Items And Loot Archive

Thread: leave nyax without good loot, but fix krayts and nightsisters

GenkaiDama
Sun Feb 27, 2005 12:58 pm
#14



PyroVespin wrote:
or they could just make it so that it boots u out of nyax's cave after 3 hours... warps u to the entrance and then make the door locked, with a guy u gotta talk to that only lets u in 1 time per server reset





Once a reset may be a bit severe, as the servers stay up for days at a time. I'd say make it once every 2-4 hours.



Hasimir Fenring



tcjfunkta3381
Sun Feb 27, 2005 1:58 pm
#15

Well I am a def stacked swordsman. I can solo an Elder in under 5 min easily and kill anything else without a saber no problem, but Sith Thugs light me up. I was just trying to compare what Nyax shoule be like to something in the game and Sith Thugs have about the best ranged attacks on the game.



Headies - Master Life Saver/Digital Green Thumb - Retired ... again
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Back Again.
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koolkids
Mon Feb 28, 2005 8:41 am
#16

bump



Ingame name
koolkid
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Aharzo
Mon Feb 28, 2005 11:20 am
#17

Nyax should be reverted to how he was ..he tends to drop more broken tapes than working ones so the fact he drops tapes 2/10 times is negated by that.

If you arent getting the loot rights just bring more people until you do.



Aharzo
of
SP

Whoever said you couldn't
defence stack!?

Sick of you guildies getting all the gear? Have Admin rights on
some of there stuff and want them to pay?

Call SP.

We are experienced in the removal of entire buildings within a few minutes as
many of our previous clients know.

PyroVespin
Mon Feb 28, 2005 11:31 am
#18

maybe twice a day then... the point of the lock is to stop afk camping... if u can go in every 2-4 hours and stay for 3 hours then there is no point to the lock...




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PyroVespin
Master Swordsman
, Combat Medic, Master Medic
Vendor:
Shavlik Mini-mall Theed, Naboo-5451 3419
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BleuDestiny
Mon Feb 28, 2005 11:40 am
#19

Just repair the bugs to Nyax, Krayts, and NS to where they were, no changes necessary (other than loot camping which is another story) and no changes desired, just fix the bugs that came with 13.1, and return the loot to prior performance.





Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
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