Items And Loot Archive

Thread: CA's and AA's

Sylow
Wed Aug 31, 2005 5:29 am
#14








But what should ours (Currently only Volley Fire, Steady Aim and Group Terrain Negotiation) do?



Group terrain negotiation does exactly what it should, except that there are many reports that it works for anybody, you don't need to be Squad Leader to use it.


The volleyfire modifier, in my oppinion, should reduce the cooldown of the command. (Increasing damage sounds tempting, but i fear that it would soon be seen as overpowered and then be nerfed. This would then be a move back to square one, except that we then have the need to have the SEAs just to be able to use it any more, without them it would be weaker than what we got now. Thus i vote against damage upgrade and for shorter cooldown.)


On steadyaim, on the other hand, it bootst accuracy of the team and the modifier should increase the bonus given to the team, i would say. (With diminuishing returns, this won't be unbalanced. It's just as if the whole team ate some of the accuracy food... ) Anyways, it only makes sense if it is not removed at first attack any more. (If Devs insist on still making it break at first attack, it must have something like +100% damage on one shot or something like that. Even the "critical" stuff is not good enough, i did some testing on critical hit sliced weapons, the effect is nice but not as big as it first sounds like...)







Should we get any more, say for the rest of our SL only skills? Group Melee Def, Group Burst Run, Group Ranged Def?




None for retreat, i would say. I have no idea what it should actually do, except reducing action costs... and on what i want to be done with the ability, action costs would be minimal, anyways. (So it can actually be used for retreat instead of charge, like it at the moment does. I still believe in "minimal action costs, massive action regeneration debuff" is the way to go.)


For the group defences, i wouldn't mind if such tapes would be available. Though, if that shouldn't turn into a big laughing-parade, our own modifiers first have to be enhanced a lot. With a total of +30 at the moment as master, another +25 from skilltapes makes us more of tape-carriers than squad leaders. (And for a bonus, why not having the bug from the group terrain negotiation in it, so everybody can use it? Then people can choose between one random guy with lots of cash for a +25 or a MSL for +30? )


So, if the +5 modifiers from the master box suddenly convert into +25 so we offer a total of +50 of defences AND the tapes really only work for SLs, i would support them to be available.



Edit:

Though, i think the deciding question would be, do we _want_ those SEAs? I personally would prefer if they'd never come around. Our profession would then just be another one lurking for loot and shelling out heaps of cash for those things. I don't see them as important things, and absolutely no way to fix something. They are either a nice gadged or a crutch to get around a problem. And while even the first has some risk of creating more problems than fixing, the second is the more likely cathegory it'll become in a while.

Message Edited by Sylow on 08-31-2005 05:50 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
Kazzze
Fri Sep 09, 2005 4:18 pm
#15


i have bin wondering alot about this, and not got a decent answer really, but can anyone tell me what drops CA's and AA's atm, after this patch 23? Would really much like to know :-) what, and were u have looted it, if :-)


Thx

Message Edited by Kazzze on 09-10-2005 01:19 AM



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IIIIIIIIIIIIIIIIIIIIIIIWIPE THEM OUT
ALL OF THEMIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

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pistolspecialist
Fri Sep 09, 2005 4:24 pm
#16

master BH marks : /
Kazzze
Fri Sep 09, 2005 4:30 pm
#17






pistolspecialist wrote:

master BH marks : /






there must be other that those hehe



hmm? hope so





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IIIIIIIIIIIIIIIIIIIIIIIWIPE THEM OUT
ALL OF THEMIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

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Kazzze
Sat Sep 10, 2005 3:04 am
#18

/bump



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IIIIIIIIIIIIIIIIIIIIIIIWIPE THEM OUT
ALL OF THEMIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

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Mandarra
Sat Sep 10, 2005 5:09 am
#19

Wandering desert marauders drop +8 or higher AA/CA on endor



CHIPLORE


12 Point WS/Leader of the Toon Army


Lamau;Mandarra;Osiris-;Lamau';Uamal;Banesmite;Omilla;Kera
Kazzze
Sat Sep 10, 2005 5:16 am
#20






Mandarra wrote:
Wandering desert marauders drop +8 or higher AA/CA on endor








where do u find those, any spicific place on endor? or just random?





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IIIIIIIIIIIIIIIIIIIIIIIWIPE THEM OUT
ALL OF THEMIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

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Mandarra
Sat Sep 10, 2005 5:54 am
#21






Kazzze wrote:






Mandarra wrote:
Wandering desert marauders drop +8 or higher AA/CA on endor








where do u find those, any spicific place on endor? or just random?








i find em in the sandy plain on the north side of endor.............careful!! Gorax likes to pop up around there too



CHIPLORE


12 Point WS/Leader of the Toon Army


Lamau;Mandarra;Osiris-;Lamau';Uamal;Banesmite;Omilla;Kera
Vecko
Tue Sep 20, 2005 3:14 pm
#22

lately i've been short on cash and thought gettin into looting would help get me back on me feet. been doin bh missions and got some descent loot (not as good as it used to be) buti'd like to know where the best places are to loot CA's and AA's.



LEGENDS AMONG WARRIORS
Niobel Vecko Snuno l Saano
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Metonic
Tue Sep 20, 2005 3:57 pm
#23

Your best luck is to keep doing the missions


SoE nerfed the drops


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