Items And Loot Archive
Thread: +25 Poison/+25 Disease Resist Leggins HELP!!!!!
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bmill
Wed Apr 06, 2005 12:33 am
#14
Robbins to the rescue! Good to see an fellow Eclipsian on this post!
I response to the above post... I am a fencer/swordsman/MBrawler so even after the CU, I can use this.
Sikora2000
Wed Apr 06, 2005 12:58 am
#15
The Disease & Poison resists are a broken mod. I'm curious where or how people think this magically now works. Look into the code number rolls and that will tell you its "borked"
Sikora2000
Wed Apr 06, 2005 4:16 am
#16
For those that waste sockets & money on broken mods. Here's a list of confirmed stats that are broken, don't work, totally false hopes,etc. These were verified by the devs long ago not to function. None of them have been fixed. With the exception ofthe CU current build on TC5.To bad most of you probably weren't around when these conversations were a popular topic on the forums. I feel no pity for those that disagree. I try to shed some light on things to helppeople savemoney & effort and there are others that think they work. I just laugh.
* Heavy Weapon Speed
* Heavy Weapon Accuracy
* Taking Cover
* Rifle Crawl Speed
* Unarmed Damage
* One Handed Melee Damage
* Two Handed Melee Damage
* Polearm Damage
* Bleeding Resistance
* Combat Bleeding Defense
* Poison Resistance
* Disease Resistance
* Fire Resistance
* One Handed Weapon Counterattack
* One Handed Weapon Evasion
* Two Handed Melee Counterattack
* Two Handed Melee Evasion
* Polearm Counterattack
* Polearm Evasion
* Additional Pets
* Stored Pets
* Healing Range
* Combat Medicine Use
* Heavy Weapon Accuracy
* Taking Cover
* Rifle Crawl Speed
* Unarmed Damage
* One Handed Melee Damage
* Two Handed Melee Damage
* Polearm Damage
* Bleeding Resistance
* Combat Bleeding Defense
* Poison Resistance
* Disease Resistance
* Fire Resistance
* One Handed Weapon Counterattack
* One Handed Weapon Evasion
* Two Handed Melee Counterattack
* Two Handed Melee Evasion
* Polearm Counterattack
* Polearm Evasion
* Additional Pets
* Stored Pets
* Healing Range
* Combat Medicine Use
* Medicine Use
* Droid Customization
* Droid Complexity
* Structure Complexity
* Weapon Repair
* Armor Repair
* Clothing Repair
* Repair
* Grenade Experimentation and Assembly
* Droid Customization
* Droid Complexity
* Structure Complexity
* Weapon Repair
* Armor Repair
* Clothing Repair
* Repair
* Grenade Experimentation and Assembly
Ecnirp
Wed Apr 06, 2005 4:37 am
#17
The are not marked as "Broken" -they are howevervirtually impossible to test.
With Doctor Resists - when the Disease or Poison does stick - you notice that the "tick" is reduced. I have certainly found this when hunting GDK, they still stick the disease with resists but it doesn't tick for the 600 or so that it does without resists.
I imagine if the attachements do work - they would just reduce the tick... very slightly.
If you have a CM friend test it out.... make sure your BF is zero and get him to poison or disease you and see what the Tick is - then heal back up, BF to 0 again and try it with the modded leggings.
themorph
Wed Apr 06, 2005 7:55 am
#18
Ummm... armor leggings ... fast decay .. when broke, causing armor holes .. what is the resist on these? I mean, with a 20% resist, you might not getting poisoned through a GDK, but it'll kill you through your legs 
bmill
Wed Apr 06, 2005 9:20 am
#20
My thoughts too. They are 17% resist to energy. That's about it. The cond is like 2200 of 5500. They were looted, but nothing an ADK can't fix. They were very cheap soI might just sit on them a week or so and turn them around.
Any thoughts on their price?
UmmonPrime
Wed Apr 06, 2005 9:37 am
#21
Sit on them till after the CU. Those mods may get "fixed" and those legs will be worth a lot more, especially if someone can use an ADK on them.
WinWan_Robbins
Wed Apr 06, 2005 9:44 am
#22
Sikora2000 wrote:For those that waste sockets & money on broken mods. Here's a list of confirmed stats that are broken, don't work, totally false hopes,etc. These were verified by the devs long ago not to function. None of them have been fixed. With the exception of the CU current build on TC5. To bad most of you probably weren't around when these conversations were a popular topic on the forums. I feel no pity for those that disagree. I try to shed some light on things to help people save money & effort and there are others that think they work. I just laugh.* Heavy Weapon Speed
* Heavy Weapon Accuracy
* Taking Cover
* Rifle Crawl Speed
* Unarmed Damage
* One Handed Melee Damage
* Two Handed Melee Damage
* Polearm Damage
* Bleeding Resistance
* Combat Bleeding Defense
* Poison Resistance
* Disease Resistance
* Fire Resistance
* One Handed Weapon Counterattack
* One Handed Weapon Evasion
* Two Handed Melee Counterattack
* Two Handed Melee Evasion
* Polearm Counterattack
* Polearm Evasion
* Additional Pets
* Stored Pets
* Healing Range
* Combat Medicine Use* Medicine Use
* Droid Customization
* Droid Complexity
* Structure Complexity
* Weapon Repair
* Armor Repair
* Clothing Repair
* Repair
* Grenade Experimentation and Assembly
In that case Doctor resist buffs and xx4x in enhancer are broken then.
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