Items And Loot Archive
Thread: krayte dragons needs a ranged attack
SoloBacca1 wrote:OKE IDIOT YOU ASK FOR A NERF FINE!!! looks at this idiot they drop not higher then GOOD in pearls and yet you still ask for make them stronger ? IDIOT if they should make them stronger that should mean they drop Flawless and Premium all the time or something alike ... making them strong ... idiotic player ... what a moron
There is no need for that name calling. Maby they dont drop premiums or flawless because they will take the game out of balance and they will be reintroduced along with knight and FRS. Once some changes have been made or things ar added.
**cross fingures for character progression that does not make us all Jedi**
GhostInAShell wrote:Root isn't needed to solo krayts, only snares. Heck, I can solo the larger krayts without even snares.Regardless, I don't think the should be un-soloable. Sure, you could make them do more damage when they catch up, or you could make them regen, or even make them move faster, but I don't think anything should non-soloable just as a rule. Difficult, yes, impossible, no.
Some content needs to be group only Krayts I think should be one of them. I am mostly a soloer, What we need is some loot of value in this game for soloers and a chance of gettting somthing of huge value. Loot right now I would call broken Tissues, Acklay bones, Gorax shards and SEAs are the only thing of real value now. We need some armor enhancments that do more then add a silly health bonus. Health regen, Action Regen and Mind regen would be cool. Also add some rare drops of weapons, RARE clothing that crafters and entertainers would want that is loot only. I have lots of ideas that would make looting a lot more fun. High end combat needs a reward, ones that require a group needs a greater reward because you have to split it.
maRRsTu wrote:
Range should be damage hitters, tanks should tank right now tanking does not work in many areas, Dungons and 1 hit kill mobs. I dont think it is about krayts having a ranged attack but maby reduce defence of ranged increase defence of melee, decrease damage of melee, and make it so roots and snares cant be used all th time or make it so they have a chance of failing.
decreasing damage of melee wouldn't work... if you decrease damage of melee we will not be able to hold the mob. it is hard as it is right now.
Xryz wrote:
as it is now, it is to easy for ranged proffs to kite and kill these things. give them a ranged shot to deal with the ranged proffs who kite them, krayte dragons are not ment to be solo'd.
Xryz wrote:
as it is now, it is to easy for ranged proffs to kite and kill these things. give them a ranged shot to deal with the ranged proffs who kite them, krayte dragons are not ment to be solo'd.
Im afraid Krayt Dragons dont drop anything worthy of been un-soloable at the min, besides i didnt hear crys of a ranged attack pre-cu when TKM/Commando's with some medic skill could stand there tanking till they dropped the krayt with no worries.
I have a carbine pup'd at 1191 with 77sac and a modded Dps of 656, but unless i have a speed buff which lasts just 15mins taking down anything other than a Juvie is still tricky to say the least. Ive a 15second root if this fails ive one snare shot, if that fails ive knockdown-if this fails ive burstrun, if ive already had to use burstrun im dead- and for what- a good pearl, some tissues (anything under 140 is pretty crap now which is so sad) or maybe a smuggler tool, or.....if im really lucky..........A krayt compostie armor segment!
AEK wrote:
I just want a freaking Krayt with freakin laser beams shooting out of its freakin eyes. Is that so much to ask?
HAHAHAH nice one!