Items And Loot Archive
Thread: Resource Recycler?? Why bother with it..
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DesktopSaki
Tue Feb 22, 2005 2:57 pm
#14
I'm a Ranger and a compulsive harvester, and I wind up with tons of bits and pieces of 13 hide here, 5 meat there, 24 bones, 200 low quality hides, etc. I tried selling it at first, and people *would* buy it, but it was too much of a pain to keep up with. So I just want a recycler to churn it all through, get larger stacks of hide, meat and bones, and sell it all at 2 cpu or whatever, or give it to grinders--it's stuff I would've tossed anyway. This way, maybe it'll do someone some grinding good.
Unfortunately, unless I get lucky hunting,it's going to cost me probably 1.5 million or better to complete my recycler since despite the very limited use to the non-Ranger, non-Scout population, rarity has made the prices skyrocket. (I shouldn't complain, I'd do the same thing.)
Grisbilen
Tue Feb 22, 2005 4:47 pm
#15
Balos wrote:
Okay.. while it may have been said 'all the way through' that the output would only be 200, you mean on here in the Forums? Or actually on in game notes? And why should I have to come to the Forums to find out how things work in the SWG galaxies? I don't pay for a Forum experienceSo no, I had never really got the info that the output would only be 200 quality.
I will admit though, that yes, a lot of things can be made that do not require a resource to have a particular quality.. like the person making swoops said, you can put a bunch together with rubbish, and who cares.. and that's fine for personal use.
But to make the 'decent' things.. for instance, I would never BUY a 65% swoop, but I might make one for myself.. so I would never really be able to 'sell' one either.. not when the guy in the next city is making 95% swoops. Most people buying such things would rather spend that little extra for the quality.. and that's what part of this is about. It's not about what we can all make for ourselves in the game, but how we even the playing field for new users, while keeping the economy active and not over-priced, or reliant upon the individual monopolies of some of the older players. I happen to think the recycler, given the ability I outline, would have leveled the field and made it so that even n00bs would be able to compete in small niches against the people who have been playing for months, already made hundreds of millions when solo-grouping was allowed, and now basically run certain markets.
I know several gamers who have left the game because the game became too much work, and not fun anymore. Every time they tried to find a spawn of good metal, the spawn is camped out of existence by the people who have paid others for their lots, or been here long enough to know about server exchanges etc.. Or, for instance Shipwrights, because they couldn't keep up or get enough high quality resources, no one bought their ships because the chassis points where too low, or not quite enough mass etc. What can they do? They only had the cash to buy 3 deep harvesters, while that other guy placed 30.. one guy can make 4 ships that will probably not get sold, while the other makes 50 and gains all the customers.
Hell, on any weekend, you can see people standing outside of Theed or Coronet handing over millions of credits to people for resources.. nothing wrong with that.. except those people didn't really work for that cash like n00bs will have to, and the people generally getting all this cash are established players.. It used to take less than a couple of hours to make a mill.. less if you really went to grind. Now it can take weeks, and for a n00b, unless they know somoene, good luck on ever seeing a million! I know more people who have actually ended up buying credits, than I do the people who have actually 'made' the credits through game mechanics.
Now you can say well thats all part of 'life' etc.. but this is a game, and a game people pay money to play.. and right now, I don't think it has what it takes to keep new people in some of the professions - and some of these profs make the world go round. I mean life isn't easy, but if I was paying good money for it, I would also expect more from it
Maybe I'm just peeved because a lot of places on Chil now I drive through, are dead cities, with empty vendors - or with rebel orders on them (rolls eyes).. and I think that this can be changed not by making all the old experienced players happy, but by keeping new blood interested.
Wonder why the TC's are so full up? Think it is ALL because people want to check the new loot setup, or check a template? How long does that take? A day or two perhaps? And yet, you have people setting up cities and staying for as long as possible. It's because it is exciting, yes.. but also because it's not a lot of hard work to have fun.. so people are staying. Not saying all Galaxies should be like that, where things are free when it comes to skills and money and resources etc.. but little things like these recyclers can bring that kind of 'excitement' back to some of the 'dying' servers and professions, and make them more appealing to those people starting out in them.
So all in all, it's great that people like you and me have lots of little bits of resource laying around that we can throw together when needed, but when others DON'T have all these spare resources, and only have the ability to produce so much, something like the recyclers becomes a Grail. And once again, the majority of the game 'community' doesn't come here to the Forums.. and so you have a lot of people even less inclined to come here than myself, and also feel that the recyclers could have been 'more'.
Thanks for the input though.. I guess for some people the recyclers work.. for others, less fortunate in the resource department, they are all but useless except for making personal items of low quality - or for those items that require no real stat.
