff (10 levelshigher or so) that you can not solo above? When I say can not, I don't mean possible if your good enough, great armor/weapons/buffs and whatnot, I mean absolutely impossible no matter what you do. It would be nice if the devs clarified the level system, that would make diagnosing an exploit alot easier.
Actually the damage a MOB does to you is a factor of the combat level difference between you and it. It's pretty simple at 10% per level up or down, anything 10 levels below you or less will hit you for 10% and anything 10 levels above will hit you for, what would that be- 200%, more if they are more than 10 levels above you. This is then mitigated by defensive ability and armor. So if you are level 80 and you are hit by something level 100 then expect 300% of the damage it can cause were it the same level as you. Now same level MOBs are supposed to be tough and with enhancers you should be able to take MOBs 1 or 2 levels above you (120% damage).
And that equates to a scaling boundry of impossiblity, since at levels above 120 you are looking at 500% more damage on the average blow, multiplied by the fact that most MOBs hit multiple times in a round and a player cap of 3000 HP and caps on defensive abilities (I believe), as well as timers on healing.
It also means that to take these levels of creatures you need a group and to do round-robin tanking/healing (to deal with the timers). But you can still spam combat commands (just rock your thumb and forefinger back and forth on your two best skills, or even macro them if you get the timing down), the idea that you could get rid of spamming commands was nieve and wishful thinking! LOL!
Message Edited by StressLess on 05-22-2005 04:32 AM