Items And Loot Archive

Thread: Wheres the loot?

Systir
Fri Aug 15, 2003 5:55 am
#14

I got one container last night after a fellow smuggler tipped me off to where they were dropping. They still don't drop often, but apparently they're in there. They seem to be arbitrarily placed in certain spawning areas. If this is intentional, it's a terrible idea. It means you pretty much have to camp out and keep killing the same meatlumps over and over again. Boring. I'd much rather go do some missions and pick them up on the way. Or, even better,have other people pick them up on missions and bring them to me.



Sytir Th'rettan
Somewhere in the Radiant Galaxy
Jarek_Dera
Fri Aug 15, 2003 6:24 am
#15

Spent all night killing random NCPs and doing Meatlump missions. Got two containers, guessed wrong both times.
Kronooka
Fri Aug 15, 2003 6:31 am
#16

I found only one container as well all day yesterday 10 hours of playtime. I lost count of the number of swoopers, fiends, thugs, and Imperials I shot down. Funny thing though. When I sliced the container I got from a fiend, it had 5 items in it. just some food, a pistol, a jacket, and oddly enough an Imperial encoded disk. The other strange thing is it was the one disk I needed to give me all 4. weird.


Kron

Systir
Fri Aug 15, 2003 6:56 am
#17

I posted about this on the Issues with Aug 13th patch thread in the Tech Support forum. They say they're watching that thread specifically for issues with the patch, so it may be a little more effective than /bugging in game. Either way, it can't hurt right?


Here's the thread:


http://forums.station.sony.com/swg/board/message?board.id=Techsupport&message.id=67823




Sytir Th'rettan
Somewhere in the Radiant Galaxy
123abc
Sun Oct 05, 2003 3:18 am
#18

yep im with you on this 1 u dont get much of any thing from thes guys or any npc's for that mater its a little annoying and is another strike agenst the hole game play thing . a small strike but there starting to add up in my book
WillburWright
Sun Oct 05, 2003 7:25 am
#19

Hmmm.... I've been attacked be an NPC with an SG-82 Rifle, I loot him, and get a crappy CDEF Rifle! If they make NPC's stong enough to kill you, make the loot better! I don't think that NPC would of stood a chance against me with a CDEF.

Flynn_Nomad
Sun Oct 05, 2003 7:34 am
#20

Oldest thread in the book right after "All CH's must die for their sins!"


They don't want NPC dropped loot to replace crafted items.


FOR EXAMPLE


I wear Marauder armor chestplate and leggings I got from the Marauder quest, so that's two pieces of armor I WONT be buying from my local armorsmith, and that takes food out of his mouth...


I SAY, they could add more loot that would ENHANCE a crafters ability to make items


Like the Krayt dragon scales or armor components that enhance armor...


Or drop things that crafters can't make, like the loud speakers, or clothing articles like the Collectors edition goggles, or other home decorations.


Bottom line, if they used thier noggins, the DEV"S could add more loot without hurting the crafters or the economy. (the economy, lol)




--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
r2rknot
Sun Oct 05, 2003 10:16 am
#21

Love the 'dropping componets crafters can use to make better stuff' idea. love it.




Allister Cain-MBH and Pistoleer (4044)
WO-2 in the Rebellion
___________________________________________________
"War is God's way of teaching Americans geography."
- Ambrose Bierce
packtuplike
Sun Oct 05, 2003 11:50 am
#22

how bout just give the crafters new stuff to make? more armor with same stats as chitin or composite or whatever that just looks different or new clothes or new droids for the love of cake. speakin of cake how bout some better food too? every time ithink about buying some food, i see it does like only +200 to willpower or something for 500 seconds. whats the point? is there better food out there i just don't ever see? even tatooine sunburn isn't that great



Moncheechee-WOoK
Soft and Cuddly
Just say earmuffs
Grizzaphus
Sun Oct 05, 2003 12:03 pm
#23

stopped counting at 120 kills of Novice force mustics and untrained Darkside guys. Loot consisted of close to 10k credits and a Project Dead eye disk. these guys have over 10k ham and this is the garbage I get?



"The dev team would never allow any kind of imbalance so that one group of people would "cut swaths" through crowds of people." (Thunderheart 6/17/04)
Macbeth13
Sun Oct 05, 2003 7:32 pm
#24

I think the best solution is to hvae it so NPC's and creatures all have the potential to drop something, but make it less of a weapon than one that could eb crafted by a crafter but in a way it might be "cool" so you would still wantto use it. For exampel a different color, different type of damage, maybe it has a lesser poison or disease effect. I think makign these weapons unrepairable woudld make it so the player community still made the lions share of money for crafted items while still making loot fun.


An alternate solution is to make looted items off monsters somethignthat craftershave torepair or enhance for you to get any use out of it and that way money is still going back into the player community.


The current system of garbage loot does not, and I repeat does not work. It is not fun, and that coupled with a number of other "non fun" required game mechanics makes for a play experience I can honestly say falls short of my expectations for this product.


To the devs I ask that you re-evaluate the game as it is now and look at it from the eyes of a player.




_______________________________________________________



Personal Quote:

"I used to complain about not having any shoes, until I met a woman who had no feet."
r2rknot
Sun Oct 05, 2003 7:35 pm
#25

The only problem with giving crafters new stuff to make is that you will run into the problem of samething-differentname. And that doesn't do anyone any good. But I think having 'elite' slots in some schematics (All of them accually) that only lootd objects can be droppped into to would do two things.



1. Give people that fight alot a reason to hitting the loot button.


2. Increase the difernces in the power/type varaityof weapons, amor, meds, buildings (Maybe you wanted a red generic house and only certain animal tissues will turn it red), Bio-engineered pets, and maybe even droids.




Allister Cain-MBH and Pistoleer (4044)
WO-2 in the Rebellion
___________________________________________________
"War is God's way of teaching Americans geography."
- Ambrose Bierce
tissko
Sun Oct 05, 2003 7:37 pm
#26

where can i do this marauder armor quest ???


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