Items And Loot Archive

Thread: New Exploit? I can sell my cybernetic arms to my vendor to remove them:D

Kregi
Wed Oct 05, 2005 10:07 am
#1

lol......doesnt cost 5k anymore well at least not to remove them. Im sure plenty of people already know this though so its not really new.



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
KyridIce
Wed Oct 05, 2005 10:28 am
#2

This is not new. I have been doing it since the day cybernetic arms accidentally made it into the CU open beta.



/g\\g//g\\g//g\\g//g\\g//g\
::Atori Ice::
Naritus
\g//g\\g//g\\g//g\\g//g\\g/
KODAKSTEVENS
Wed Oct 05, 2005 10:39 am
#3

what you guys talking about



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First Mon Calimari Jedi Of Chim
Pre Combat Upgrade Jedi
Pre New Game Experince Jedi
Jedi Elder

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istali
Wed Oct 05, 2005 11:34 am
#4

LOL , didnt know that - nice one




Istali [SFR]
Sunfall Rebels GuildLeader
Istali Precu Jedi : Rhy'son MBH
Home Is where the Sun Falls.......
istali
Wed Oct 05, 2005 11:35 am
#5







KODAKSTEVENS wrote:
what you guys talking about





I guess if you are wearing one and want it removed sell to a vendor rather than going to the other matey that takes them off




Istali [SFR]
Sunfall Rebels GuildLeader
Istali Precu Jedi : Rhy'son MBH
Home Is where the Sun Falls.......
calilax
Wed Oct 05, 2005 1:18 pm
#6

you can also use a vendor window just to check the condition on it




Laupo3IconicTM4 Rebel Spy



Nefarious' 3StarWarsyTM4Medic




There is no such thing as impossible, SOE.
Vlherg
Wed Oct 05, 2005 1:25 pm
#7

I used my vendor to remove a death cyber arm and then gave it to her. Now she's wearing it.



The Capel sisters, Taren & Dyoni
Taren - Dark Force Adept (killed by NGE)
Dyoni - Tailor, Weaponsmith, Artisan (killed by NGE)
default_handle
Wed Oct 05, 2005 3:21 pm
#8

You don't even need a vendor, it also works if you post them on the bazaar and retrieve them.



"You don't have permission to have simple HTML in your signature"

◊ Voe Dziban - Teras Kasi Master ◊

◊ Mojomo - Master Droid Engineer ◊
Bviper47
Wed Oct 05, 2005 6:13 pm
#9



Vlherg wrote:
I used my vendor to remove a death cyber arm and then gave it to her. Now she's wearing it.





Ive just got to try that now! lol Its not THAT big of an exploit... frankly 5k doesnt concern me, but a cyber arm on a vendor would be awesome.



-Apato Toggi

Master Artisan (14 Point)(+25 Assembly)
Master Droid Engineer (12 Point) (+25 Assembly)
Master Merchant

Certified Mandalorian Engineer: to date 18 Jetpacks and 5 Mando Helms sucessfully made
But lacking a jetpack of his own thanks NGE for nerfing loot!
ChemicalBrother
Sat Oct 08, 2005 9:15 am
#10

Itonly costs 21cr instead of 50K cr to remove the junk cyberarm. Greatestloopholio EVAR!!!!



I chill at the party in my b-boy stance
Walk, cap low, KoK in my pants
Fly like a dove, that come from up above
My name's Iron Lung but you can say ONE LOVE!



P.L.U.R.: *P*lease *L*et *U*s *R*ave

PersianLegionary654
Sat Oct 08, 2005 9:55 am
#11


In regards to the question about the "Open beta", the man in question is referring to the fact that the CU was pushed into live in a disgraceful state, buggy and thoroughly unfinished. So, essentially, we played the Open Beta of the CU. It's not even finished yet, and has failed in every sense of the word.






SOE Foolswrote:
Star Wars™ Galaxies is a living, breathing entity and as such over time it will continue to evolve to remain compelling.


