Items And Loot Archive
Thread: Anti-Decay Kits and the Very Wealthy
Cannabinoid wrote:
Little-Green-Guy wrote:
well, i've only managed to get 32 anti-decay kits on my server.
lets see how i can break this down....
1 set of RIS
1 set of (black) Comp. armor
1 set of (chrome) Comp. armor
i like green as well..so 1 set of (chrome) Comp. armor
1 psg
that leaves a couple extra for whatever.
Cant You ADK and still change color? What I did was:
1 Mini suit of 90% 4 socket krayt segment armor ultra low ham, less then 300 mind on all 4 pieces, most helms alone wont be under 300
1 Mini suit 39 stun 89 base or 37 stun 90 base 4 socket loadin attatchemnets up with +15-20s
3DXRs 350-957 347-950 and a 1008
1 Uber t21
1 Lightsaber
1 pair of padded armor boots 90% kin low ham. Look snazzy purp and white stick out when i solo krayts
1 power hammer 971 max before pup
1 pair BEed pants with +25 2h speed
1 BEed shirt with my +17 rifle speed +24 acc +25 block
2 Kits to be used but I dunno what else i want
Its not so much the money saved over time its about the convience of never lookin at ur armor again cloning whenever and as a strctly pver i might consider pvp since i wont be wasting my credits on uber armor all to have it burnt thru in pvp
i just have serious issues with AD kits, especially when you start to have classes of have's and have not's.
imo, they were a bad idea, and its too bad they aren't untradeable.
i see the math and disagree, but then again i probably replace my armor more than the average person. 20 times isn't that many times to replace a set.
also, i'm not writing a letter to my senator or complaining because I hate the rich, on the contrary i'm very impressed by them, because they worked pretty hard to get that way.
it just worries me that SOE is entrenching the differences between groups of people.
for instance, look at uber armor enhancers, find one and it is good forever, not good until that piece of armor dies. lets look at AA slots. a person with an eternaled set of armor has what 36 slots to stick AA's into it and no worries about ever losing those attachments.
i understand there is nothing I can do, really forum posting doesn't ever change anything, i was just sharing some concerns I thought of.
Milgram wrote:If the rich can now eternal +15 2handed speed, that is going to be better for everyone, because now that person is no longer competing for 2h speed tapes. ADKs are basically going to take up where nyax left off before he was nerfed by making SEAs more available at cheeper prices.
its not the +15 2 handed speed though, its the +5 dodge and the +8 block
anyhow, this post is just pissing into the wind
Mission terminal is available to all players...even without pre-nerf sologroup or ATST, a master combat profession can pull 10k mission on Lok (in improved job market city)...20k per run...in full 3hr buff session, easily 500k+...3 times a week, 1.5mil/week...etc...I know...work
and campers...well...it's their choice of play...I personally can't understand how enjoyable to AFK/macro away $15 monthly subscrition, but if that's what they enjoy, /cheer AFK campers
Crafters work hard for their credits...and if you mass produce, it's almost impossible to gather all the resources on your own (hide for AS, meat for Doc/Chef, etc.)...the mass producers spend a lot of their credits on resources...and again, he/she made a choice to pursue crafting and merchant route in the game.../deepbow to all rich crafters...cuz I'd much rather adventure than run 30+ factories
Honestly earned credits=hard work...and I believe he/she should enjoy the finest things that the game has to offer
BTW, is that just me??..it's a humbling experience to see a player dealing over 10k damage to a mob lol
Heorot wrote:
i just have serious issues with AD kits, especially when you start to have classes of have's and have not's.