Items And Loot Archive

Thread: Negative Loot Cycles

Kaque
Mon Aug 29, 2005 7:35 pm
#1

I have noticed a pattern in loot cycles that seems to pertain to all looting. I can loot any MOB for a given amount of time and then the cycle stops. I have noticed this with any MOB that I kill. There are times that I can kill a MOB and get a loot drop every third time and it stays that way for about 30 minutes. Then there is a stall of about one or two hours that I can't get anything but credits. I have observed this with just about every MOB in the galaxy from Meatlumps to Corsairs and Higher up. There is a definate frequency of loot drops and I think SOE is doing this to purposly limit the amount of drops so the world is not saturated with certain kinds of drops.


Some kinds of loot drops are purposely delayed I am sure for reasons that SOE can only explain. Like Spinner Blades from Hidden Daggers orexceptional Pearls from Krayt Dragons. The loot cycle seems to be down later in the day I have noticed and earlier, closer to a server reset it is superior.


Why is it that you can hunt a MOB earlier and do great and later all you get is credits for hours on end? I think there is a cycle but I can't figure it out. Usually when I get in a negative loot cycle I will just log out and do something else because it is totally rediculous to kill 500 mobs and just get credits.


Anybody have any same experiences that they would like to share?



And what is up with that smell?
pussycat
Mon Aug 29, 2005 8:21 pm
#2

As far as I'm concerned, the loot rates for almost everything in the game suck.

NPC BH missions have been somewhat decent, but other than that almost all the loot in the game sucks.

It's not like it would *cost* SOE anything to give us decent loot....
mattos90
Mon Aug 29, 2005 8:38 pm
#3

IMO loot drops aren't what they use to be like Pre-cu.



Lerno
|BAMoFo| Loots and Rarities
The Anti-Ahazi
- /waypoint 5045 6380 Restuss, Rori-



Antello
Mon Aug 29, 2005 8:47 pm
#4

/agree


the only decent loots left are from npc bounties...


and they are decent at best... ill get 10 reactive micro platings before i get a SEA... and it willbe less than +5... occasionally ill get a good one... but its get ridiculuos..... ill have to travel 8kmeters on mount to get to the bounty.... and 8k back.... not counting the time it takes to pull the mission and kill the bounty...


that can be 20 mins per bounty... with a crappy loot drop rate, thats hours of my time spent deleting reactive micro platings.....


needs to be fixed... asap



ign antello
mattos90
Mon Aug 29, 2005 8:49 pm
#5

Im not a big fan of the BH mark missions, when i want to go looting I want to stay out at the place wherever i am for a bit, not have to keep coming back to the same place after each thing ive killed.



Lerno
|BAMoFo| Loots and Rarities
The Anti-Ahazi
- /waypoint 5045 6380 Restuss, Rori-



pussycat
Mon Aug 29, 2005 10:47 pm
#6

What is really puzzling is why SOE would deliberately do this. They would gain so much in client satisfaction with more and better loot... and it doesn't cost them a single penny. It's as easy as programming the servers so that - for example - 100 jetpack bases drop instead of just 5.

It could be done very easily, yet they do not do it. Customer satisfaction means nothing to them, nothing at all.
Antello
Mon Aug 29, 2005 10:55 pm
#7

well, not necessarily nothing....


you have to take into consideration that this game is very unbalanced atm... and there are many bugs/problems.


but no, it would not take them much at all to "fix" the loot.... but they dont wanna unbalance the game any further...


im all for better loot... but other impovements have to be made as well...


if this game was made properly in the beginning and not rushed, and was better maintained, they would have more time for cuztomer service... this game is a lot of fun, but it dissappoints on many levels...


if this was a generic MMORPG and didnt have the starwars name and skin, not half the people would be playing it......



ign antello
Famas
Tue Aug 30, 2005 3:45 am
#8

OK, first off, I don't think you understand the concept of supply and demand. With greater supply, at or near the level of demand, prices would not become inflated -- on the contrary, they would level off. Secondly, you are confusing useless loot with common loot. You seem to buy hook, line and sinker the basic premise SOE has for running the game - to forever dangle a carrot in front of everyone with the hope of keeping them hooked indefinitely. It does *not* have to be that way. You can create a compelling world where certain items are rare, but not super rare, and where even casual players have a decent chance to loot them themselves, rather than being force to pay tens of millions to the uber powergamers, farmers and ninja-looters.

I would not have one less "thing" to do in the game to keep me occupied if there was more and better loot -- in fact, it would be the exact opposite. It would probably encourage me to get a 2nd account. I could do so many more things with my toons, and would likely have a better time. Loot rates, as they are right now, are one of the things that constantly keeps me considering the benefits of simply canceling the account - who wants to play a crooked game where the odds are always stacked against the customer?




.......


