Items And Loot Archive
Thread: DJK/DJM loot nerf? *UPDATED*
Message Edited by LuckyB on 06-10-2005 10:32 PM
Gryff wrote:
AluraLuxxana wrote:
The fact that only full template Jedi and Ranged profs can kill these guys is kinda lame and unbalanced.
You say this as if it is some sort of minority?
While Jedi seem to dominate the servers, they are still the minority. Yes, ranged is the FOTM, but Root willl get nerfed. It just wont be soon.
This prohibits all Melee Profs, some of the weaker ranged, and crafters from access. So yes, unbalanced.
AluraLuxxana wrote:
Gryff wrote:
AluraLuxxana wrote:
The fact that only full template Jedi and Ranged profs can kill these guys is kinda lame and unbalanced.
You say this as if it is some sort of minority?
While Jedi seem to dominate the servers, they are still the minority. Yes, ranged is the FOTM, but Root willl get nerfed. It just wont be soon.
This prohibits all Melee Profs, some of the weaker ranged, and crafters from access. So yes, unbalanced.
So why have different professions with different strengths and weaknesses if you want everyone to be able to fight the toughess creature in the game and win?
You want CL1 crafters, CL54 single prof Commando's (the only ranged profession I could think of without a snare or root) and melee all to be able to just stroll up to one of the hardest challenges in the game (short of corvette SBD's) and be able to win?
If this was a common occurence then you could have an argument for melee being neglected, but we are talking about a single mob that can 1-hit kill people. It is a common theme in games to need just the right skills for different encounters.
Gryff wrote:
AluraLuxxana wrote:
Gryff wrote:
AluraLuxxana wrote:
The fact that only full template Jedi and Ranged profs can kill these guys is kinda lame and unbalanced.
You say this as if it is some sort of minority?
While Jedi seem to dominate the servers, they are still the minority. Yes, ranged is the FOTM, but Root willl get nerfed. It just wont be soon.
This prohibits all Melee Profs, some of the weaker ranged, and crafters from access. So yes, unbalanced.
So why have different professions with different strengths and weaknesses if you want everyone to be able to fight the toughess creature in the game and win?
You want CL1 crafters, CL54 single prof Commando's (the only ranged profession I could think of without a snare or root) and melee all to be able to just stroll up to one of the hardest challenges in the game (short of corvette SBD's) and be able to win?
If this was a common occurence then you could have an argument for melee being neglected, but we are talking about a single mob that can 1-hit kill people. It is a common theme in games to need just the right skills for different encounters.
Yeah what would be wrong with that? what if a commando was good enough tot ake out a DJK? Lord only knows a jedi is the only person that should be able to do ANYTHING in this game, everyone else is eather filler for your l33tn3ss to slaughter, or someone to get your resorces for you. I used a root/snare combo with my commando all the time, im a commando/smuggler and the only way I can survive in this crap game is with my roots and snares. "they are broken and soon will be fixed" I dont get how they are broken at all. They snare for a short period of time and make ranged professions able to survive in a horde of lightsaber wielding freaks. I guess they are broken because you cant run around slaughtering ranged professions.
Myself and my best friend took out this Dark jedi master. It was a huge acomplishment being as how neather one of us are jedi. She is a master rifleman with the pistoleer root/snare and im a master commando with the smuggler roots and snares. togeather we worked as a team to keep the DJM walking slow and about 25M away from us at any given time. We alternated our roots and snares as a team and in between hit high damage specials. Isnt that the teamwork that the devs said they wanted with the CU? We droped the DJM and decided to try again, but this time we messed up (Actually the game said I couldnt see my target over and over again while standing 10M away with nothing between us) and he slaughtered us in one hit.
maybe things wouldnt be so hard for you jedi if you actually used teamwork yourselves. But you think you should be the godlike jedi from the films that can solo everything. Ever thought of using a template other then master defender, master healer, lightsaber? maybe the desipline in jedi that has a root itself? (I know there is one I have had it used on me before). Nah that would be insane not being a carbon copy of every other template on the server. Thinking as a team member is for the crappy ranged professions that have to do that to kill a dwarf nuana! Not the mighty jedi, no sir!
Gryff wrote:
AluraLuxxana wrote:
Gryff wrote:
AluraLuxxana wrote:
The fact that only full template Jedi and Ranged profs can kill these guys is kinda lame and unbalanced.
You say this as if it is some sort of minority?
While Jedi seem to dominate the servers, they are still the minority. Yes, ranged is the FOTM, but Root willl get nerfed. It just wont be soon.
This prohibits all Melee Profs, some of the weaker ranged, and crafters from access. So yes, unbalanced.
So why have different professions with different strengths and weaknesses if you want everyone to be able to fight the toughess creature in the game and win?
You want CL1 crafters, CL54 single prof Commando's (the only ranged profession I could think of without a snare or root) and melee all to be able to just stroll up to one of the hardest challenges in the game (short of corvette SBD's) and be able to win?
If this was a common occurence then you could have an argument for melee being neglected, but we are talking about a single mob that can 1-hit kill people. It is a common theme in games to need just the right skills for different encounters.
The point of my post is that NO ONE should be able to solo a DJM except for maybe a full template knight. And even then it should be a 1 in 5 or more.
It should require a large group to take one of these guys down. Each player in the group using the skills they are given to work as a team.
The fact that swordsman could solo every MOB in the game pre-CU is what made it so lame. The only thing SOE did was change the uber class to a ranged prof.
Flug wrote:
i was a master smuggerler (pre-cu) and master commando (pre-cu and post-cu), and i belive the smuggerler line is still broken, commando is nothing to boast about, its been nerfed from what u could do, a Jedi master (dark or light) should not be soloable by ANYTHING except another jedi masterand thatwould be hard fight, from the movies, emporer=master 4 jedi knights took him on emporer killed 3, then mace was killed himself,jedi masters should be killable by a group of jedi knights or a massive group of ranged combat all doing a min of 1k per normal hit, all using states aswell. i get pissed off about jedi who think they are all great and powerful because tehy are full template or a knight, in my opinion SOEshould bring back
PERMA-DEATH, but on a less ever scale, your jedi you get dbed 5 timesin a week you lose jedi ism, and revert to any prof you had previosly mastere, you can becoem jedi again but have to redo 2 entire new profs or the entrie village grind again.
What? So you should need 3 times more ranged profs to kill them? Why? Why? Why should jedi be able to kill them easier?
Keep the damn DJK as they are. Where else can you get good loot tapes at the moment? Borgle bat cave was nerfed, there is nowhere else to get CA/AA.
Just because you cant farm them don't call to spoil it for those who can.