And the next time a CSR tells me they can't tell me the answer but to look it up in the forums where it is freely available - as long as I want to have spent my money browsing forums for something they could have told me if it is so freely available - I'll probably quit my accounts
Now where did I put those Pils.. (and that's Pils, not pills!).. Sorry this was so short.. I had a lot more to say, and it's not a rant really.. more of an open observation. lol.
Balos
Uhh, this has to be the definition of a rant, you think that mr average joe that just bought a copy of the game should be able to make a recycler and start chugging out items that are equal in quality to someone that have spent months and months getting all the best resources and dedicated themselves to their choosen profession?
Sounds to me that you are just lazy and want a "I win" button of sorts.
Nikons
Tue Feb 22, 2005 6:47 pm
#16
im selling ores for 1 mil and metal the hardest to find on my server for 1.5 mil might be cheap but w/e
Balos
Tue Feb 22, 2005 7:23 pm
#17
Grisbilen wrote:
Uhh, this has to be the definition of a rant, you think that mr average joe that just bought a copy of the game should be able to make a recycler and start chugging out items that are equal in quality to someone that have spent months and months getting all the best resources and dedicated themselves to their choosen profession?
Sounds to me that you are just lazy and want a "I win" button of sorts.
Maybe you didn't read where I said my frustration was coming from probably.
And please, I've been playing the game almost 11 months now.. and if you believe that you can chug out items "that are equal in quality" with 200 quality resources as you can 700 or better quality resources, then you are kidding yourself.. 'cos it doesn't fool me at all.
I also stated, that for grinding purposes it may do great... woopdedoo! I can go to the local 1cpu store and buy enough to grind with. My point was about new people coming into the game..
As for the just lazy comment.. why don't you go sit on it somewhere? I'm quite happy with my profession, am quite well off, and have everything I need. *I* don't need the help.. and I did it without server exchanging, exploiting, and a lot of friends to help. Took me a long time.. most others that I met during the game, have quit. I would rather that NOT happen. *I* couldn't care less if there was or wasn't an "I Win" button, if it keeps new people coming, and staying, I'd probably vote for it.. So take your condecending behind elsewhere, or discuss it like a real person and not a Forum 'barfly'.
Maybe the Devs should, if they don't already, take a walk about some of the servers and start talking to people.. and not always listen to a bunch of geeks on forums - including myself. Most people I know on chil didn't even know there was new loot!!
As I said in my second post.. it doesn't seem like the recyclers help new players at all.. hell, they can't even get the parts without major buffs, armor, and a host of other things before hand.. and the chances of a new crafter being able to come up with 1.5 - 3 million creds for one is laughable. And that is my concern.. n00bs. and not you Bill gates like monopolists!!
My concern on the server I play on, Chil.. is that there has been a steady decline of crafters selling things on the market, and the only ones who seem to make out, are established people. Most other people I see give up. So if anything, I;m not asking for a 'I win' button for me, but a 'give me a decent starting chance' button for the new people coming in. I think knowing that it is possible to, in such a 'high tech' environment, find a way to combine decent resources into something at least semi-decent, and not junk, would have been a small boost to the beginning crafter.. who still now has to find a way to get the parts without the available resources (by that I mean buffs, armor, weapons, support if needed etc.) of more established players.
You can call this all a rant if you like.. personaly I call it sharing my opinion, and the opinion of those people I have spoken to that have felt the same way.. especially about the Recyclers that have been made so far. Maybe you don't see that to older players, this is a new toy to play with.. a way to clear up their own mess of resources they have created over the weeks/months, so kinda fun and novel.. but to a n00b, its a waste of time. IMHO.
I'll talk about it rationally, and I'm not an idiot.. or a 18 year old gamer who thinks they know it all after 3 days.. so please, either discuss it without the lurker attitude, or just stay out of the thread.. much obliged.
Balos
KFGRazzer
Tue Feb 22, 2005 11:15 pm
#18
my reply was perhaps a bit incomplete.
the info was in written in this forum in this subcat, loot an items 
i know some architects been very fond of the organic recycler an mate in my town made, all thoese stacks of hide they have hidden away. basicly too small an amount to get a good working factory run out of it and too large to just throwing out.
Regarding prices: i myself have a bit stock of the ore recyclers, priced em for 15k-20k when i redo my 800 item loot vendor i change the price a bit up en down,the flora was 15k (sold out) - but ive seen a lad trying to pass off spinner blades for a measly 5 mill each (he does a add where he says he buys em for 250k each... bloody resellers)
Generaly the pricing on thiese items are overrated, i was lucky to find 2 heating elements for 25k each, fair price imo but i do see alot of greedy vendor owners around - i can sortof understand the metal and agitator schematic pricing, but i have no intention of paying 50 mill for each or even 200k for each.
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