Items And Loot Archive
Thread: New CU Loot
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Heorot
Thu Apr 07, 2005 8:29 am
#1
Just found this on TC5
Link to SEA
Haven't looted a single bad SEA yet, looks like they finally got the revamp they needed so badly. No more looting 'Med Use +5'.
Link to SEA
Haven't looted a single bad SEA yet, looks like they finally got the revamp they needed so badly. No more looting 'Med Use +5'.
AbsinthMinded
Thu Apr 07, 2005 10:22 am
#3
I'm thinking perhaps its for image designers...and one of their titles is plastic surgeon
Heorot
Thu Apr 07, 2005 10:33 am
#4
hossp wrote:hmm..is "augmentation efficiency "for a plastic surgeon?
lol its for cybernetics
GraySeven
Thu Apr 07, 2005 10:39 am
#5
Man, I hope like heck they fix these. In the last few days I've looted....
Ammo Bandolier, Hvy Weapon Speed +6
1h weapon evasion +6
Leather gloves, Armor Repair +7
Grenade Exp +2, 2h melee counter attack +3
3 +6 or higher mods totally useless, and it cost me a composite chest plate to get them.
Lets not get into the "Yellow" weapons with +7 pistol speed and yet stats worse than a poorly crafted CDEF....or grenades with 8k use DOT's.....
Its flat out annoying that this garbarge has been ignored for so long.
Emotemaster
Thu Apr 07, 2005 6:14 pm
#6
heh augmenting is the new medic buffing type thing. get it in 4xxx medic ..
JustinAccurate
Sat Apr 09, 2005 2:50 am
#7
hmm theres enough fear about existing SEAs being nerfed (counter, block, dodge, def v dizzy) without fear that the really old ones will still be there 
GraySeven
Sat Apr 09, 2005 7:40 am
#8
You can add a few more of these broken mods to my list. In fact, less than 10% of my looted mod's are unbroken. How hard is it to detail someone to go into the code and pulling out the broken mods from the list of loot? We already have lists of the ones that don't work, so taking a few moments to delete them would be downright helpful.
It'd be even nicer to have a version of the "pet turn in" where we can take broken mods and get working ones, but I'd settle for just getting rid of the broken ones.
Gearbow
Sat Apr 09, 2005 8:00 am
#9
Heorot
Sun Apr 10, 2005 12:13 am
#11
GraySeven wrote:You can add a few more of these broken mods to my list. In fact, less than 10% of my looted mod's are unbroken. How hard is it to detail someone to go into the code and pulling out the broken mods from the list of loot? We already have lists of the ones that don't work, so taking a few moments to delete them would be downright helpful.It'd be even nicer to have a version of the "pet turn in" where we can take broken mods and get working ones, but I'd settle for just getting rid of the broken ones.
are you talking about on TC?
i've looted almost a hundred tapes so far and none have been broken so far
GraySeven
Mon Apr 11, 2005 10:17 am
#12
No, I'm talking live. Its nice to hear that no one has looted a bad tape on TC, but that isn't doing us any good live....
We've been dealing with broken SEA's since launch and while its nice to hear a fix is on TC, is it too much to ask that this go live now instead of making us wait?
saintchuck
Mon Apr 11, 2005 4:10 pm
#13
GraySeven wrote:No, I'm talking live. Its nice to hear that no one has looted a bad tape on TC, but that isn't doing us any good live....We've been dealing with broken SEA's since launch and while its nice to hear a fix is on TC, is it too much to ask that this go live now instead of making us wait?
Don't get your panties in a knot. We've waited this long, a little bit longer for a fix then a while after that to fix the fix then a while longer to tweak the fix..... What's another 6 months to a year.
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