Items And Loot Archive

Thread: loot spot? don't ask/don't tell

SeniorSpanky
Thu Oct 13, 2005 4:08 pm
#1

as we all know, the aakuans' loot dropwas nerfed because of campers at the champion's cave/complaints about the campers. while i can't find any post on here directly responsible for elevating the aakuan cave to such a widely know and therefore widely visited and then eventually exploited loot drop, i do see that posts about the canyon corsairs on lok have led to an increase (huuuge increase) to the numbers of players visiting their camp in search of loot.


fortunately, unlike the aakuan cave the corsair camp has a high respawn and if there are afk looters and/or campers they have little effect on the availability of kills, so there should be no complaints.however, this is not true of all dungeons/pois, as we saw at the aakuan cave.


so please, before you ask "hey, what's a good spot uber loot?" just try exploring. you'll find that there are many places to find high-end loot, and that wild spawns are often better and less boring than sitting in one spot for hours on end looking for that one SEA. singling out any particular point in the galaxy might lead another aakuan-like nerf.


i post this not to discourage players unfamiliar with uber drops, but rather as a preventative measure and to encourage all players to explore to maybe find your own favorite locales and npcs to hunt.



Irebobacca
Elder Bounty Hunter/
Walking Carpet

J3d1_
Thu Oct 13, 2005 8:56 pm
#2








so please, before you ask "hey, what's a good spot uber loot?" just try exploring. you'll find that there are many places to find high-end loot, and that wild spawns are often better and less boring than sitting in one spot for hours on end looking for that one SEA. singling out any particular point in the galaxy might lead another aakuan-like nerf.







werd



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Stoehovve
Fri Oct 14, 2005 7:23 am
#3

Agreed.. camping is so annoying and unfair to other players.




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wygantus
Fri Oct 14, 2005 7:30 am
#4

I have mixed feelings on this subject. I am also afraid there isn't an easy answer. In the search for balance someone is going to be unhappy. Me personally, I have been "yes I admit" camping at the Corsair POI on LOK in hopes of looting 3 agitator schems and a metal recycler schematic. When I get what I need I shall leave and probably never return. I feel the problem exists when you have those who "camp" in hopes of gaining more than they need, hoarding these rare drops and trying to sell them for an obscene price. I am leaving myself open here for all sorts of barbs and jabs but this is only my opinion and worth about as much as these leather gloves I keep looting



Is there a way to fairly and justly adjust loot/drop rates to neither favor nor hinder players of all types? I think not. All I can say in ending is wish me luck that what I need drops soon where I can leave this forsaken spot on LOK and get back to enjoying the game and having fun again


Seems silly to put all this effort into "loot" with a limited use at best but.... I like shiney things, what can I say?



Avam.


SoloMek
Fri Oct 14, 2005 10:26 am
#5






wygantus wrote:

I have mixed feelings on this subject. I am also afraid there isn't an easy answer. In the search for balance someone is going to be unhappy. Me personally, I have been "yes I admit" camping at the Corsair POI on LOK in hopes of looting 3 agitator schems and a metal recycler schematic. When I get what I need I shall leave and probably never return. I feel the problem exists when you have those who "camp" in hopes of gaining more than they need, hoarding these rare drops and trying to sell them for an obscene price. I am leaving myself open here for all sorts of barbs and jabs but this is only my opinion and worth about as much as these leather gloves I keep looting



Is there a way to fairly and justly adjust loot/drop rates to neither favor nor hinder players of all types? I think not. All I can say in ending is wish me luck that what I need drops soon where I can leave this forsaken spot on LOK and get back to enjoying the game and having fun again


Seems silly to put all this effort into "loot" with a limited use at best but.... I like shiney things, what can I say?



Avam.







I guess these are worth something? I go to the POI in search of clear crystals and deleted both these items yesterday.


Ouch? Owned? I don't know what to say right now? Sorry?


But seriously, how rare are these items?





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Stoehovve
Fri Oct 14, 2005 11:22 am
#6






wygantus wrote:

Is there a way to fairly and justly adjust loot/drop rates to neither favor nor hinder players of all types? I think not. All I can say in ending is wish me luck that what I need drops soon where I can leave this forsaken spot on LOK and get back to enjoying the game and having fun again


Seems silly to put all this effort into "loot" with a limited use at best but.... I like shiney things, what can I say?






Hmmm thinking on this a little bit more, a good solution might be to have "statistics" stored about what a player has looted (no need to store where, but just what). Such that as a player continues to "camp" an area, it becomes harder and harder for that player to loot the same item over and over, maybe make the limit between 3 - 5 for individual items that don't stack, and 3 - 5 stacks for items that do.After which they can not loot any more until a cool down period has occured. This would prevent one user from indefinately camping an area, because it would not be worth the time for them to remain.


After a specific cool down period, be it a random value based on how many items were looted, or time spent in one area, their "loot" level would increase on that particular item, or their cool down period would be reduced/vanish. This would not be an overly complex feature to have, and would permit the individual to be able to return to an area after the cool down. It would also allow time for others to goto an area get what they need, and then leave.


