Items And Loot Archive
Thread: FAQ for CA and AA's by Ssedi
Your talking about paralyse and the fix your mentioning is not the fix that is coming down.
the lvl 109 mobs on dantooine also drop up to +18 SEA but the drop rate is horrible and they are often camped now.
I can confirm number 9 on this list personally.
Ani_cul wrote:
Ok here's my spittle on the matter:
1-good
2-good
3- might add backpacks have sockets and do not/will not take SEAs
4-Highest to lowest then alphabetically for any like #s
5-this also applies to clothing with BE modding, if you apply any SEA to an item with the same mod from anything only the highest will stick
6-this includes BE mods as well, the cap from mods is +25 no matter where it comes from
7-it is only thought the extra 5 helps, most max to 25 because it is the max..not because it helps
8-sigh I wont even start on Exper tapes..there is nothing, repeat, nothing a Tailor has to exper on anymore.
9-assembly is not worthless, just because critical fails are gone does not mean people do not want amazing success.{it is also rumored for Tailoring to help with getting 4sox more often}
10-good
11-can't wait for this one to be fixed...REPAiR YOUR STUFF OFTEN PEOPLE & INSURE IT
12- I dont do loot, just clothing
Do not forget, there is a limit to how many mods an item is allowed to carry- if your pants have 4 BE mods you can only sink 2 more mods into them via SEA... even if you drop in 4 the first highest 6 is it
oh before I forget:
CLICKY 1
CLICKY 2
Message Edited by Ani_cul on 06-12-2005 09:58 PM
Ok, so does this mean if I have a shirt with 2 BE mods and 4 sockets, I can only apply 2 additional mods regardless of the number of sockets I will have left? Is this true, or am I just misunderstanding Ani's statement?
Ani_cul wrote:
Do not forget, there is a limit to how many mods an item is allowed to carry- if your pants have 4 BE mods you can only sink 2 more mods into them via SEA... even if you drop in 4 the first highest 6 is it
Message Edited by Ani_cul on 06-12-2005 09:58 PM
Huurton wrote:
Ok, so does this mean if I have a shirt with 2 BE mods and 4 sockets, I can only apply 2 additional mods regardless of the number of sockets I will have left? Is this true, or am I just misunderstanding Ani's statement?
Ani_cul wrote:
Do not forget, there is a limit to how many mods an item is allowed to carry- if your pants have 4 BE mods you can only sink 2 more mods into them via SEA... even if you drop in 4 the first highest 6 is it
Message Edited by Ani_cul on 06-12-2005 09:58 PM
pants with 4 BE mods..wether the mods come from BE or SEA wearbles will only give benifit of 6 mods
pants with +terrain/+unarmed and4 sockets allows4 more mods to placed in
pants with +terrain/+unarmed/+cure eff/+heal eff and four sockets means 2 more mods can be useful being placed into the item
even if you fill all four sockets in it {listing 8 mods}only 6 mods will be applied
So between the +5 pistol and +5 one-handed, the One-handed mod will stick.
Once again, ALL NPC'S HAVE A CHANCE TO DROP SEA'S.
the ones on the list are just popular ones to hunt.
They have not been proven to drop them more often then any other NPC's.
I see 2 post on the front page that this FAQ answers.