And we can do that by making sweeping, uneeded changes.


By upgrading the combat system; we have taken the game to a new level and added a shot of adrenaline to the game to make the experience more fun and Star Wars-centric.


Are you kidding me? oh, yeah, when Han Shot that Sotrmtrooper, there was all these lightshow effects, right? If you want to talk about SWcentric, do something about the jedi.


We have enhanced group play by adjusting profession roles that create inter-dependency between players and allow them to choose templates that more closely resonate with their play styles.


If by the playstyles you mean "FOTM Uber-l33t" then you're right!


We also are allowing role "stacking" -- which gives players the option to blend different types of professions to create "profession combos".


This is different from mastering two professions before, how?


Since you can have more than one profession, making character profession roles is even more diverse and interesting.


No they aren't.


In the end, this means that combat is much more exciting, tactical and a whole lot more fun!



Tactical? Dude, whatever the old system was, at least it had a modicoum of tactics. Now, it's mostly a slugfest. Keep spamming the uber special, wait to regen, then repeat. Don't gorget that medic is required for any serious combat player!


And thanks for changing the weapon stats. Now that there are only two types of weapon damage, and all other thypes being relegated to this crappy "elemental damage" nerf, you've lowered tactics even lower than they were before. Before, certain mobs were weak against certain wepaons. That is no longer the case.










A rollback is coming, perhaps. We can't be sure, and the mods totally deny it, but IMO, that makes it all the more likely. Hang in there, it could come at any moment... All we've worked for may soon come to fruition...

-I support the firing of Julio Torres, out of a cannon, into the sun."
- I support keeping & balancing the original Pre-CU combat system
- I support not buying ToOW...and I was right about it
- I support anyone who stands against the implementation of the NGE
- I support being able to make jokes about Julio Torres.
Blackmoore
Sat Oct 08, 2005 11:54 am
#12

Can they be repaired at all?




calilax wrote:
you can also use a vendor window just to check the condition on it









Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
Aquaneer238
Sat Oct 08, 2005 6:09 pm
#13



PersianLegionary654 wrote:
In regards to the question about the "Open beta", the man in question is referring to the fact that the CU was pushed into live in a disgraceful state, buggy and thoroughly unfinished. So, essentially, we played the Open Beta of the CU. It's not even finished yet, and has failed in every sense of the word.


SOE Fools wrote:
Star Wars™ Galaxies is a living, breathing entity and as such over time it will continue to evolve to remain compelling.

And we can do that by making sweeping, uneeded changes.

By upgrading the combat system; we have taken the game to a new level and added a shot of adrenaline to the game to make the experience more fun and Star Wars-centric.

Are you kidding me? oh, yeah, when Han Shot that Sotrmtrooper, there was all these lightshow effects, right? If you want to talk about SWcentric, do something about the jedi.

We have enhanced group play by adjusting profession roles that create inter-dependency between players and allow them to choose templates that more closely resonate with their play styles.

If by the playstyles you mean "FOTM Uber-l33t" then you're right!

We also are allowing role "stacking" -- which gives players the option to blend different types of professions to create "profession combos".

This is different from mastering two professions before, how?

Since you can have more than one profession, making character profession roles is even more diverse and interesting.

No they aren't.

In the end, this means that combat is much more exciting, tactical and a whole lot more fun!

Tactical? Dude, whatever the old system was, at least it had a modicoum of tactics. Now, it's mostly a slugfest. Keep spamming the uber special, wait to regen, then repeat. Don't gorget that medic is required for any serious combat player!

And thanks for changing the weapon stats. Now that there are only two types of weapon damage, and all other thypes being relegated to this crappy "elemental damage" nerf, you've lowered tactics even lower than they were before. Before, certain mobs were weak against certain wepaons. That is no longer the case.









Holy h3ll are you STILL whining about the CU??????!?!?!?!?!?!?!? Get over it! If you dont like it then go to WoW or something. gawd.
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