Items And Loot Archive

Thread: New Vet Rewards show utter lack of creativity

Physkoris
Wed Jul 20, 2005 9:42 pm
#14






Pedman wrote:






Physkoris wrote:





Pedman wrote:
Well some people have worked hard for their money. An easy way to get some easy money is harvestor farms. Aslo taking atvantage of what is selling alot and for alot of money now. Armor is one.A suit can sell for 500k and for what? a few reosources and a little time invested. Also a suit of armor would be 9 ADKs unless you add a belt in which case it would be 10....Yes the vet rewards were crap but complaing because your not rich instead of going out and making money is not the way to deal with it.






Don't talk about making armor unless you've done it post-CU.. Armor takes a ton of resources now and 3 or 4 different factory runs before final output. Armor is well worth the price people are paying, it's a pain in the ass to collect the resources and then filter them all into the different factory runs required. Try it for yourself and you'll see..





Well thank you I have made armor. They dont take much resources, you have to consider people can havest much much more resources than before with scout/ranger. I use my friends armorsmith alt to make armor the guild and yes from layers and core to apperance. It takes time but if you are dedicated then you can make a crap load of money for very very little effort. It just takes time. Its like an investment, you invest a little time effort and money now and you can get great rewards later.





I disagree with you when you say it takes very very little effort. Unless your friend has unlimited stacks of every resource he needs I can understand. I've been waiting for 2 months for a single resource to spawn, much less with good stats. Making armor does takelittle effort. Making highest quality armor takes a lot of time and energy.









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Zeon_Zaku
Thu Jul 21, 2005 12:05 am
#15






FormlessOne wrote:

"I've got a great idea - let's take meshes we've already constructed, color them blue, render them slightly smaller, and put them in the game as gifts! That'll pacify them while we try to fix bugs that have been outstanding for weeks or months, introduce new bugs (including regression bugs) fixed months ago, and screw several professions all at once!"


It's easy to read their marketing strategy. Most of their customers don't last beyond 12-15 months. That's why the gifts are so plentiful and useful right up to the 12-month mark. Starting at the 15-month mark, they're geegaws.


The 2 year veteran reward says just one thing to me...


"What? You're still here?"





SometimesI have to ask myself that very question.




NDegwin Tze'Midak N
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SharkBoy007
Thu Jul 21, 2005 1:13 am
#16






Pedman wrote:

WOW really? I guess I can give you a cookiee? If your lucky maybe a crumpet. Neh not good enough maybe a swig of brandy to ease the feeling that tells you for some unknown reason you DESERVE something.





Lets see how you feel when YOU reach the 2 year mark, IF you make it that long.



Mox Shehalis
Former Unit Commander, Phoenix Rising (RIP 15 Nov 2005)
I AM A MORE THAN A DOLLAR SIGN, I AM A HUMAN BEING WHO DECIDED TO SPEND HIS SPARE CASH AND TIME IN A WONDERFUL GALAXY FAR AWAY.
impwhimp
Thu Jul 21, 2005 1:48 am
#17


You completly misunderstood,


Idont think the players of this game asked for vetran rewards but it was a verry nice and fun idea and something to look forward to when your playing.When a dev makes false promises and get's your hopes up for no nothing don't you think people are allowed to complain.This is a real life compagnie and offcourse it's for a game but nonetheless its a compagnie.so when like a dishwasher compagnie says hej you get a free television with this dishwasher you buy it only to find out you only geta box of left over chineese food.Then i think you may complain and that companie done a false job.The dev shouldn't start a tread taking up customers time to take their input on something to just NOT listen to them that's jus poo

Dorahn
Thu Jul 21, 2005 2:21 am
#18


they could give us 1 credit and we would still play ... you guys are addicted to this game just like me for some strange reason.



P.S.