Thing about this game is that demand is finite for a lot of stuff. Its not like the real world where people have to continuely buy food to live or buy gas to get to work. Once someone has their gun, they ADK it and never have to buy again. Once someone gets perfect pearls for their saber, the need to buy premos dies. Look what happened to smuggler loot. When reactive micro platings were only lootable in space, some people were paying upwards of 1mil for one. Now since they drop off of everything, you are lucky to even get 2k for one. If SOE was to even out the high end loot drops, many would simply quit due to the lack of having the ability to make loads of credits off of one item. People would not invest time into playing the death watch bunker or killing black suns in space if there was only a moderate incentive to do so.


This game really needs some moremid-ranged loot drops however. Thats where the problem is. You either loot a piece of crap 980 times or something uber 20 times out of1000 baddies.


I dont think you understand that the whole carrot dangling is what keeps people subscribed to MMRPGs. Yea, i agree it sucks but its all a marketing thing to keep people playing. Tweak the incentive too much to the point where everything is easy to get and then people will just not bother to play. Until SOE adds more mid and high end lootables, drops need to stay where they are at.








Famas Stari **Jedi**
Adra Stari **Master Smuggler**
iva_bent
Tue Aug 30, 2005 4:00 am
#9

The observations about loot cycles is correct.

It has been that way since 2003.


Though no one has found an exact pattern... that I know of.


Even the spawn cycles themselves have sort of pattern.




Also, I agree that the loot sukks.


And, oddly enough I think it's a good thing, for one reason:

I know I'm better off without SWG .... And having no reason to log in for a minute (let alone, for hours), is great for that reason.


What's the point to grinding-out a character?

Unless you're a BH (till they nerf that loot again),.... a Jedi AFK Force cloak Loot cycler, a credit farmer, or one of those L33t Pwners of N00bs that like to go to the MO and try out the latest PvP sploits on anyone bored enough to let you snare them and run in circles till they cap....


I too am tired of endless hours of lootless NPCs.

[except forworthless loot].


And tired of trying to figure out a loot-pattern or other way around the problem.


And I too am tired of the DEVs, whom would just break the loot EVEN MORE, if they saw us find a way to get the loot we want.




apparently, 15 bucks a month only covers the right to grind ... but not a good reason to.


Though, as a bonus, ....it covers the right to come here and complain about it, to each other.


And even THAT's getting old.





SoloMek
Tue Aug 30, 2005 4:27 am
#10

Going back to the original post, I too have noticed a drop in the quality of looted items after a certain amount of time.


BUT...I also noticed that this "cycle" can be altered if you switch mobs or leave the immediate area, then come back.





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ToriStarshaker
Tue Aug 30, 2005 4:27 am
#11


your theory on negative cycles sounds a lot like astrology to me. A matter of coincedence, buff up, keep lootin.



Tori' Starshaker
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Ootirck
Tue Aug 30, 2005 5:18 am
#12

Let me say this first off, I am fairly new to the forums, I have been playing for the past 21 months though. I don't really understand what the argument on loot drops is. Everyone complains, either they drop too little or they drop too much. We can't figure out the cycles of drops. We think this is a conspiracy from SOE, they are dangling carrots in front of us. ???? I don't understand any of this. Why would you want to figure loot drops out? Except to get the uber loot for yourself. Either that is being selfish or stupid. You want to break some sort of code so that you can horde all of the good stuff, or, you want everyone to get the the uber loot- thus making it common and non uber. I don't get it. Not everyone is going to get the best stuff out there, and why should they? Luck should, just like in life, play a role in this game. This game ceases to be any fun when you can begin breaking codes as to when or where loot drops. What is the problem with things being random. To be honest I believe that every loot drop should be random, that would totally cut out farming. Why can't a meatlump drop an agitator motor schematic, or a commoner drop a +25 aa? or an 80+ cl WHATEVER??? drop a CDEF? Why not? Random in my opinion is what this game needs, not some code to break. I am sure many, or, most will feel differently. This only my opinion. I have a job, and I am not going to allow loot drops to become my second part time job. Especially not a job where I pay $14.95 a month to go to, LOL. Thank you for allowing me to express my opinion.
Roeding
Tue Aug 30, 2005 7:38 am
#13







ToriStarshaker wrote:


your theory on negative cycles sounds a lot like astrology to me. A matter of coincedence, buff up, keep lootin.





Actually I have noticed this alot, the problem is most likely a poorly programmed random number generator,

you can go through a long period of no loot, then all of a sudden you get it all at once, and its very common you get the same item in consecutive loots, just last week i got 3 No Division posters in a row, and later 5 holocrons in a row, this happens too often to just be a coincidence.


*edit* I do agreethat there are no 'loot cycles'related to certain times, you just have to keep looting and hope for the best.

Message Edited by Roeding on 08-30-2005 10:46 AM




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