Items And Loot Archive

Thread: won't non-decaying weapons unbalance the game?

MBLAST
Tue Feb 08, 2005 1:26 pm
#14

I'm still waiting to see how the CU will do things... I reserve my opinion until then.

I think they'll probably take this in to account.



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Pluppo
Wed Feb 09, 2005 6:07 am
#15

I had a discussion with one of my guildies the other day about non-decaying weapons. What we concluded was that the decay in this situation has nothing to do with condition. It's the decay that occurs when you die. This of course is very dissapointing, but it kind of makes sense...



Pluppo
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Nivan
Wed Feb 09, 2005 6:08 am
#16






zRhyno wrote:
Combat Upgrade.





CU stands for Combat UNBALANCE, didn't you know?



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Frenzi
Wed Feb 09, 2005 6:19 am
#17






Pluppo wrote:
I had a discussion with one of my guildies the other day about non-decaying weapons. What we concluded was that the decay in this situation has nothing to do with condition. It's the decay that occurs when you die. This of course is very dissapointing, but it kind of makes sense...



Weapons dont decay when you clone...but armour does. Hmm, im 99% certain this is true.



____________________________________
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They destroyed the game we love

Pluppo
Wed Feb 09, 2005 6:49 am
#18

I just spent about an hour reading through posts trying to find info about the non-decay reward, and this is what I found out:

- The reward can be used on all insurable items
- Weapons are not insurable items, but the reward can be used on weapons as well
- It does stop battle decay, i.e. no condition loss



Pluppo
Full Template Padawan

Teebae Nawea
Master Armoursmith - R.I.S. Certified

Vendors at Providence Mall, Tatooine
Alristico
Wed Feb 09, 2005 7:14 am
#19

if you put the anidecay reward on a legendary t21 with 1400 dmg what will happen to it after the CU conversion? I'm pretty sure all weapons (except hacks, berserkers, lightsabers, etc) will need to be converted to the new combat system.



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00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Takii
Wed Feb 09, 2005 7:28 am
#20



Alristico wrote:
if you put the anidecay reward on a legendary t21 with 1400 dmg what will happen to it after the CU conversion? I'm pretty sure all weapons (except hacks, berserkers, lightsabers, etc) will need to be converted to the new combat system.





I agree that they will convert all pre-CU weapons to the new systems. To be on the safe side, I would wait until the CU the use the kit.

When they redid the DE and droids, all my probots were changed to the new system.



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Little-Green-Guy
Wed Feb 09, 2005 2:25 pm
#21


if you read that post carefully..they said it does 'stop battle decay' on weapons.


in otherwords..the weapon will never lose stats or be destroyed.




http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=57448&page=11


--------------------------------------------------------------------------------
BHM wrote:

Can we have a clarification about weapons?

-They can't be insured but you said that we can use the no decay item on weapons

-If that is the case, will it stop battle decay? Because they don't decay upon cloning.

In my opinion the rewards should be non-tradable but it makes no sense that you only get 1 per account. If they aren't tradable (like mark of hero ring) there's no cross-server trade problem.. yet it allows those who play on more than one server to actually enjoy the rewards.

Anyway, they should really be non-tradable: everyone is worrying about no decay items used to save the condition of exceptional weapons, but in the other hand if they are tradable one could keep a BE suit with skill mods forever.. which would once again raise the price of CAs.


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-Correct. The anti-decay kit can be used on weapons.

-Yes, it stops battle decay.

As far as the items being tradable, remember you'd have to actually find people willing to part with their rewards. While there will be some people willing to do that, I don't think it will be the norm. Especially for the 6 and 12 month rewards.


-Jonathan "Calandryll" Hanna
Director of Community Relations
---------------------------------------------------------------------------------

Message Edited by Little-Green-Guy on 02-09-2005 02:31 PM



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1000thghost
Thu Feb 10, 2005 1:23 am
#22


Wouldnone-decay Jabba figures unbalance things at all?

As an MBH the first thought in my mind was that every Jedi is going to usethose non-decay items on thier sabers. And what of the few pre-nerf weapons out there? They'll be back in action, why wouldn't they? This item has the potential to make more trouble then good.


A one star? Really? A bit touchy aren't you silent critic?

MBH/MP/ACE RSF
Firespray-Nevermore, YT-Crow Jane
playing since launch
never thrown a single punch

Message Edited by 1000thghost on 02-10-2005 01:33 AM



Xymox Morningstar
~ Master Bounty Hunter - Carbineer 0,4,0,3 ~
~ Genoharadan Brotherhood~
"If you make out with your sister, You might be a Jedi."

GlanocRunningstrider
Thu Feb 10, 2005 1:49 am
#23


1000thghost wrote:
Would none-decay Jabba figures unbalance things at all?

As an MBH the first thought in my mind was that every Jedi is going to use those non-decay items on thier sabers. And what of the few pre-nerf weapons out there? They'll be back in action, why wouldn't they? This item has the potential to make more trouble then good.

MBH/MP/ACE RSF
Firespray-Nevermore, YT-Crow Jane
playing since launch
never thrown a single punch





Lightsabers are actually containers that dont decay, and the Devs stated that the kit does not work on pearls/crystals.

Message Edited by GlanocRunningstrider on 02-09-2005 02:50 PM



The Empire is Mother, The Empire is Father.
1000thghost
Thu Feb 10, 2005 2:31 am
#24






GlanocRunningstrider wrote:




1000thghost wrote:

Would none-decay Jabba figures unbalance things at all?

As an MBH the first thought in my mind was that every Jedi is going to use those non-decay items on thier sabers. And what of the few pre-nerf weapons out there? They'll be back in action, why wouldn't they? This item has the potential to make more trouble then good.

MBH/MP/ACE RSF
Firespray-Nevermore, YT-Crow Jane
playing since launch
never thrown a single punch







Lightsabers are actually containers that dont decay, and the Devs stated that the kit does not work on pearls/crystals.

Message Edited by GlanocRunningstrider on 02-09-2005 02:50 PM





Good. One less thing.


MBH/MP/ACE RSF
Firespray-Nevermore, YT-Crow Jane
playing since launch
never thrown a single punch




Xymox Morningstar
~ Master Bounty Hunter - Carbineer 0,4,0,3 ~
~ Genoharadan Brotherhood~
"If you make out with your sister, You might be a Jedi."

GrafvonSoden
Thu Feb 10, 2005 3:55 pm
#25







  • Applying an anti-decay kit to a lightsaber will prevent the crystals inside from decaying.
  • You can remove the crystals.
  • You can get an anti-decay kit back if you delete the lightsaber you applied it to.


-Jonathan "Calandryll" Hanna
Director of Community Relations






From the Devs

Asce
Thu Feb 10, 2005 6:40 pm
#26






MBLAST wrote:

I'm still waiting to see how the CU will do things... I reserve my opinion until then.

I think they'll probably take this in to account.






Very smart idea. I'm doing the same! Why people want to use this now and not wait for the combat revamp is beyond me.



Asce Agamo

Jedi Frost Elf~ Vortex Pilot!
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