Dont tell the devs this lol





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WulfgarPL
Thu Jul 21, 2005 4:20 am
#19

whoa i can sit in my house all day and look at my new holos great SOE thx this vet reward is realy cool muhahaha



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Pedman
Thu Jul 21, 2005 8:45 am
#20






SharkBoy007 wrote:





Pedman wrote:

WOW really? I guess I can give you a cookiee? If your lucky maybe a crumpet. Neh not good enough maybe a swig of brandy to ease the feeling that tells you for some unknown reason you DESERVE something.





Lets see how you feel when YOU reach the 2 year mark, IF you make it that long.





I like my Deathstar Hologram it looks nice in my shop
Pedman
Thu Jul 21, 2005 8:47 am
#21






Physkoris wrote:





Pedman wrote:






Physkoris wrote:





Pedman wrote:
Well some people have worked hard for their money. An easy way to get some easy money is harvestor farms. Aslo taking atvantage of what is selling alot and for alot of money now. Armor is one.A suit can sell for 500k and for what? a few reosources and a little time invested. Also a suit of armor would be 9 ADKs unless you add a belt in which case it would be 10....Yes the vet rewards were crap but complaing because your not rich instead of going out and making money is not the way to deal with it.






Don't talk about making armor unless you've done it post-CU.. Armor takes a ton of resources now and 3 or 4 different factory runs before final output. Armor is well worth the price people are paying, it's a pain in the ass to collect the resources and then filter them all into the different factory runs required. Try it for yourself and you'll see..





Well thank you I have made armor. They dont take much resources, you have to consider people can havest much much more resources than before with scout/ranger. I use my friends armorsmith alt to make armor the guild and yes from layers and core to apperance. It takes time but if you are dedicated then you can make a crap load of money for very very little effort. It just takes time. Its like an investment, you invest a little time effort and money now and you can get great rewards later.





I disagree with you when you say it takes very very little effort. Unless your friend has unlimited stacks of every resource he needs I can understand. I've been waiting for 2 months for a single resource to spawn, much less with good stats. Making armor does takelittle effort. Making highest quality armor takes a lot of time and energy.




If I want to make armor on his charecter I have to provide the resources, I spent time gathering them, little effort just using vendor search. Crafting is fun for me, I don't think of it as a chore or as something I have to do but something I do for fun to get out of combat for a little.
Pedman
Thu Jul 21, 2005 8:51 am
#22

They didn't make false promises. They said you would geta reward and here are some ideas we have for them. It seems everyone took that as, Sweet d00d i getz a bunker houze. Those were suggestions for future vet rewards. The rest of your rant has to many typos I can't understand nor respond to that.
FreceValaimian
Thu Jul 21, 2005 8:53 am
#23


No, I think I understand why they did this. Most likely they weren't ready for accounts to turn 2 years old or they have seen how stuff gets sold in the game. Could you image how much AT-PTs would get sold for?


Also I don't see why people are complaining. Year 1 they cave out crapy C-3po models, who really likes him.


Message Edited by FreceValaimian on 07-21-2005 11:58 AM



Leimrey Nightweld
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Pedman
Thu Jul 21, 2005 8:58 am
#24






FreceValaimian wrote:
No, I think I understand why they did this. Most likely they weren't ready for accounts to turn 2 years old or they have seen how stuff gets sold in the game. Could you image how much AT-PTs would get sold for?





I agree I believe they should make all vet rewards non tradeable. They are YOUR rewards after all. They might implement the AT-PT or bunker house in later in the game as maybe a future vet reward but they were just ideas.
NaKitNa
Thu Jul 21, 2005 10:04 am
#25

I agree that rewards should be non tradeable for the large part with the exception of trinkets such as decoration like holos and what not. However the bunker and AT-PT were ideas for the 24 month reward... as said in the link to it from the Veteran Rewards page, it reads...

"Additional reward ideas for 24 months and beyond can be found here - - post your own ideas too! "

At the very least it should have been "rewardS" not "rewarD". I would have rather seen some unique clothing instead of more holos.

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