As things stand now, it's a bit contentious on getting into areas that are camped, but with this solution it would reduce a good portion of it.




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wygantus
Fri Oct 14, 2005 11:37 am
#7


*** I guess these are worth something? I go to the POI in search of clear crystals and deleted both these items yesterday.


Ouch? Owned? I don't know what to say right now? Sorry?


But seriously, how rare are these items?***



Oh, my, please tell me you're kidding. I almost fainted when I read that. As for them being rare, I do not think they are that rare, but they aren't dropping very frequently as of late. Did that make sense? I would have traded you 2 clears and 3 colors per schem no questions asked Crystals are all I seem to be looting that is worth keeping. I don't know their condition (fair, etc) as um, *cough* Not a jedi anymore but...


As for the idea of a timer for loot, that has merit although I don't know how it could be instituted. Its bad enough keeping bugs squashed and with new ones popping up every patch I don't feel the devs would consider it worth the effort alas. But anyways, if anyone comes across some of these items and would like to trade or sell them for a fair price that would be a refreshing change *yes, trade forums, point taken*



Avam.

Stoehovve
Fri Oct 14, 2005 11:51 am
#8






wygantus wrote:


As for the idea of a timer for loot, that has merit although I don't know how it could be instituted. Its bad enough keeping bugs squashed and with new ones popping up every patch I don't feel the devs would consider it worth the effort alas. But anyways, if anyone comes across some of these items and would like to trade or sell them for a fair price that would be a refreshing change *yes, trade forums, point taken*






Well, the loot timer itself would not be overly hard to implement, the trick would be making it efficient. A table can be used to manage the loot timers themselves, tagged with the item, the user, a timestamp of the first of that item that was looted, and how many items in total were looted since that timer started. The more items the user loots within a specific time frame of the timer, the less likely it would be to drop.


The cooldown part would be a gradual reduction of the number of items looted, such that the longer the user refrains from looting, the lower that counter get's. Once it reaches zero, the counter is removed. When the user returns to looting that area, a new counter is applied.


The trick would be trying to ensure it's efficient, be it sorted on users, or items, etc, and fast to access so that it takes little CPU/memory resources in the end..




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SeniorSpanky
Fri Oct 14, 2005 2:15 pm
#9

though i can't say for certain, in my experience it feels like there is a mechanic similar to the suggested timer already in the game. i often find that when i return to killing a certain type of npc after going a long time without killing one, the first few kills appear to have an accellerated drop rate. for example, when i went to dantooine last and went hunting for lvl 111's, i found that after killing perhaps 5 of the lower lvl force wielders that i had looted 2 holocrons and a saber acc CA. however, after those first 5 lvl 59-60 force wielders i must have killed about 100 more (about 1k credits drop average, i had 102k in cash) and didn't get anything worth keeping, mostly mayoral robes and pistols.


there also appears to be a cycle in the bh loot. it seems to be about 15 on, 15 off when it comes to things like bh armor schems, power cells and SEAs. i'll get these loots from every mark for about 10-15 kills, after which i loot either single slicing comps or crap like slave collars and foraged bugs for about 15 or so until the cycle seems to reset.


so there may or may not be deterrants to camping already in game, the problem is that people aren't aware of drop patterns. as for the pattern i noticed in the dant npcs, this could lead some people to think that if they looted things that good after killing only 10 of these npcs, then they must be able to get much better loot if they kill 1000 and so resort to camping afk etc.


p.s. there's nothing wrong with going to a poi to look for a single item and staying there until you find it. i find fault with those who camp areas like the aakuan caves for 5 hours on end to gobble up all the SEAs so that they may have amonopolistic economic advantage.



Irebobacca
Elder Bounty Hunter/
Walking Carpet

Stoehovve
Sat Oct 15, 2005 7:58 am
#10








SeniorSpanky wrote:


p.s. there's nothing wrong with going to a poi to look for a single item and staying there until you find it. i find fault with those who camp areas like the aakuan caves for 5 hours on end to gobble up all the SEAs so that they may have amonopolistic economic advantage.





I agree that staying until you find it is ok, and I too find fault with those extended campers which is why I think (if they have something like that in place now, though I suspect it's still a random loot selecter that's creating those patterns) it needs some degree of tweaking..






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lilceaser
Mon Oct 17, 2005 7:27 am
#11


i'm not sure if it was the aukuan caves that caused the nerf..i think it was the aukuan missions...i did auk missions for hours everynight and they drop +6-+12 attachments..i made hundreds of millions doing aukuan missions....and its those attachments that cause the imbalance in the economy in my opinion...kinda ironic that they took those and gave them to bh's now..lol...anyways...there does need to be some high end content...looting in the game is at its all time low..


Ceasar

Jedi Knight

Sunrunner



vVadinv
Metonic
Mon Oct 17, 2005 8:16 am
#12

M U S T - K I L L - C A M P E R S


Stoehovve
Mon Oct 17, 2005 9:10 am
#13

camping should be discuraged as much as possible, but you'll never really be able to get all of em..




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